Ludeon Forums

Ludeon Forums

  • October 17, 2019, 01:08:10 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4

Author Topic: [A11] Marines_SK v.2 (SpecialForces + resurrected ColonialMarines+) 25.06.2015  (Read 31050 times)

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile



V.1
v.1  mod, SpecialForces + resurrected "ColonialMarines" includes:

- Marine Personal Armor
- Marine Ballistic helmet
- Marine T-shirt with "marines" across the chest for all body types.
- Marine Jumpsuits for all body types.
- Marine M41A Sturm Rifle
- Marine M249 hand MachineGun 
- Desert Eagle .45 ACP (Marines favorite toy)
All marine apparel craftable.



V.2
v.2  mod, SpecialForces + resurrected "ColonialMarines" includes:
- SpecialForces ghillie overalls
- SpecialForces ghillie hood
- Marine vestplate
- Marine military pants
- SpecialForces tactical mask (balaklava)
- Marine sturm mask
- Thread cutter (also known as VSS Vintorez)
+ Unique weapon shot sounds
+ Added Russian language support



Also.. using Aparello opportunities by Shinzy. I made some new fantastic things.. like balaklava  8)






CREDITS:
Special thanks to Shinzy  ::)

PERMISSIONS:
Personally restricted for Ninefinger with Ultimate Overhaul Modpack using any content made by skyarkhangel.

« Last Edit: August 29, 2015, 12:40:17 PM by skyarkhangel »
Logged

Kaballah

  • Colonist
  • ***
  • Posts: 836
  • Enjoyer of Failure
    • View Profile
Re: [A11] Marines v.1 (Resurrected ColonialMarines++)
« Reply #1 on: June 24, 2015, 12:59:32 AM »

These look really well done, very nice artwork!
Logged

bigmap

  • Drifter
  • **
  • Posts: 51
  • Refugee
    • View Profile
Re: [A11] Marines v.1 (Resurrected ColonialMarines++)
« Reply #2 on: June 24, 2015, 09:40:21 AM »

nice!!!

LustrousWolf

  • Colonist
  • ***
  • Posts: 231
  • Woof.
    • View Profile
Re: [A11] Marines v.1 (Resurrected ColonialMarines++)
« Reply #3 on: June 24, 2015, 10:03:13 AM »

Will this work with other mods that add apparel in? Like Apperallo? And does it work with things like Norbals and Pirates Faction? Because they add in apparel and weapons? :o
Logged

Tynan

  • Developer
  • Administrator
  • Transcendent
  • *****
  • Posts: 11719
    • View Profile
    • Tynan's Blog
Re: [A11] Marines v.1 (Resurrected ColonialMarines++)
« Reply #4 on: June 24, 2015, 12:56:54 PM »

This looks really cool!
Logged
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Hiztaar

  • Super Translator
  • Colonist
  • ***
  • Posts: 179
  • We got nukes, we got knives, we got sharp sticks.
    • View Profile
Re: [A11] Marines v.1 (Resurrected ColonialMarines++)
« Reply #5 on: June 24, 2015, 04:54:33 PM »

Really nice !

So, what about a Marine's pant too ? ;)
Logged
“What do you mean, "*They* cut the power ?”

[B18] United States Colonial Marines (Aliens) - All mods

Zandor

  • Muffalo
  • *
  • Posts: 16
  • Refugee
    • View Profile
Re: [A11] Marines v.1 (Resurrected ColonialMarines++)
« Reply #6 on: June 24, 2015, 05:00:06 PM »

Colonial Marines was hoping to see Xenomorphs
Logged

Bob_Namg

  • Colonist
  • ***
  • Posts: 126
  • Adeptus Robustus
    • View Profile
    • My Blog
Re: [A11] Marines v.1 (Resurrected ColonialMarines++)
« Reply #7 on: June 24, 2015, 08:54:05 PM »

This looks really cool!
You thinking what I'm thinking on this one?
I'd imagine you could (whenever you have time to add in more faction types and shit like that) make it so there's a chance each world can have a protectorate placed on it by fucking companies or imperial dominions or something, and they send marines to purge you if you piss them off. That would actually be fucking awesome come to think of it.
Logged
“Hon hon hon”
-Anonymous, France

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile

Update to V.2
v.2  mod, SpecialForces + resurrected "ColonialMarines" includes:
- SpecialForces ghillie overalls
- SpecialForces ghillie hood
- Marine vestplate
- Marine military pants
- SpecialForces tactical mask (balaklava)
- Marine sturm mask
- Thread cutter (also known as VSS Vintorez)
+ Unique weapon shot sounds
+ Added Russian language support
« Last Edit: June 25, 2015, 10:01:05 AM by skyarkhangel »
Logged

Hiztaar

  • Super Translator
  • Colonist
  • ***
  • Posts: 179
  • We got nukes, we got knives, we got sharp sticks.
    • View Profile
Re: [A11] Marines v.1 (Resurrected ColonialMarines++)
« Reply #9 on: June 25, 2015, 07:44:13 AM »

Great update !!

I see the rimworld as a Commonwealth society. Nobody cares about them unless they find precious ressources.

Note about the mod : Armors are maybe lacking a bit of punch. It's better to wear a kevlar than the marines armor because of the cumulative shirt + kevlar + coat. Maybe a general up of the stats would be great.

I think we should think in term of contract. Maybe we might "buy" a licence to be able to craft both clothes and weapons FOR the colonial marines who could allow us in return to sell to them all of the products we made with the licence and to keep a part for us. As a licenced producter, if the colony was to be attacked, maybe the colonial marines would jump into the battle and help us.
Logged
“What do you mean, "*They* cut the power ?”

[B18] United States Colonial Marines (Aliens) - All mods

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile
Re: [A11] Marines v.1 (Resurrected ColonialMarines++)
« Reply #10 on: June 25, 2015, 08:19:29 AM »

Great update !!

I see the rimworld as a Commonwealth society. Nobody cares about them unless they find precious ressources.

Note about the mod : Armors are maybe lacking a bit of punch. It's better to wear a kevlar than the marines armor because of the cumulative shirt + kevlar + coat. Maybe a general up of the stats would be great.

I think we should think in term of contract. Maybe we might "buy" a licence to be able to craft both clothes and weapons FOR the colonial marines who could allow us in return to sell to them all of the products we made with the licence and to keep a part for us. As a licenced producter, if the colony was to be attacked, maybe the colonial marines would jump into the battle and help us.

You are little mistaken. The vestplate provides a protection of the torso and no more... But full armor gives protection to other bodyparts.. shoulders, arms, legs...

next part.
Good idea! In v.3 i'll try to made this. I also understand that needs to add a new type of armor to separate protect the shoulders and arms.
« Last Edit: June 25, 2015, 08:47:51 AM by skyarkhangel »
Logged

Shinzy

  • Battering ram
  • Global Moderator
  • Transcendent
  • ****
  • Posts: 3028
  • Ramming speeed!
    • View Profile
    • My mods, all of them!

Ooo I love them!
Logged

pajok

  • Drifter
  • **
  • Posts: 36
  • Refugee
    • View Profile

Awesome!
I'm waiting your hardcore pack update, to try this!

"As a licenced producter, if the colony was to be attacked,
maybe the colonial marines would jump into the battle and help us."

This sounds coool!
Logged

skyarkhangel

  • Colonist
  • ***
  • Posts: 650
  • Skynet machine
    • View Profile

Awesome!
I'm waiting your hardcore pack update, to try this!

"As a licenced producter, if the colony was to be attacked,
maybe the colonial marines would jump into the battle and help us."

This sounds coool!

Updated with Marines v.2  ;)
Logged

Demonlord091

  • Drifter
  • **
  • Posts: 89
  • Refugee
    • View Profile

That's the first time I've seen a mod uploaded to Yandex. Interesting.

The mod looks pretty cool regardless, so I'll try it out.
Logged
Pages: [1] 2 3 4