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Author Topic: [1.1] High Caliber (24.05.2020) H&K G11, Uzi and more guns added!  (Read 256648 times)

OnlyMarvellous

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Re: [1.0] High Caliber (27.01.2019) 1.0 update
« Reply #420 on: August 01, 2019, 02:39:54 AM »

I don't use CE, so I didn't try to make it compatible with it. I'm not sure if it would be. I just took the default High Caliber and made every weapon able to be crafted. I made the guns slightly more expensive to craft than the vanilla versions of those guns, and they're unlocked with the same research.
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sumghai

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Re: [1.0] High Caliber (27.01.2019) 1.0 update
« Reply #421 on: August 01, 2019, 08:27:16 PM »

Combat Extended (and by extension, the FastTrack Edition fork of CE) would require a different set of crafting recipes, as the ingredients and their quantities are calculated based on a standardized CE weapons crafting spreadsheet that takes into account various factors (e.g. length, mass, firing mechanism/conplexity, different materials for grips/stocks).

That being said, neither eatKenny nor OnlyMarvellous needs to concern themselves with CE:FT compatibility, because my (soon-to-be updated) patches will simply patch the costLists non-destructively only when CE:FT is running.

ShiroiOkami11

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Re: [1.0] High Caliber (27.01.2019) 1.0 update
« Reply #422 on: November 12, 2019, 06:42:53 PM »

Hi guys! I want to know if there's some possibility, to you guys add Star wars patch for ammo and also for H.P Lovercraft series? Thank you guys for the good work, this is such a great mod :)
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jager666

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Re: [1.0] High Caliber (27.01.2019) 1.0 update
« Reply #423 on: March 11, 2020, 05:25:43 PM »

Any chance to have this 1.1 compatible? Great mod!
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eatKenny

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Re: [1.1] High Caliber (25.04.2020) 1.1 update
« Reply #424 on: April 25, 2020, 11:52:15 AM »

updated to 1.1 ;)

eatKenny

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Re: [1.1] High Caliber (07.05.2020) "realism" version uploaded
« Reply #425 on: May 07, 2020, 04:13:59 PM »

uploaded the "realism" version.

eatKenny

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Re: [1.1] High Caliber (17.05.2020) 7 new guns added! and balancing
« Reply #426 on: May 16, 2020, 08:53:51 PM »

thanks to lock down i have so much free time, i added some new handguns from "Cowboy Bebop" and some old USSR firearms and rebalanced the mod, hope you like it. ;)

eatKenny

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Re: [1.1] High Caliber (17.05.2020) 7 new guns added! and balancing
« Reply #427 on: May 21, 2020, 07:09:35 PM »

i'm currently working on R1.1c test version which adds several new firearms. i keep the test version on mediafire, if you want test you can download it, leave any comments if you like.

Lybandz

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Re: [1.1] High Caliber (17.05.2020) 7 new guns added! and balancing
« Reply #428 on: May 21, 2020, 08:58:05 PM »

 :) :) :)
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eatKenny

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Re: [1.1] High Caliber (24.05.2020) H&K G11, Uzi and more guns added!
« Reply #429 on: May 23, 2020, 11:33:59 PM »

updated to R1.1c, 5 new guns added and lots of fine-tuning, enjoy.
leave any comment or suggestions if you like. ;)

wildwest

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Re: [1.1] High Caliber (24.05.2020) H&K G11, Uzi and more guns added!
« Reply #430 on: June 02, 2020, 05:28:03 AM »

Hey so seriously stupid question I figure I could do this with random trades but.. Is there a way to craft any specific gun you wanted to try? I didn't see how I would do it in game.
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eatKenny

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Re: [1.1] High Caliber (24.05.2020) H&K G11, Uzi and more guns added!
« Reply #431 on: June 02, 2020, 09:30:09 AM »

Hey so seriously stupid question I figure I could do this with random trades but.. Is there a way to craft any specific gun you wanted to try? I didn't see how I would do it in game.
Hi, these weapons are better and more expensive than vanilla weapons, for balance reason they can't be crafted. i suggest you use "spawn weapon" in developer mode to try new weapons if you want.

Monzer

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Re: [1.1] High Caliber (24.05.2020) H&K G11, Uzi and more guns added!
« Reply #432 on: June 03, 2020, 08:57:45 PM »

one of the best and must mods for Rimworld thanks for updating. btw I'v never found a grenade launcher with any merchent or trader does it have a low chance or somthing wrong ?
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