Started by Tynan, October 09, 2013, 12:17:07 AM
Quote from: sldee on January 08, 2014, 08:03:25 PMRobots
Quote from: Darker on January 13, 2014, 09:25:10 AMI think thi skill displaying is fine. Try to think if it's not rather the fact, that you're used to see it differently in another game.
Quote from: damnedsky on January 14, 2014, 07:44:55 AMHello everybody! Bought the game maybe a week ago and already spent a few nights in it without sleep...I have a problem with differentiating between my colonists. Since my first language is not English I have trouble remembering their English names so I always forget who does what. If it is simple to implement I would like either a visual indication(like a miners cap or scientist robe or farmers hoe) or a small text nickname I set that would replace their name on the map or at least preface it in the priorities menu. I would prefer the second option because I could constantly change it to my liking. For example after each battle I need to search every colonist because I can't remember which one was the best shooter to give him the R4 Charge Rifle that just dropped from the raiders. Or when a shuttle passes by I always forget which one has the most social skill points. I tend to remember him/her by the first letter of their name: "oh look a shuttle! V! Where are you V?!" Feedback on this would be welcome!
Quote from: Untrustedlife on January 16, 2014, 01:59:23 PMIts already being added, realize that the current art assets are just placeholders, in the next version this actually has been implemented already.
Quote from: fade2po on January 11, 2014, 05:36:01 PMThings i'd like to see. Would like to have a toggle, certainly on the lowest difficulty setting to turn off certain elements, eg, raiders, rampaging beasties etc. (toggles in game so you can at least have some fun when you want it) Gun turrets that actually have some use opposed to blowing up your entire base when attacked. (Smaller explosions? The only use i have for them is to stuff a few together after a long corridor of doors, and then kill all the raiders when they blow them up)... Failing that different types of turret, eg, standard (pretty useless) gun, flame thrower, tesla? (ie spread lightning damage to many foes, but require high charge of electricity), etc.A power meter? least some way of knowing how much power you have available / drain. (is it sustained power?)Traps. other than blasting charges, anything really that can promote fear for raiders. (probably doesn't need to be as elaborate as something from orcs must die, but still have some use)Different stances / rolls for combat (stances probably wrong term) : setting options to prioritizing how aggressive people are at least, or toggles to set them to prioritize repairing over firing back etc?On map overview would be nice to toggle view of roofs etc on / off, to tell if you can grow in areas that you have walls around? Or having the ability to cave in parts of the roof when in mountains?Broader research options, If there's one to stop gun turrets from exploding i'll defiantly fire all my research towards getting that!Killing combos for high level shooting or melee. you could slow the game down matrix style and have them bouncing around taking down several enemies in a row? (j/k)