Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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thewoodpecker

lights on the ceiling, kind of like in prison architect.

FuzzieMann

Add Musical Instruments and different types of music, also the ability for colonists to play them for joy (Different types of music will have a different effect). Also maybe a a speaker of some sorts to play music that will affect the colonists (Imagine the speaker playing Ride of the Valkyries in the middle of a raid. It has to have an affect on the colonists XD

Also things like personal hygiene from toothbrushes to bathtubs.

NephilimNexus

I know that livestock has been mentioned five times already, but I'd like to add this weight to it:

RimWorld has always held a sort of Cowboy Western/Firefly theme to it.  With that in mind, the lack of livestock seems like a serious oversight.

Kegereneku

...or a sign it isn't a feature easy to program. Tynan is working alone on the whole game you know.
Plus there's so many more serious features we wait for... (basic diplomacy for example)
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

PotatoOnStick

Has anyone thought of the fact that as gamers we can't buy stuff like an arcade from the Exotic Goods Trader as a potential Joy source?(Atleast i did not see it when browsing through the source and the textures)

hector212121

Nonsense. Repurpose Prisoners, give each animal Breeding Age and Fertility %, then make it so once a month, if two opposite gendered 'prisoner' animals that are above breeding age are within the same 'prison' area, they have a (fertility A*fertility B)% chance to generate a third animal.

wildeaboutoscar

I'd like to be able to flip between characters using an arrow or something on the character screen in the bottom left corner. Not sure if that counts as a cheap idea though, but it looks simple enough.

Regret

Quote from: hector212121 on April 22, 2015, 03:03:02 PM
Nonsense. Repurpose Prisoners, give each animal Breeding Age and Fertility %, then make it so once a month, if two opposite gendered 'prisoner' animals that are above breeding age are within the same 'prison' area, they have a (fertility A*fertility B)% chance to generate a third animal.
That would open up possibilities for some truly horrific mods.

hector212121

Errrr...Tynan and the rest of Ludeon is not responsible for any modding potential that their updates may create.   ;)

Havan_IronOak

Quote from: wildeaboutoscar on April 22, 2015, 04:46:33 PM
I'd like to be able to flip between characters using an arrow or something on the character screen in the bottom left corner. Not sure if that counts as a cheap idea though, but it looks simple enough.

I felt the same way and something like that  WAS available in EdB's Interface mod but that's not yet ready for A10.

You can still use the alpha keyboard's comma and period keys though to do that.
Warning: Those in the UK should use the full-stop key rather than the period.

Havan_IronOak

I'm loving the new outfits tab but... There should be a wardrobe set up with the kinds of controls that go into the equipment racks. I'd like to have a spare set of reasonably good new clothes on-hand for folks I capture... er, recruit. The clothes I make now all go into my to-sell storage area and that's a bit of a jumble.

Enoc

adding cook bills for fires

Enoc

Kind of like the opposite of abrasive. plus x to social interactions.

TrashMan

Excuse me if this is already in the game, but if it is I haven't noticed it:

variable light levels during day/night depending on weather.

You can have a night with good visibility, because no clouds and fool moon
During a cloudy night or storm, you would barely see anything

Similar during the day. Cloudy causes the light levels to change subtly periodically during the day. Also affect solar power production.

BarCio

Will be nice if miner after finish digging took one load of steel/silver/gold and take it to storage after he finish and decide to go eat or sleep etc (similar as hunters).