Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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Jorlem

Ah, derp, my bad.  I honestly forgot that was part of the mod.  Sorry.

slyfire

i think this idea is easy to make


a machine that clears floors

it would be good not to have dirty floors but it also hard to clean them so just make a robot to clean the floors

Tynan

Quote from: Kegereneku on June 27, 2015, 02:35:39 PM
Quote from: A Friend on June 26, 2015, 11:57:32 PM
Make visiting graves of colonists as a joy activity.

Make visiting a bedridden colonist a joy activity. (plus a first step toward relationship)

I actually really like that.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

MrWiggles

Quote from: Tynan on July 04, 2015, 12:06:38 AM
Quote from: Kegereneku on June 27, 2015, 02:35:39 PM
Quote from: A Friend on June 26, 2015, 11:57:32 PM
Make visiting graves of colonists as a joy activity.
You could probably make it a generic joy activity, by just visiting graves. If they visit a colonist, then the player can imagine it being done out of remembrance, and if they vistit a raider, then it being done out of spite or anger.
Make visiting a bedridden colonist a joy activity. (plus a first step toward relationship)

I actually really like that.

Necronomocoins

#2254
Something useless but essential, like a gaming console, a baby or a puppy, for your colonists to gain joy/comfort from and form attachments with. Attachments, a slightly more time expensive idea, I think, gaining more joy/comfort from interactions with colonists they have formed "attachments" with and higher levels of attachment bringing bigger bonuses to joy/comfort and bigger debuffs for negatives (one of them dies, other gets more upset).

Mechanoid Hivemind

Quote from: Necronomocoins on July 05, 2015, 02:24:22 AM
Something useless but essential, like a gaming console, a baby or a puppy, for your colonists to gain joy/comfort from and form attachments with. Attachments, a slightly more time expensive idea, I think, gaining more joy/comfort from interactions with colonists they have formed "attachments" with and higher levels of attachment bringing bigger bonuses to joy/comfort and bigger debuffs for negatives (one of them dies, other gets more upset).
Little off topic but is your pic from that show on gta? And yeah this would be awesome they get to feel attached all the more reason to have a memorial service. Also what happened to birthdays i no longer get a notification saying that some one had a bday?
The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.

A Friend

#2256
Trait - Clumsy
Higher chance of triggering traps.

Trait - Observant
Low or does not trigger traps at all.


"For you, the day Randy graced your colony with a game-ending raid was the most memorable part of your game. But for Cassandra, it was Tuesday"

Squiggly lines you call drawings aka "My Deviantart page"

Alistaire

Significantly increase weapon accuracy on short range when you're shooting at a wall. My colonists are so stupid they manage to shoot a wall three tiles over while aiming at a wall one tile in front of them.

luxSolisPax

I've set up a zone during raiding parties that restricts pawns to the interior walls of my city, but it's getting tedious to select each pawn individually. Would it be possible to effect their restricted zones globally?

TLHeart

Quote from: luxSolisPax on July 05, 2015, 04:29:59 PM
I've set up a zone during raiding parties that restricts pawns to the interior walls of my city, but it's getting tedious to select each pawn individually. Would it be possible to effect their restricted zones globally?

go to the overview, restrictions, and on the far right you can drag the mouse over the restriction areas to mass select all the colonist to that zone.

Mr.Cross

Quote from: Alistaire on July 05, 2015, 08:46:06 AM
Significantly increase weapon accuracy on short range when you're shooting at a wall. My colonists are so stupid they manage to shoot a wall three tiles over while aiming at a wall one tile in front of them.

You know, I think this matches the description of and I quote "Can't hit the broad side of a barn." 
Claims to know most things.

luxSolisPax

Quote from: TLHeart on July 05, 2015, 07:21:38 PM
Quote from: luxSolisPax on July 05, 2015, 04:29:59 PM
I've set up a zone during raiding parties that restricts pawns to the interior walls of my city, but it's getting tedious to select each pawn individually. Would it be possible to effect their restricted zones globally?

go to the overview, restrictions, and on the far right you can drag the mouse over the restriction areas to mass select all the colonist to that zone.

Oh, Thanks!

Jorlem

Would it be possible to allow colonists to watch TV from their beds?  I'd like to be able to install a TV in my hospital room, to help prevent those colonists that I order to "rest until healed" from breaking due to joy deprivation.

Or perhaps add a radio item that gives a lesser amount of joy to everyone in the room, to get around the distance needed for the TVs?

Lonely Rogue

Quote from: Alistaire on July 05, 2015, 08:46:06 AM
Significantly increase weapon accuracy on short range when you're shooting at a wall. My colonists are so stupid they manage to shoot a wall three tiles over while aiming at a wall one tile in front of them.
This sounds VERY easy, it would just be to edit 'touch' accuracy... would a mod suffice?
Rimworld: A game where you're kept as entertainment for thousand year old robots, and you just don't know it yet.
Any mod requests?

Mechanoid Hivemind

Quote from: DDawgSierra on July 08, 2015, 12:48:18 AM
Quote from: Alistaire on July 05, 2015, 08:46:06 AM
Significantly increase weapon accuracy on short range when you're shooting at a wall. My colonists are so stupid they manage to shoot a wall three tiles over while aiming at a wall one tile in front of them.
This sounds VERY easy, it would just be to edit 'touch' accuracy... would a mod suffice?
Well no If my guys cant hit some tribal with a shotgun 3 squares away, i think something is wrong here. They exchange fire one would fire, then take cover. The other would do the same will i give in and melee the dipshit <.> . What it was, was a pissing match basicly
The individual is obsolete. When you and your kind are extinct, we will cleanse our collective memory of the stain of your existence.