Your Cheapest Ideas

Started by Tynan, October 09, 2013, 12:17:07 AM

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richeygator

Quote from: Torus2112 on October 26, 2014, 05:37:52 PM
I've noticed that if you select a site on the world map with two or more sides facing ocean you still only get ocean on one of the sides of the map when it generates. Would it be pretty simple to change that? If so I think it would be cool to do, if only so that you could have island maps.
that^
i won't have a god complex,everyone else has a mortal complex.
https://ludeon.com/forums/index.php?topic=7248.0
play the first rimworld RTD

SpaceDorf

Quote from: errorship on October 02, 2014, 10:14:38 AM
How about two separate "crops are gone" events with one just affecting hydroponic crops? Or maybe make the crop event only affect X% of outdoor crops? It would give outside farms a bit of a pro compared to indoor farms and it would maintain the severity of the event if all you had were hydroponics.

Not sure how feasible this is since I haven't looked at the event code, but I think it would add some flavor to the crop blight event.

That, but IRL a blight is crop specific and an effect of having large monocultures . So change the event to " A blight has affected your crops, nearly all your potatoes are gone "

It distinguishes between outdoor and hydroponics automatically, because accelo-potatoes are a different plant than outdoor potatoes.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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skullywag

The mysterious blight incident only removes 85% of your crops...just sayin.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

BattleFalcon

When prisoners escape, they grab a gun if it's on the way out. Then if your colonists start chasing them, he/she can fight back.
Look for Cassandra "Cassie" Ryan ingame! That's me!

Haplo

If the pirates stumble over gold, silver or weapons while advancing to attack you, they should grab it and flee to where they came from. Similiar to the kidnapping, maybe only this time for single pawns?

richeygator

Quote from: Haplo on October 27, 2014, 05:16:37 PM
If the pirates stumble over gold, silver or weapons while advancing to attack you, they should grab it and flee to where they came from. Similiar to the kidnapping, maybe only this time for single pawns?
ehhh,this would be a little abusable
just buy a bunch of spears and line the perimiter
no pirates ever
i won't have a god complex,everyone else has a mortal complex.
https://ludeon.com/forums/index.php?topic=7248.0
play the first rimworld RTD

tomtomtech

Its me (again)
i was thinking mabye predators? like just lone creatures that wander the map and eat other animals?
there could be like a
-polar bear
-jaguar
-bear
-wolves (hunt in a small pack but are much weaker than the others)

Also maybe speakers as a new thing so that anyone in the vicinity gets a +10 mood boost

Also maybe there could be wild dogs+horses+cows on the map that you can domesticate and breed?
and the dogs would act as guards and be used while hunting but must have a 3 hour period of time to get attention +dogbowl+horse water thing
maybe also fences
um so yeah much ideas many goods

skullywag

Quote from: tomtomtech on October 27, 2014, 06:39:09 PM

Also maybe speakers as a new thing so that anyone in the vicinity gets a +10 mood boost


I like this, like propaganda speakers, only issue would be the sound, would need some apt one shots from the community, anyone feel like contributing some funny phrases about "life on the rimworld", ill mod them if someone does.
Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
Why Unity5, WHY do you forsake me?

Tynan

Quote from: Torus2112 on October 26, 2014, 05:37:52 PM
I've noticed that if you select a site on the world map with two or more sides facing ocean you still only get ocean on one of the sides of the map when it generates. Would it be pretty simple to change that? If so I think it would be cool to do, if only so that you could have island maps.

Deliberately not done for balance reasons.

Consider if you landed on an island map. Nowhere for raiders or travelers to approach from, nowhere for animals to spawn or exit, nowhere for broken colonists to leave.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Sir

I'm not sure how cheap these ideas are as I do not know how to code, but I think these would be my six simplest and most important suggestions for the short term.

1) Mobile Stockpiles (Wheelbarrows / Carts) Explained (Pt. 1)
2) Storage Crates Explained (Pt. 1)
3) Combat Meals Explained (Pt. 2)
4) Combat Formations Explained (Pt. 2)
5) Emergency Sandbags Explained (Pt. 2)
6) Dis / Allow All Button on Stockpile Storage Explained (Pt. 2)
Check out my Suggestions!
Pt. 1 & Pt. 2

Cimanyd

Quote from: Sir on October 28, 2014, 12:33:20 AM
6) Dis / Allow All Button on Stockpile Storage Explained (Pt. 2)
Oct 9 changelog

  • Added disallow-all button to storage settings panel.
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.

Sir

Quote from: Cimanyd on October 28, 2014, 12:38:59 AM
Quote from: Sir on October 28, 2014, 12:33:20 AM
6) Dis / Allow All Button on Stockpile Storage Explained (Pt. 2)
Oct 9 changelog

  • Added disallow-all button to storage settings panel.
Absolutely wonderful. I just bought the game on the 21st, so I missed that change. I've been watching it on a daily basis now though  ;D
Check out my Suggestions!
Pt. 1 & Pt. 2

Cimanyd

Quote from: Sir on October 28, 2014, 12:42:24 AMI just bought the game on the 21st, so I missed that change. I've been watching it on a daily basis now though  ;D
Everything from Sept 25 and later isn't in A7, and will be in A8, so read that. There are interesting things in there. Improvements to armor, crafting of melee weapons and more apparel, and finishing the new-to-A7 different rocks system so it also applies to the ground, rock chunks, and stone blocks. (Buildings made of particular stones!) Also temperature, but you probably saw that since it's only a day old.
Some sort of psychic wave has swept over the landscape. Your colonists are okay, but...
It seems many of the scythers in the area have been driven insane.

ZephyrSly

Quote from: Tynan on October 28, 2014, 12:32:38 AM
...Nowhere for raiders or travelers to approach from...

Although, it could be balanced to a degree - there would be no friendly factions walking by which you could "rescue" pawns from.
Also, the only assault you'd have would be drop pod pirates, which maybe could become be more common on these types of maps, and also maybe the raiders' break threshold would be much higher?

Quote from: Tynan on October 28, 2014, 12:32:38 AM
...nowhere for animals to spawn or exit, nowhere for broken colonists to leave.

No animals could be a great challenge, especially on an island that could be comprised almost entirely of desert. In terms of broken colonists though, I don't know what you could do with that... suppose you could have them rampage all the time.

The other thing you could do with the island coasts is make the water around the island shallow - that could make the map edges accessible to spawns maybe? I'd imagine the raiders just came off of some kind of boat and decided to kill everyone.
Although all these things couldn't be done quickly.

SHOOGER, LOTS OF SHOOGER. AND BLUE MALK.

sully9088

Designate a bed for visitors.  Maybe allow us an option to recruit them.  It would have to be a very low chance though so it isn't abused.