Started by Spike, October 09, 2013, 01:57:05 PM
Quote from: Haplo on October 09, 2013, 02:09:45 PMI second that Personally I think that it's a good idea for two slots of inventory. Maybe for later? Because then you can do something more in regards to realism: Something like if you don't have the needed equipment in your inventory, you won't be able to do specific work types.I myself find it sometimes a bit hard to dig a hole to live in into a mountain.. with nothing but my two hands.
Quote from: Spike on October 09, 2013, 02:44:27 PMI'm talking about something small scale exoskeleton, like this or a giant robot. Not this.
Quote from: Spike on October 09, 2013, 01:57:05 PMFrom watching the videos, we can see that individual colonists have a (currently) limited set of skills, one Childhood backstory, one Adult backstory, and two traits (currently not implemented). We can also see that each colonist can pick up one weapon for combat use. They also have Loyalty, Happiness, and Fear ratings, along with many event-driven bonuses or penalties, such as seeing bodies, having a good meal, or living in cramped quarters.What I'd like to talk about is how the current setup might be tweaked, with regard to other aspects of the game.One aspect would be the "Character Inventory". I would suggest two Equipment slots:Body: Any kind of "suit type addition" of gear, for combat, working or survival need.Armor (damage reduction)Mech Suits - with possible different varients, combat or construction.Upgraded survival suits if Biome's or vacuum environments are implemented.Hands: Any type of advanced equipment that would need to be purchased or built in order to get the effect.WeaponsMining equipmentMedical equipmentThese would of course tie in with any kind of Manufacturing System that would be put in place, or that would have to be purchased/looted.I don't see the need to make an overly complicated gear/clothes system that would cover every tiny detail; these two slots would be enough for a bit of diversity in how well your colonists do with regard to how they are equipped. You might have a construction worker equipped with a Construction Mech Suit and a Pneumatic Drill who can chop through rock and build walls with ease - but if you send them into combat next to the person wearing Combat Armor and carrying an Assault Rifle, they will be pretty ineffective (and know it).
Quote from: Semmy on October 09, 2013, 02:45:31 PMQuote from: Spike on October 09, 2013, 02:44:27 PMI'm talking about something small scale exoskeleton, like this or a giant robot. Not this.But still it feels far off along the technology line. and would be unpayable.But thats my 2 cents (-: