[A10] Project Armory (v.3.00)

Started by Evul, February 05, 2014, 02:24:54 PM

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Evul

#390
Oh! I understud the text wrong! Haha dyslexia is a bitch...

The Raider fix was for version 1.50 only to fix a issue were the Raider were not using weapons.

The faction introduced a new way of handling weapons on the cost so we don't need to code anything for raiders and factions inorder to get the weapons to work. :)

So the latest 2.06 version is the only thing you need to play the game with awesome raids :)

EDIT: I removed outdated downloads from nexus and moddb :)

Haplo

Hi Evul,
I've made an extension for the Workplaces mod where you can smelt all your lovely weapons.
But holy crap that where a lot of weapons I had to go through to update to your version 2.06 :)
I don't think I'll do the same for the weapon creation. It's just too much for li'l old me to do. :o

Evul

There are only one new weapon. Take a look at the changelog :)
all defs are the same as before. :)

Haplo

That may be, but my template wasn't really up to date, so I had to check everything if it was already there.. Hard work ;)

Evul

#394

Weapons Kit Switcher for 2.07
Here is a video of the latest build were we have added a Weapons Kit Switcher (By Hexxagon). It will be available in version 1.07

Click here to get to the video:
https://www.youtube.com/watch?v=FZ3QN290sBw

(Also first ever public appearance on a youtube video!!!)

Tynan

Tynan Sylvester - @TynanSylvester - Tynan's Blog

Evul

#396
Quote from: Tynan on June 03, 2014, 04:55:02 PM
Amazing desktop background there Evul :P

Well thank you ^^
Its a Viking!

Goatlike

#397
Hi. I want write some descriptions for your weapons.
Example:...
<description>A very old Crossbow.
DMG: 10
RNG: 38
ACC: 7
SPB: 1
Aim: 3 sec
DPS: 1.33</description>
...


May i do this?

And i not sure what use: Aim Time or Warm-up?
Sorry for my English.

Olek

Great mod, really adds a lot of diversity to the armaments, though I will say that the damage for some of the modern weapons are back the front, I know it doesn't really matter, just thought I would point it out though.

Evul

Quote from: Goatlike on June 05, 2014, 01:18:47 AM
Hi. I want write some descriptions for your weapons.
Example:...
<description>A very old Crossbow.
DMG: 10
RNG: 38
ACC: 7
SPB: 1
Aim: 3 sec
DPS: 1.33</description>
...


May i do this?

And i not sure what use: Aim Time or Warm-up?

That whould be awesome!
One thing tho I don't think the description is vissable in any tool tip except traider. And they already show the values.

I think you should use aimtime cause its easier to understand. :)
I send you the current dev builds weapon so you can work on the proper weapons. :)

Quote from: Olek on June 05, 2014, 02:21:26 AM
Great mod, really adds a lot of diversity to the armaments, though I will say that the damage for some of the modern weapons are back the front, I know it doesn't really matter, just thought I would point it out though.

Any weapon or ammoclass in pericular you think is weard?

Goatlike

#400
Quote from: Evul on June 05, 2014, 07:11:31 AM
One thing tho I don't think the description is vissable in any tool tip except traider.

If i right understand you (my english is very well ::) ) This description may see in pawn weapon icon. When they drafted.

QuoteI think you should use aimtime cause its easier to understand.
Ok. But how calculate it, if the weapon is not have in table.

And when may i saw damage?
Sorry for my English.

Evul

Quote from: Goatlike on June 05, 2014, 08:05:23 AM
Quote from: Evul on June 05, 2014, 07:11:31 AM
One thing tho I don't think the description is vissable in any tool tip except traider.

If i right understand you (my english is very well ::) ) This description may see in pawn weapon icon. When they drafted.

Oh you right ^^
Forgot about that icon, cause i once were on a quest to fix that but never found the actual description. ^^



Quote from: Goatlike on June 05, 2014, 08:05:23 AM
QuoteI think you should use aimtime cause its easier to understand.
Ok. But how calculate it, if the weapon is not have in table.

Aimtime is based on: Warmup / 60seconds = Aimtime

For example a weapon with 120 warmup have 2 Second Aimtime (120/60=2)
or
a weapon with 130 warmup have 2.2 Second Aimtime (130/60=2.1666 rounded up to 2.2)

Goatlike

#402
Quote from: Evul on June 05, 2014, 08:20:07 AM
Aimtime is based on: Warmup / 60seconds = Aimtime

For example a weapon with 120 warmup have 2 Second Aimtime (120/60=2)
or
a weapon with 130 warmup have 2.2 Second Aimtime (130/60=2.1666 rounded up to 2.2)

Understand. And one more question. Where displayed damage of weapon? I don't found it in defs.

upd: Dragunov SVD have 8 damage )) it's fun.
Sorry for my English.

Evul

Quote from: Goatlike on June 06, 2014, 01:35:50 AM
Quote from: Evul on June 05, 2014, 08:20:07 AM
Aimtime is based on: Warmup / 60seconds = Aimtime

For example a weapon with 120 warmup have 2 Second Aimtime (120/60=2)
or
a weapon with 130 warmup have 2.2 Second Aimtime (130/60=2.1666 rounded up to 2.2)

Understand. And one more question. Where displayed damage of weapon? I don't found it in defs.

upd: Dragunov SVD have 8 damage )) it's fun.

I might have forgot to change that weapon. ^^

Goatlike

That happen))

<ThingDef ParentName="BaseProjectileNeolithic">
      <defName>Arrow_Crossbow</defName>
      <label>Crossbow Bolt</label>
      <texturePath>Things/Projectile/Arrow_Small</texturePath>
      <projectile>
         <impactWorld>True</impactWorld>
         <damageDef>Bullet</damageDef>

         <DamageAmountBase>18</DamageAmountBase> // Real damage?
         <Speed>50</Speed>
      </projectile>
   </ThingDef>
   
   <ThingDef ParentName="BaseWeaponNeolithic">
      <defName>Bow_Crossbow</defName>
      <label>Crossbow</label>

      <description>A very old Crossbow.
      DMG: 10
      RNG: 38
      ACC: 7
      SPB: 1
      Aim: 3 sec.
      DPS: DPS=Damage/AIM*SPB </description>
      <texturePath>Things/Item/PAEquipment/Crossbow</texturePath>
      <soundInteract>BowLarge</soundInteract>
      <tradersCarry>True</tradersCarry>
      <basePrice>220</basePrice>
      <verb>
         <projectileDef>Arrow_Crossbow</projectileDef>

         <accuracy>7</accuracy> // it's Accuracy
         <warmupTicks>280</warmupTicks> // warmup/60=Aim time
         <range>38</range> // it's Range
         <fireSound>BowSmall</fireSound>
      </verb>
   </ThingDef>
Sorry for my English.