[A15] Expanded Traits and Misc Mods

Started by TheFlameTouched, May 14, 2016, 03:06:03 AM

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Are the Trait rolls about right?

No, Higher tier traits barely ever roll for me.
5 (29.4%)
No, I have too many Higher tier traits.
0 (0%)
Yes, It's just right
7 (41.2%)
Yes, I have lots of higher tier traits
0 (0%)
Whole system needs redoing
5 (29.4%)

Total Members Voted: 17

Voting closed: May 19, 2016, 02:51:04 PM

code99xx


Sugarfree

Code99xx, i tried it with 15-1280 and it works fine. Just do the "about" version trick. (Open about.xml with any xml editor (i used Notepad++) and change the <targetVersion> to 0.15.1280)
Played a 1.5 hrs with it - no problems.   

sjohne

Same here, played with it for hours, no problems. Still hope this will get updated for A15 with even more traits since it's one of my favorite mods :-)...

code99xx

Oh cool, thanks, ill download it now!

TheFlameTouched

Well guys, I've returned, and with me I bring promises of new traits and other cool things!

EldVarg


jayerbayer

I love love love this mod, any more additions is icing on the cake! :D

Hydromancerx

Some suggestions based on PZ ...

Positive Traits

Adrenaline Junkie - Boosts when in battle.

Athletic - Boost to Speed

Brave - Higher Mental Break Threshold

Cat's Eyes - Can see better at night.

Dexterous - Better Manipulation

Eagle Eyed - Better ranged accuracy

Fast Healer - Heals from Wounds Faster

Fast Learner - Learns skills faster.

Fast Reader - Can research faster.

Graceful - ?

Inconspicuous - Better cover during battle.

Iron Gut - Throws up less. and More resistant to gut worms.

Keen Hearing - Boost to hearing

Light Eater - Requires less food.

Low Thirst - Rewires less food.

Lucky - +1 to all Skills

Organized - Better work speed.

Outdoorsman - Mood boost from being outside.

Resilient - Gets diseases less.

Stout - Plus to Melee

Thick Skinned - Boost to armor even without wearing armor.

Wakeful - Needs less sleep

Negative Traits

Agoraphobic - Bad mood when outside.

All Thumbs - Worse manipulation

Asthmatic - Slower movement

Claustrophobic - Bad mood when inside.

Clumsy - ?

Conspicuous - Revives less cover when hiding behind stuff.

Cowardly - Lower Mental Break Threshold

Disorganised - Slower work speed.

Feeble - Lower Strength

Hearty Appetite - Consumes more food

Hemophobic - Cannot do Caring/Medical

High Thirst - Consumes more food

Hypochondriac - Shows sickness when not really sick.

Illiterate - Cannot research.

Obese - Slower movement

Overweight - Slower movement

Pacifist - Cannot attack

Prone to Illness - More likely to get a disease.

Restless Sleeper - Requires more sleep to get rested.

Sleepyhead - Need sleep more often.

Slow Healer - Recovers from diseases/wounds slower.

Slow Learner - Penalty to Research skill.

Slow Reader - Penalty to Research skill.

Thin-skinned - Penalty to armor.

Unlucky - -1 to all Skills

Weak - Minus to melee

Weak Stomach - Vomits more often. Even from well cooked food.

Hobby Traits

Angler - Boost to Fishing (with fishing mod)

Baseball Player - Boost to melee

Former Scout - Boost to Healing

Gardener - Boost to Farming Skill

Gymnast - ?

Handy - Boost to Construction and Fixing Skills

Hiker - Boost to movement

Hunter - Boost to ranged.

Runner - Boost to movement

Self Defense Class - Boost to melee

Other Traits

Desensitized - Higher Mental break threshold

Axe Man - Higher melee

I know some don't fit every well but i though i should throw them out there.

https://pzwiki.net/wiki/Traits

TheFlameTouched

Should we tell him that a bunch of those were already included? Aside from that however, there should be a new trait pack up on sunday.

Hydromancerx

Quote from: TheFlameTouched on November 04, 2016, 01:41:38 AM
Should we tell him that a bunch of those were already included? Aside from that however, there should be a new trait pack up on sunday.

Which ones?

hiepbg

Can you make some "troll Traits" ?

Example: Combine of Lucky and All Thumbs

TheFlameTouched

Well, A15 version of Expanded Traits is up, and with it comes 4 new Mental State Traits, that are more proof of concept than anything else just yet. (Probably going to be a minor update soon) as well as two other mods of mine. Feedback on all of them is appreciated, and yes I do in fact know that you were expecting more.

TheFlameTouched


TOWC

What does the stun turret do? Just stuns the target like cougar does just without dealing any damage?

TheFlameTouched

It deals a single point of damage and does a hefty amount of consciousness damage, potentially knocking someone out. I wasn't aware the cougar stunned people, I might rebuild stun turrets completely if its a more effective way.