[1.0] Mend And Recycle

Started by notfood, August 06, 2016, 09:02:41 PM

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XeoNovaDan

Just curious, any ETA of the normal mode of this being updated to A16?

Lethe

So, the not powered recycling table recycles 50% of the materials, but with electricity 100%? Or no power recycled = 25% of materials and electricity jumps it to 50%?

Thyme

Without looking at the code, I think it's 50% as fast as with power.
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Pichu0102

Quote from: notfood on January 03, 2017, 01:56:23 PM
I'll remove that quality degrade next update. It's kinda pointless as it only affects the name. The -50 hp is alright. For the mending, it can be fixed. For the recycling, some materials are lost.
Testing it myself, I found that quality degradation in a version with it still in did affect item stats. http://imgur.com/a/UKpxF

Ruisuki

by modular does that mean i can combine mending and recycling tables into one?

drats666


Kassidoo

Hi!

Is this compatible with the Infused mod? Ie, when I mend a piece of clothing, does it keep the infusion?

Lethe

Quote from: Kassidoo on April 18, 2017, 03:44:06 PM
Hi!

Is this compatible with the Infused mod? Ie, when I mend a piece of clothing, does it keep the infusion?

Yes. I use both. Haven't noticed any problems, seems to work perfectly fine.

puschk1n

I downloaded the github source and it seems to work, except that it never uses any mending kits.

Is there any way to make mending costly, because like this the game gets very easy and almost boring very fast.

Kassidoo

Hi, in the recycle bench, is personal shield supposed to not give any return?

Canute

Yes, because there is no crafting recipe for it.

AngleWyrm

Would it be do-able to add a wooden mending bench for use with tribal starts that doesn't require electricity?
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Canute

The building material shouldn't be the problem.
But how do you decide what items could be repaired with the "primitive" mending table.
It wouldn't made sense that you can repair power armor, perso. shield and other similar stuff.
Sure it would be possible just to repair tribals and turques at the crafting spot.
And you can select what vanila stuff would be repairable at the primitive mending table, but then any weapon/armor mod need an extra patch to work with it.

AngleWyrm

#118

If we make the generalization that industrial & spacer equipment requires steel and plasteel, then perhaps the reverse can be made to apply as well. Items built without the use of steel or plasteel could be considered as satisfying the requirement for low-tech.

There's likely a some grey area in there where some low-tech items have steel, and some high-tech items are built without steel or plasteel, but it seems to be a pattern that most mod developers follow.

A more precise method might be to check if the technology has been researched that enables construction of a given item.
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Canute

It would be possible if the item got extra tags for filtering.
Like the "headgear" or "modular armor".
You would need a "tribal" or "medivial" flag for all these items you mention and can assign these for mending only at the simple mending bench.
But other modder need to support that and add proper flags too for their weapons/armor or you need extra patches from yourside.