Download link: https://www.dropbox.com/s/1qgtqlgnnnnpvvs/A15%20MBS%20Firefoam%20Solutions%20v1.6.7z?dl=1Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=742216502Description:Adds a mannable mortar that requires craftable foam shell ammo and extinguishes fires from afar.
Upon detonation of the shell, it extinguishes fire in a medium radius.
Mortar: Required research: Mortars, Firefoam
Cost to make: 250 stuff, 100 steel, 5 components
Foam shells (bill at machining table):
Required research: Machining
Cost to make 1 shell: 10 steel
Compatibility:Should have no compatibility issues with savegames and other mods.
Current issues:- Targeting logic of a vanilla mortar is still in place. If you have a pawn still manning this mortar, it will target and fire at hostile creatures and pawns. I am not skilled in C# to change that behavior, I'm afraid. On the other hand, I wouldn't expect any player to use this mortar during raids
unless they specifically want to put out a fire with it.
Alternatively, if you're also firing incendiary mortar shells at a target, this one could instantly take out the fire right after.
Credits:- Ludeon Studios for the game and assets on which this mod is based
-
Seikikai for making
his thread. I didn't use his code, but I did use his wonderful idea and started work on his request!
-
Reviire for making the code for the projectile and important advice
Short version of license:
This work is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License."You can do nearly everything you want, but must credit the original author and redistribute it under the same license."
I'd totally wanna know what you made and how my work might have helped you!
Changelog:Version 1.6 - Removed CCL dependancy & features (shellmaking no longer requires firefoam researched) - Reverted stuff cost to allow players different options in resources (250 stuff, 100 steel, 5 components)
- Removed fixed UI icon to easily show which material is selected (this is why it only shows the base)
- Various small tweaks and fixes
Version 1.5 - Removed stuff cost to mortar, now costs 350 steel instead of 100 stuff + 250 steel (plus 5 components)
- Added custom texture for the mortar base
- Fixed minor glitch on the shell texture
- Added icon for the architect bar
Version 1.4 - Defined base Defs where needed. I learned something!
Version 1.3 - Tweaked some values, changed colour scheme to something more fitting a fire extenguisher. Silly me!
Version 1.2 - Added craftable shells, imagery and uploaded to Steam Workshop
Version 1.1 - Minor bug fixes and added custom texture for turret
Version 1.0 - Initial release
Screenshots:


