CK - Animal & Plant Pack [WIP]

Started by Coercion, August 29, 2016, 07:48:52 PM

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What ecosystem should be overhauled next?

Arid Shrubland
3 (21.4%)
Ice Sheet, Tundra or Boreal Forest
2 (14.3%)
Desert or Extreme Desert
2 (14.3%)
Temperate Forest
7 (50%)

Total Members Voted: 14

Coercion

#105
Quote from: Raccoon on September 12, 2016, 07:42:10 AM
#Short OffTopic Question.
Do you have to make new ThinkTrees for all new Animals?

#OnTopic

Do you think you can handle the Ecosystem so that it will recover overtime?
Dumb Sample

If you have 15 Rabbits, normaly you have in 3 Months something like 100. Will the other Animals like a Wolf or something else eat them to decrease the Amount of Rabbits or is this to deep for a game?

1. The new animals are modeled after vanilla ones; however, they have new defs, stats, etc.

2. Kind of... indirectly. The animals spawn based on rarity values and have a max quantity based on population density. So, if predators kill prey, the chance of more prey spawning should be much higher than another predator. However, in theory, if predators are never killed, eventually all prey could be removed, and predators could turn towards colonists. This is somewhat controlled due to animal lifespan though.

Coercion

#106
Some updates for this mod:

1. v1.0 may be released on Monday. It will have all of the plants and consumables for the Tropical Rainforest in game (22 plants/ 10 consumables); however, animals will continue to be added.

2. All of the plants and consumables for the tropical rainforest should be in this weekend. We are working on balancing plant rarity and distribution now.

3. Some of the screenshots provided earlier where not accurate; however, the plants will be bold and bright, similiar to vanilla crops (e.g. rice and cotton)

4. Factions will be added to control biome pack animals and new trade resources (e.g. animals)

5. After v1.0 is released, the remaining animals for the tropical rainforest will be added in v1.1. After that, we will work on the Jurassic Pack for the tropical rainforest, and then move on to the Temperate Forest.

gillsminnow

Nice one dude, been really looking forward to this since I saw it. :)

gillsminnow

Will probably start a let's play series with this mod I'm that excited about it :D

Coercion

Quote from: gillsminnow on September 17, 2016, 06:40:35 PM
Will probably start a let's play series with this mod I'm that excited about it :D

post a link to the series if you do :)

and remember that the first release will not have all of the content in yet, but content will be continually added.

gillsminnow

Will do coercion! Are you still due to release today?

Coercion

Quote from: gillsminnow on September 19, 2016, 05:23:17 AM
Will do coercion! Are you still due to release today?

Version 1.0 should be ready tonight. We have a few more things to add, and I am doing some testing now.

Here is a sneak peek :)


Fluffe

Other than items being on top of trees I got to say this looks amazing lol

kaptain_kavern

I'm still trying to find a solution to that. I'm pretty sure it can be done because added plants are correctly hide by big trees in front of them, but items are showed first.

Note that it's probably better that way for playing but it kind of bother me also ;)

Fluffe

Although it is funny to think of someone having to clear alot of vegetation just to find a drop pod lol

gillsminnow

Yeah what Fluffe said. It's looking great.

kaptain_kavern

Judging on the increased commits per second ratio ^^ on github : We can feel that 1.0 is coming folks ;)

gillsminnow



kaptain_kavern

#119
By using this link, it will always point to the latest release on github : https://github.com/kaptain-kavern/CK_AnimalPlant_Pack/releases/latest




Also about Github, please notice that starting from now we must not work on the master branch directly (it will now be the last stable version), we will work other branches (I already created the "dev" and "1.1" branches, you can change in the first page of the repo) in order to not break the stable one, and once we will be satisfied we will merge branches with master.

I really don't know if you know how Github works, so sorry if you already knew ;)


It is nice working with you, things go smoothly and we complete each other sets of skill. I'm looking forward to continue