[MOD] (Alpha 3F) Industrial RIM (v.1.1.2)

Started by Cala13er, March 17, 2014, 05:16:58 PM

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What age would you prefer to start in using the new tech tree?

Ancient Era - Start from the beginning of the tech tree (Start with almost nothing available)
253 (70.1%)
Classical Era - Start 1 age up from the beginning of the tech tree (Start with few things available)
33 (9.1%)
Medieval Era - Start 2 ages up from the beginning of the tech tree (Start with many things available)
17 (4.7%)
Renaissance Era - Start 3 ages up from the beginning of the tech tree (Start with plenty of things available)
7 (1.9%)
Industrial Era - Start 4 ages up from the beginning of the tech tree (Start with just over half of things available)
23 (6.4%)
Modern Era - Start 5 ages up from the beginning of the tech tree (Start with most things available)
9 (2.5%)
Atomic Era - Start 6 ages up from the beginning of the tech tree (Start with almost everything available)
2 (0.6%)
Information Era - Start 7 ages up from the beginning of the tech tree (Start with only few things not available, and not many researches)
2 (0.6%)
Experimental Era - Start 8 ages up from the beginning of the tech tree (Start with everything but the experimental stage stuff)
15 (4.2%)

Total Members Voted: 361

Cala13er

Encoding video now! Then will be uploading to youtube! See you in 5 centuries when it finally uploads ;)

ItchyFlea

Who wants to show off their bases? I'll start with mine:
All my mods are licensed under a Attribution-NonCommercial-ShareAlike 4.0 International
Ask for permission before using in ModPacks

Click here for a list of the mods I've created

Cala13er

Quote from: ItchyFlea on April 13, 2014, 09:47:33 AM
Who wants to show off their bases? I'll start with mine:


You better be ready ;) That sort of setup won't work soon! You'll have to think about waste. Plus 1 coal mine won't be able to keep up with the demand of the Coal Power Plant :P

Celthric Aysen

Wow, that base just putted mine to shame :(

BTW Cal imdoing the HK416 Right now see you in a bit :) already done with the outlines i just need to color it.
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

iame6162013

#274
Ah now i know how those conveyor belt work :p

EDIT
wait coud u add a bazooka?...
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Celthric Aysen

Quote from: iame6162013 on April 13, 2014, 09:53:24 AM
Ah now i know how those conveyor belt work :p

EDIT
wait coud u add a bazooka?...
ooo.....
I would love to try and texture a bazooka :D as long as Cal agrees.
also the gun you request wont be in this mod it would be added in Weapons+ mod.
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

iame6162013

Quote from: Blackjack1000K on April 13, 2014, 10:23:41 AM
Quote from: iame6162013 on April 13, 2014, 09:53:24 AM
Ah now i know how those conveyor belt work :p

EDIT
wait coud u add a bazooka?...
ooo.....
I would love to try and texture a bazooka :D as long as Cal agrees.
also the gun you request wont be in this mod it would be added in Weapons+ mod.

yea know there just ain't no Weapons+ tread :/
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Demtrod

I'd suggest you to change the texture of the smelter, so that you can actually see where to output is :)

Celthric Aysen

#278
Quote from: iame6162013 on April 13, 2014, 10:30:16 AM
Quote from: Blackjack1000K on April 13, 2014, 10:23:41 AM
Quote from: iame6162013 on April 13, 2014, 09:53:24 AM
Ah now i know how those conveyor belt work :p

EDIT
wait coud u add a bazooka?...
ooo.....
I would love to try and texture a bazooka :D as long as Cal agrees.
also the gun you request wont be in this mod it would be added in Weapons+ mod.

yea know there just ain't no Weapons+ tread :/

That's because its still being worked on and is unfinished
Edit: you should got to my DeviantArt and look at the 1 new gun and 2 new retextures
More to come!
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

AndyA7

Is it possible to fix the Underground mine problem(they have stopped working) at the moment?
BTW fantastic mod!

Cala13er

Quote from: AndyA7 on April 13, 2014, 10:35:03 AM
Is it possible to fix the Underground mine problem(they have stopped working) at the moment?
BTW fantastic mod!

Have you got any information that could help me? do you get any errors when it stops working?

iame6162013

Quote from: Blackjack1000K on April 13, 2014, 10:32:34 AM
Quote from: iame6162013 on April 13, 2014, 10:30:16 AM
Quote from: Blackjack1000K on April 13, 2014, 10:23:41 AM
Quote from: iame6162013 on April 13, 2014, 09:53:24 AM
Ah now i know how those conveyor belt work :p

EDIT
wait coud u add a bazooka?...
ooo.....
I would love to try and texture a bazooka :D as long as Cal agrees.
also the gun you request wont be in this mod it would be added in Weapons+ mod.

yea know there just ain't no Weapons+ tread :/

That's because its still being worked on and is unfinished
Edit: you should got to my DeviantArt and look at the 1 new gun and 2 new retextures
More to come!

i don't know what u are talking about?
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Celthric Aysen

Quote from: iame6162013 on April 13, 2014, 10:52:18 AM
Quote from: Blackjack1000K on April 13, 2014, 10:32:34 AM
Quote from: iame6162013 on April 13, 2014, 10:30:16 AM
Quote from: Blackjack1000K on April 13, 2014, 10:23:41 AM
Quote from: iame6162013 on April 13, 2014, 09:53:24 AM
Ah now i know how those conveyor belt work :p

EDIT
wait coud u add a bazooka?...
ooo.....
I would love to try and texture a bazooka :D as long as Cal agrees.
also the gun you request wont be in this mod it would be added in Weapons+ mod.

yea know there just ain't no Weapons+ tread :/

That's because its still being worked on and is unfinished
Edit: you should got to my DeviantArt and look at the 1 new gun and 2 new retextures
More to come!

i don't know what u are talking about?
http://blackjack1000k.deviantart.com/
You will find 3 weapons here, i will do the rest tomorrow as its 11:00PM here.
1 is a new gun about to be added and 2 are just a re-textures i'm planning on re-texturing every gun, also you may ask why am i just re-texturing guns and not the buildings also, well it's because i'm just a beginner at this texturing business and i like to practice more before i go and do some of the buildings [well if Cal gives me permission anyways]
Also the Weapons+ mod is an upcoming mod by Cal and Me [yep i'm part of the mod team ;) ]
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"

Cala13er

Blackjack, you have full permission to re-texture anything in Industrial RIM and Weapons +. You're part of both mod teams :)

The Coal Power Plant is definitely a preference, but it's completely up to you :)

Thanks a lot, Calum.

Celthric Aysen

Quote from: Cala13er on April 13, 2014, 11:07:03 AM
Blackjack, you have full permission to re-texture anything in Industrial RIM and Weapons +. You're part of both mod teams :)

The Coal Power Plant is definitely a preference, but it's completely up to you :)

Thanks a lot, Calum.
Awesome! Thanks Cal!
My DeviantART|E-Vehicles|Flebe's  Channel
"♫"Every people that i see i will never understand"♪"