[1.4] Call of Cthulhu - Rim of Madness Expansion Pack (10/21/2022)

Started by jecrell, September 14, 2016, 08:17:04 AM

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JABBA2000

Good im not the only one who is killing them with debug.

Canute

Me either, my mellee pawn stand next to the door entrance to my main room. All the range pawn stay 10-15 tiles away. Star vampire is mosttimes dead before he can reach the ranged.

Canute

Hey jecrell,
about the cult spells.
Stary wisdom (from Nya...) work on the executioner, but most other spells picks a random pawn. Would be nice if the other spells would work on the executioners too, maybe a 10% chance that the god is funny and granted the gift to someone all all other.

Chuthula tentacle on legs with manipulation boni, i see a pawn lying on his back and craft with 4 tentacle :-) Maybe reduce the manipulation boni by 5% and give 5% movement ?
To bad we can't reimplant these tentacle, didn't work at last with EPOE installed.

How does the Psionic attack from the brain work. I don't notice any different with or without weapon.

ChairmanPoo

It works when your pawns are unarmed. It's a crush attack that can also increase brain pressure (decreasing consciousness and eventually killing foes)

Also gives a plus to manipulation

jecrell

Quote from: Canute on January 13, 2017, 05:22:32 AM
Hey jecrell,
about the cult spells.
Stary wisdom (from Nya...) work on the executioner, but most other spells picks a random pawn. Would be nice if the other spells would work on the executioners too, maybe a 10% chance that the god is funny and granted the gift to someone all all other.

Chuthula tentacle on legs with manipulation boni, i see a pawn lying on his back and craft with 4 tentacle :-) Maybe reduce the manipulation boni by 5% and give 5% movement ?
To bad we can't reimplant these tentacle, didn't work at last with EPOE installed.

How does the Psionic attack from the brain work. I don't notice any different with or without weapon.

I've got to consider some mechanics with uninstalling and reinstalling tentacles. It's something you're interested in? ^^
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

jecrell

#260
Weekly Update
The Agency's New Emblem & More



Read all about what's being worked on here:
https://www.patreon.com/posts/7767497
...Psst. Still there? If you'd like to support
me and my works, do check out my Patreon.
Someday, I could work for RimWorld full time!

https://www.patreon.com/jecrell

Canute

Didn't saw this on the last few pages, but could you made the mellee weapons at last smeltable ?

Lobstercraft

ty for this great mod
I can't turn the sound of the strange tree on again after i muted it

faltonico

Hello there!
Are the Star Vampires supposed to be invulnerable when not revealed? I had 2 turrets frantically shooting at it while it was bashing my door, and i saw its blood to come out, but its health remained the same. It was really scary xD

Techgenius

Can we "convert" factions into our religion, perhaps have splinter cults appear? religion differences war? like good orthodox and catholic misbehavin'?

This mod is awesome, gotta keep experimenting with my prisioners... for reasons...

Darciaaa

Hello there,

I got an issue with the strange kibble.
To change the flavor of my game, I decided to change the flavor of my colonist's meal with the amazing Nutrient paste dispenser. But, for some reason they prefer to rush the strange kibble and eat it. You can imagine what happened, they started to hit their friends, hide under their bed, wander, etc.  Is that intended, like a voice whispers to them "eat your animal food, it will be wonderful"?
Because when I pump up my chest and yell them manually to leave the strange kibble alone and do not even move it, they eventually go for the nutrient paste meals.

I think strange kibble should be patch so colonists eat it only if there is nothing else to eat, just like the usual kibble works.

forestfey

hm... have you ever considered to add the song Boogie Man https://www.youtube.com/watch?v=LlcP6Q-siJQ to the gramophone and/or radio? It would be hilarious to see pawns being chased by Horrors while this is playing...

Thank you for all this amazing work! =)
"Despite all our accomplishments, we owe our existence to a six-inch layer of top-soil and the fact that it rains."
_
Klirrend klare Nacht
funkelt durch den Schleier.
Entfaltung nach innen

Jingling clear night
Sparkles through the veil.
Unfolding inwards

Rocket_Raccoon


Hydromancerx

How do you make new spells? I want to make a "Thrumbo Cult" and i figured out how to make a new cult but not how to add new spells. How can I summon Thrumbos instead of say black goats or whatever monster?

Hydromancerx

I tried to make my own deity but it messed up all the mod lists. What did I do wrong? Note it uses the deer antler hat from another mod and some base game events.

<ThingDef Class="CultOfCthulhu.CosmicEntityDef">
<defName>Entity_Gaia</defName>
    <thingClass>CultOfCthulhu.CosmicEntity</thingClass>
<label>Gaia</label>
<version>5</version>
<description>The Goddess of the Earth.</description>
    <symbol>Mote/Symbols/Gaia</symbol>
<tier1SpellDefs>
<li>SpellFertility</li>
<li>SelfTame</li>
</tier1SpellDefs>
<tier2SpellDefs>
<li>ThrumboPasses</li>
</tier2SpellDefs>
<tier3SpellDefs>
<li>SpellPsionicGrowth</li>
</tier3SpellDefs>
<finalSpellDef>PsychicSoothe</finalSpellDef>
<favoredApparel>
<li>Apparel_DeerHood</li>
</favoredApparel>
</ThingDef>