Started by historic_os, October 21, 2016, 01:06:09 AM
Version 2.5.0 - RimWorld 1.1 and Underground Roller settings!- Updated the mod for RimWorld 1.1- You can now change the max distance between two connected underground belts in game options.While I still recommend using the default 6 cell distance balance, you may extend or shorten it in the mod settings.Version 2.4.03 (No version number change) - RimWorld 1.0 (DL link in main post)RimWorld has finally hit version 1.0!This update is only a version number change. If you are still running B19, it will still work even if it appears red in your mod list.Version 2.4.03 (No version number change) - RimWorld B19 (DL link for ver: https://goo.gl/ce4v9L)Changes- Just RimWorld version number change to match B19.Version 2.4.03 - RimWorld 1.0 Unstable support first bug fix iteration (DL link in main post)QoL- Pullers will be now default to "DO FOREVER" once built instead of "STOPPED".Bug fixes- Fixed a bug that caused Pullers to pull built structures and furniture from stockpiles.- Fixed a bug causing Puller buttons (widgets) to disappear when using the "Save Storage & Outfit Settings" mod. Support for the mod is back as well.Version 2.4.00 - RimWorld 1.0 Unstable support! (DL link for ver: https://goo.gl/cAvkFN)Features- RimWorld 1.0 version.Version 2.3.06 - Recovering from B18 Bugs, bringing back ModSync Ninja! (DL link in main post)Features- Added ModSync Ninja back!Bug fixes- Some users experienced disappearing pullers. while i couldn't reproduce the error myself, i did change the problematic method - should be fixed.- Fixed Pushes and Pullers don't push\pull to storage buildings when there is a power conduit under the structure- Underground rollers should now work on bridges and any other surface.- In-Wall rollers should no longer disappear when loading a game if there was an item on the beltTranslations- Fixed Japanese translation by ハグ & Proxyer. Thanks!Version 2.2.0 - B18, Bug fixes, balance changes and translations (DL link for ver: https://goo.gl/1iW1rd)Bug fixes:- Power conduits are no longer visible on top of belts when built near by.- XML refactored and cleaned up to allow easier access to editing if required.Balance changes:- In-Wall Roller: HP increased from 80 to 200.- A18 Construction skill requirements added: - Construction skill 10: Normal belts(including directional), In-Wall and Splitter. - Construction skill 12: Pusher, Growzone Puller. - Construction skill 13: Puller, Underground belts. Construction skill requirement is being used instead of research as a balance factor to the mod.If for any reason, you are not happy with the change, you may edit the XML file and replace <constructionSkillPrerequisite> tags to whatever you see fit.Translations:- Fixed Japanese translation by ハグ (thanks for feedback!).Version 2.1.25 - Bug fixes, balance changes and more translations (DL link in main post)Bug fixes:- Fixed a bug causing items to disappear into unknown void when placed on a belt next to almost built belt.Balance changes:- Hardcore mode puller range reduced from 20 to 15.- You can now adjust puller pulling range in the mod settings(if using Hardcore mode). Allowed values 1-100.Translations:- Added Russian by meggerry(http://steamcommunity.com/id/meggerry/).- Added Japanese by ハグ.- Added Turkish by KemalKhan(http://steamcommunity.com/id/KemalKhan/).- Added Hungarian by DevEagle.- Dutch translation update by an anonymous translator.- German translation update by an anonymous translator.Version 2.1.1 - ModSync Ninja support! (DL link for ver: https://goo.gl/LWzkjP)- Synced with ModSync ninja to allow update notifications for ModSync ninja users.Version 2.1 - More translations, QoL changes, features and a bug fix! (DL link for ver: https://goo.gl/zZ3Mve)Bug fixes:- Fixed a bug allowing users to build Pushers right after Grow zone puller resulting in the Grow zone puller getting stuck.New features:- Added support for Saving/Loading storage settings for users using Save Storage & Outfit Settings by Kiame!QoL changes:- You can now build rollers on bridges and other structures that allows building on such as pipes and modded power cables.- The new directional indication arrow was added to Pushers, Pullers and Grow zone pullers on placement phase.New translations added:- French by blaktek.- Polish by Kubin & YoshyPL.- German by eddy2k.- Spanish by msxRL.- Chinese(Traditional) translation by PostPack.- Portuguese translation by Lucas.- Korean translation by kms8610.Thank you all for the amazing translations!Version 2.0 - The huge update (DL link for ver: https://goo.gl/LVUAVR)- Big update, read here : https://ludeon.com/forums/index.php?topic=26967.msg345789#msg345789Version 1.3.01 - A17b + Renameable destinations for pullers (DL link for ver: https://goo.gl/yeE7V4)- Updated for A17b (no change, just to match version numbering)- Pullers now gets storage buildings labels in a way that allows them to show renamed buildings.Version 1.3.0 - A17 Version (DL link for ver: https://goo.gl/dW2zBd)- Updated for A17Version 1.2.3 - Pulling Intervals (DL link for ver: https://goo.gl/CP5pLH)- New "Pulling Settings" added to Pullers. allows setting pulling intervals to reduce "over pulling" of resources.- This change greatly improve performance as well since it reduces the number of unneeded pulls and draws less item transitions on the map.Version 1.2.22 - Flammable changes and localizations (DL link for ver: https://goo.gl/sudCeT)- Since in-wall roller, pusher and puller maintain room temperature, it only makes sense that they will not be flammable. Therefore, these 3 components are no longer flammable.- 6 translations added: German, Korean, Spanish, Russian, Norwegian and French!Version 1.2.21 - Graphic changes and fixes (DL link for ver: https://goo.gl/t2bKcP)- Graphical update for both Puller and Pusher to better represent the fact they can be placed in walls and a new graphic to represent "Off" state- Bug fixes:-- Power cords from "PowerSwitch" now automatically removed when a roller is placed on them. no longer causes the belt to get stuck by power cords.-- Graphical issue with Pusher displaying the "push" animation on every item instead of just filtered items has been fixed.-- Missing graphic for Puller when pulling items from stockpile has been added.-- In-Wall rollers now act as roof supportVersion 1.2.10 - Custom storage buildings and mods support! (DL link for ver: https://goo.gl/Bl6pKy)- LONG REQUESTED: Pusher can now push into storage buildings such as equipment rack, modded fridges, etc!- Bugfix: rail and other machine blueprints properly appear as blueprints and not as already built structures.Version 1.2.0 - A16! (DL link for ver: https://goo.gl/TAYMmF)- Added support for A16- QoL: Mod structures and machines moved to "Industrial" tab from "Misc"Version 1.1.01 - Balance patch! (DL link for ver: https://goo.gl/ct66VS)- Rollers power consumption been heavily reduced to 5W from 25W each- Puller power consumption has been changed from 60W flat to 4.5W per connected stockpile cell(min 60W)- QoL: Pullers now display a line between Puller and linked stockpile when selectedUpdate note: Puller's configured stockpile algorithm has been changed for a future storage buildings support. if you had any pullers configured to a stockpile you might need to take a second to reconfigure them (one time), sorry for that!Version 1.1.0 - Puller patch! (DL link for ver: https://goo.gl/VUQyWm)- NEW MACHINE! Puller - pull resources from a stockpile to a roller or another stockpile, has configuration to pull until selected stockpile is full.- Pushers and pullers can directly replace a wall and maintain temps(like in-wall rollers)- Pushers and pullers no longer hold an extra item on them if a destination is blocked- Pusher no longer work without electricity(woops...)- Selecting a roller will now highlight its directionVersion 1.0.01 - Small QoL patch (DL link for ver: https://goo.gl/91D5Xi)- In-Wall rollers can directly replace a wall without the need to deconstruct it- Pushers no longer start fires outdoors Version 1.0.0 - Initial Release (DL link for ver: https://goo.gl/wOyAsr)X.0.0 - Major changes | 0.XX.0 - New features | 0.0.XX - Bug fixes, tiny features and QoL changes
Quote from: KTVSUN on October 22, 2016, 05:31:35 PMHere is a screenshot:https://dl.dropboxusercontent.com/u/10144/Capture%20plein%20%C3%A9cran%2022102016%20151843.jpg...
Quote from: zmadz on October 22, 2016, 12:01:57 PMi thought resources were telepoting but they are just not showing cuz they are stuck in the wall roller