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Author Topic: [A15] Heavy defences 0.87 (09/09/2016)  (Read 82842 times)

The_Fallen_One

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Re: [A14] Heavy defences 0.85 (20/07/2016)
« Reply #90 on: September 09, 2016, 08:54:20 AM »

Any chance of an A15 update?
The A14 update works but i will add an A15 that will get rid of the version error message people may be having.
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Me-"I'm learning other languages to help me code"
Both teachers-"No don't"

Encouragement at it finest.

Creator of the heavy defences mod

BaconBits

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Re: [A15] Heavy defences 0.87 (09/09/2016)
« Reply #91 on: September 09, 2016, 11:47:28 AM »

Nice, Thanks. I honestly hadn't looked at it.

hiepbg

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Re: [A14] Heavy defences 0.85 (20/07/2016)
« Reply #92 on: September 20, 2016, 03:22:51 AM »

There are some issues:

sometime a siege event occurs and the pirates will setup a rocket artillery... without electricity to power it, so it won't work.

Also some pieces look ridiculously OP even if they are really expensive.
Rocket artillery will completely annihilate a raid or a siege with a single salvo because of its explosion radius and accuracy.

Same Problem. I have take 1 roclet artilery from a siege. It's too much powerfull, and it can destroy every enemies from a far distance.
« Last Edit: September 21, 2016, 02:02:08 PM by hiepbg »
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Thundercraft

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Re: [A15] Heavy defences 0.87 (09/09/2016)
« Reply #93 on: December 01, 2016, 12:22:52 AM »

If I may make a suggestion:

Maybe this started out small. But I don't think the term "small mod" fits anymore. Why not split this up to give players the option to install all or just parts? I would suggest 4 separate packages or folders:

  • ['Turrets' folder] = New turrets and artillery
  • ['Guns' folder] = New guns
  • ['Traps + Walls' folder] = The traps + the stronger walls, doors and sandbags
  • ['Total Destruction' folder] = The endgame research and anything most players would consider OP
You wouldn't even need to maintain separate downloads. You could have it split into folders inside a single .ZIP archive, allowing us to install what we want.

The reasons why I think this is a good idea:
  • Certain parts may conflict with certain mods.
  • Some players may want to use Combat Realism and only use guns that require ammo.
  • Some players may desire a challenge and not want in-game access to anything that's clearly Over Powered (like the land'nuke').
  • Some players may only want part of it. Maybe they have several other gun mods and/or turret mods installed? Maybe they would rather not have any more options to confuse or clutter a workbench.
Personally, I'm tempted to try your new traps and improved walls, doors and sandbags  - but not if I have to accept it as one big package. And it would not be well-balanced with Combat Realism.
« Last Edit: December 01, 2016, 12:28:51 AM by Thundercraft »
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Robloxsina66

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Re: [A15] Heavy defences 0.87 (09/09/2016)
« Reply #94 on: January 02, 2017, 04:44:54 PM »

wll this be updated?
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Robloxsina66

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Re: [A15] Heavy defences 0.87 (09/09/2016)
« Reply #95 on: January 04, 2017, 08:56:22 PM »

or no?
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Iwillbenicetou

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Re: [A15] Heavy defences 0.87 (09/09/2016)
« Reply #96 on: January 04, 2017, 09:02:03 PM »

wll this be updated?
or no?
Only reply once a day (or as many as you want as long as someone commented after you). Meaning, don't double comment. Especially short comments like yours
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pktongrimworld

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Re: [A15] Heavy defences 0.87 (09/09/2016)
« Reply #97 on: January 08, 2017, 05:42:27 PM »

I tried using the A15 verison, alot of red text lol
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auri

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Re: [A15] Heavy defences 0.87 (09/09/2016)
« Reply #98 on: January 30, 2017, 06:34:14 AM »

i like this mod, update would be nice
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filippe999

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Re: [A15] Heavy defences 0.87 (09/09/2016)
« Reply #99 on: January 30, 2017, 05:17:57 PM »

Does this works for A16?
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