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Author Topic: [DEVELOPEMENT] German Translation| V3.5 | Alpha 4 | TESTER-ONLY  (Read 5930 times)

TheEisbaer

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Re: [MOD/TRANSLATION] German Translation
« Reply #15 on: April 08, 2014, 10:42:42 AM »

Sooo I am updating my translation to 405, but it may take longer because I have to insert every def manually to translate it :)

Yeah, you guys have some more work to do. I think later translators can use the first ones as templates. Note there were a handful of changes to existing xml files as well. Good luck!

Yep i notices the handful of changes already but thanks for pointing it out. And I'm working bottom to top and I am at the ThingDefs folder now :D
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Haplo

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Re: [MOD/TRANSLATION] German Translation
« Reply #16 on: April 08, 2014, 11:13:38 AM »

Tynan, does this work for the mods accordingly, or does it only work in core for now?
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Tynan

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Re: [MOD/TRANSLATION] German Translation
« Reply #17 on: April 08, 2014, 11:39:40 AM »

Tynan, does this work for the mods accordingly, or does it only work in core for now?

Any translation, when activated, can translate content from any mod. Theoretically - this isn't tested.
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Tynan Sylvester - @TynanSylvester - Tynan's Blog

TheEisbaer

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Re: [MOD/TRANSLATION] German Translation
« Reply #18 on: April 09, 2014, 09:42:36 AM »

~99% finished :) (in testing)

RC1 uploaded
« Last Edit: April 09, 2014, 11:36:58 AM by TheEisbaer »
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Tynan

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Re: [MOD/TRANSLATION] German Translation| V2.0RC1 | Alpha 3 ready
« Reply #19 on: April 09, 2014, 11:52:27 AM »

If you'd like to have it included in Alpha 3, could you email me so we can just get a record of the terms of Ludeon's usage of the translation?
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Tynan Sylvester - @TynanSylvester - Tynan's Blog

TheEisbaer

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Re: [MOD/TRANSLATION] German Translation| V2.0RC1 | Alpha 3 ready
« Reply #20 on: April 10, 2014, 08:37:51 AM »

If you'd like to have it included in Alpha 3, could you email me so we can just get a record of the terms of Ludeon's usage of the translation?


So Tynan the translation is now updated to the possibilities of 407 :)
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Tynan

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Re: [MOD/TRANSLATION] German Translation| V2.0| Alpha 3
« Reply #21 on: April 10, 2014, 10:56:31 AM »

Arg, for better or worse, I'm content-locked. So it might have to wait for A4 for the full fleshy translation to be in there.
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TheEisbaer

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Re: [MOD/TRANSLATION] German Translation| V2.1| Alpha 4 | 0.410
« Reply #22 on: April 13, 2014, 07:00:30 AM »

Updated to 0.3.410 :D
« Last Edit: April 13, 2014, 07:02:01 AM by TheEisbaer »
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TheEisbaer

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Re: [DEVELOPEMENT] German Translation| V2.2 | Alpha 4 | TESTER-ONLY
« Reply #23 on: April 14, 2014, 03:01:52 PM »

Hell yeah! Updated in less than an hour after tester-build release, new record? :D
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TheEisbaer

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Re: [DEVELOPEMENT] German Translation| V3.4 | Alpha 4 | TESTER-ONLY
« Reply #24 on: April 16, 2014, 06:27:54 PM »

Everything translated, except "(none)" :D
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Tynan

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Re: [DEVELOPEMENT] German Translation| V3.4 | Alpha 4 | TESTER-ONLY
« Reply #25 on: April 16, 2014, 06:34:01 PM »

Everything translated, except "(none)" :D

Fixed for next build :d
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Geeves

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Re: [MOD/TRANSLATION] German Translation
« Reply #26 on: April 28, 2014, 08:23:33 AM »

Sooo I am updating my translation to 405, but it may take longer because I have to insert every def manually to translate it :)

Yeah, you guys have some more work to do. I think later translators can use the first ones as templates. Note there were a handful of changes to existing xml files as well. Good luck!

That is what I did for the Dutch version, after my first load into the game, I notice only half of the game is actually translated. Time to start digging to find the files that I've missed.
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You know it is bedtime when you open a file called GeneralEffecters.xml and the first 2 words you notice are: Butcher and Children.
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Learning to program is easy. Learning to put what is in your mind into programming code, now that is the hard part.

Neone

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Re: [MOD/TRANSLATION] German Translation
« Reply #27 on: April 28, 2014, 08:27:31 AM »

Sooo I am updating my translation to 405, but it may take longer because I have to insert every def manually to translate it :)

Yeah, you guys have some more work to do. I think later translators can use the first ones as templates. Note there were a handful of changes to existing xml files as well. Good luck!

That is what I did for the Dutch version, after my first load into the game, I notice only half of the game is actually translated. Time to start digging to find the files that I've missed.

There are still blank spots :) If you are using Alpha 3, there are many of them. If you are using Alpha 4, most of blank spots are mentioned here: http://ludeon.com/mantis/view.php?id=683
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Haplo

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Re: [DEVELOPEMENT] German Translation| V3.5 | Alpha 4 | TESTER-ONLY
« Reply #28 on: April 28, 2014, 08:46:34 AM »

If you're using the german version as the source, I don't know if you have download access to it, but I've updated the git to 0.4.420 a few days ago. Most of the changes should be in there :)
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Geeves

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Re: [DEVELOPEMENT] German Translation| V3.5 | Alpha 4 | TESTER-ONLY
« Reply #29 on: April 28, 2014, 09:04:10 AM »

No I do not have the download access to that (yet). If I obtain said access, I shall download it and compare it to my own files.
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You know it is bedtime when you open a file called GeneralEffecters.xml and the first 2 words you notice are: Butcher and Children.
==============
Learning to program is easy. Learning to put what is in your mind into programming code, now that is the hard part.
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