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Author Topic: [1.0] Dubs Bad Hygiene | Mint Menus/Minimap | Paint Shop | Rimkit | Skylights  (Read 245478 times)

skullywag

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #15 on: January 08, 2017, 08:20:26 AM »

Craft at tailor for the medkits.
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Skullywag modded to death.
I'd never met an iterator I liked....until Zhentar saved me.
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ajaviide

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #16 on: January 08, 2017, 08:26:12 AM »

I could not find a  place to draft the tools, thx for the medkit tip.
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Dubwise

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #17 on: January 08, 2017, 08:44:20 AM »

Hey sry guys, where do i find medkits and hammers etc in game.
Do i craft them, or  do  i have to buy them from traders?Im obviously missing smthg obvious :) thx

you can craft medkits/medicine bags at a tailoring bench and all the tools at a smithy  :)
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ajaviide

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #18 on: January 08, 2017, 08:45:46 AM »

Ty, i was looking at machining table mostly :)
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Dubwise

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #19 on: January 08, 2017, 08:52:25 AM »

Ty, i was looking at machining table mostly :)

That's a good point i should make the power drill machined instead
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vlad_1492

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #20 on: January 08, 2017, 02:16:13 PM »

I like the skylights, but want to tone them down.
Full daylight for nine squares at the cost of a bit of steel seems, well, much.
Try growing corn under a skylight.

Maybe 100% for the center and 50% for the edges?

I wonder if I can figure out how to do that.
And off topic a bit, why is it that nothing but flowerpots will actually grow at 50% light. Hmm...
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Hydromancerx

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #21 on: January 08, 2017, 03:12:26 PM »



Can you incorporate stuff from the Lavatory mod into your Bad Hygiene Mod? They have a really nice outhouse seat that could be used between your latrine and toilet. Like a Medieval Toilet.

Lavatory Mod
https://ludeon.com/forums/index.php?topic=26978.0

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Dubwise

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #22 on: January 08, 2017, 03:38:47 PM »

i don't want to start checking for other peoples mods to use their buildings too i would rather add my own, and im focusing on things that i can copy back to mars right now, you can probably swap out the graphics for personal use though
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Nanao-kun

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #23 on: January 08, 2017, 06:43:45 PM »

What happens for bladder and hygiene for colonists that can't move? (missing a leg or stuff)
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Dubwise

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #24 on: January 08, 2017, 07:05:28 PM »

What happens for bladder and hygiene for colonists that can't move? (missing a leg or stuff)

Right now they just shit their pants. Im working on job drivers for doctors to hand wash patients and bring them bed pans
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Hydromancerx

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #25 on: January 08, 2017, 07:23:12 PM »

i don't want to start checking for other peoples mods to use their buildings too i would rather add my own, and im focusing on things that i can copy back to mars right now, you can probably swap out the graphics for personal use though

Well can you make your own Medieval Toilet, Sink and Bathtub? I know its not Mars themed but it would be a great addition to this mod.
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faltonico

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #26 on: January 08, 2017, 07:34:39 PM »

What happens for bladder and hygiene for colonists that can't move? (missing a leg or stuff)

Right now they just shit their pants. Im working on job drivers for doctors to hand wash patients and bring them bed pans
How about a new job priority like nursing? (and a proper outfit for that).
That way, we could have diffferent pawns assigned to feed and clean the patients, leaving doctors to do wounds/diseases treatments and operations only, reducing the workload on them.
Just a suggestion though.

Keep it up man!
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TREH

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #27 on: January 09, 2017, 03:12:49 AM »

While I think that's an interesting idea adding a new work type for a few jobs involving patients seems overly complicated, work in Rimworld seems to revolve around broad specializations.
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Thirite

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #28 on: January 09, 2017, 03:18:12 AM »

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Owlchemist

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Re: [A16] Dubs Bad Hygiene | Rimkit | Skylights
« Reply #29 on: January 09, 2017, 03:24:55 AM »

Has anyone tried using this with HardcoreSK yet? It seems like they'd go very well together, for that hardcore survival experience it goes for.
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