We make bad suggestions and come up with horrible ideas.

Started by Eric, January 03, 2017, 11:54:58 AM

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b0rsuk

Whenever a colonist fires a shot or a burst, he should yell "Reloading!" or "Can't you see I'm reloading ?" like in Killzone Killing Floor.

Eric

Quote from: b0rsuk on April 06, 2017, 02:24:00 AM
Whenever a colonist fires a shot or a burst, he should yell "Reloading!" or "Can't you see I'm reloading ?" like in Killzone.

Better yet, give them entire dialogues taken from different combat games.

When you select them they yell out "AWAITING ORDERS" or "STANDING BY"
Whenever you give a move order, they yell "MOVING" or "GO GO GO"
Whenever they get hit they yell "TAKING FIRE"

b0rsuk

No. Killing Floor 1 is easily the most obnoxious.

b0rsuk

This forum needs a "report min-maxer" button. After enough reports, people marked this way would have their savegames removed so they can repent and appreciate the delightful stories produced by Rimworld.

Make each colony playthrough divided into arbitrary Chapter I: subtitle 1, Chapter II: subtitle 2, Chapter III: subtitle 3 etc. Like in a Quentin Tarantino movie.

Make half of incoming colonists have black skin. Instant Academy Award (Oscar). Make half of them Jewish as well. Another Oscar.

SpaceDorf

Quote from: b0rsuk on April 10, 2017, 05:06:11 AM
Make each colony playthrough divided into arbitrary Chapter I: subtitle 1, Chapter II: subtitle 2, Chapter III: subtitle 3 etc. Like in a Quentin Tarantino movie.

Make half of incoming colonists have black skin. Instant Academy Award (Oscar). Make half of them Jewish as well. Another Oscar.

Chloe progresses Slowly in Numbers, Randy Jumps Randomy to Numbers ( just like some Tarantino Movies )
And Cassandra tells you when your Colony has reached the FINAL CHAPTER.

How would that Oscar be presented then ?
And Building a Space Ship aka. the Happy Ending should half the chance of winning said Oscar.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

zztong

All colonists should have a "plumbob" over their heads which indicates their mood. The plumbob would be red when they are unhappy, such as when their bladder is full and they've not been able to watch TV. The plumbob would be green when they are happy, such as after a trip to see the Llama's play and making woohoo with another sim, err I mean colonist.

SpaceDorf

Replace the heads of everything in the game with the Internet Trollface.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Swat_Raptor

Allow Dwarf Raiders to spawn from any overhead mountain tile.

You know because if people complain about how bad insect are the solution is to give them something else to complain about.

oh and follow up suggestion, introduce facial hair to the sprites

b0rsuk

New research technology: make rivers flow uphill.

minimurgle

Tynan look we see your trying. But there's a much better idea than coming up with content. Have a child and make them do all the work.
Don't mind the questions. I'm probably just confused.

Kegereneku

Take the 5 posters who posted the most in this thread and put them in charge, adding their ideas to the game.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

Jovus

Require specialist tools for all jobs.

Want to mine? Need a pickaxe. Want to cook? Need at least a pan, with bonuses for pan, spatula, knife, etc.

Want to construct? Need a tape measure and at least one other tool dependent on the material and type of construction.

Hauling takes a dolly. Cleaning takes a broom and dustpan.

Growing takes a shovel and a hoe. And so forth.

Make the player manage the tools through the outfits menu. Or force-assign tools for every task. If a colonist doesn't have the right tool, he'll skip over any assignment for that job without alerting the player.

minimurgle

Bionic parts should stop functioning in solar flares. Like they should go to 0% capacity.
Don't mind the questions. I'm probably just confused.

Jovus

Quote from: minimurgle on April 12, 2017, 07:28:17 PM
Bionic parts should stop functioning in solar flares. Like they should go to 0% capacity.

Solar flares should be reworked. For most objects currently disabled by them, when a solar flare hits it should break, requiring the installation of new components to function again.

minimurgle

Quote from: Jovus on April 12, 2017, 10:00:49 PM
Quote from: minimurgle on April 12, 2017, 07:28:17 PM
Bionic parts should stop functioning in solar flares. Like they should go to 0% capacity.

Solar flares should be reworked. For most objects currently disabled by them, when a solar flare hits it should break, requiring the installation of new components to function again.

Why stop at needing a few components. It should explode like a broken turret.
Don't mind the questions. I'm probably just confused.