We make bad suggestions and come up with horrible ideas.

Started by Eric, January 03, 2017, 11:54:58 AM

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Greep

Quote from: SpaceDorf on March 31, 2017, 12:17:34 PM
Quote from: Ruisuki on March 30, 2017, 12:30:56 PM
notification sound when a colonist levels up

This .. but with additional music, sparkle effects and a qte to get more xp.

Obligatory final fantasy 1 sound on level up xD
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

SpaceDorf

Quote from: Greep on March 31, 2017, 03:42:57 PM
Quote from: SpaceDorf on March 31, 2017, 12:17:34 PM
Quote from: Ruisuki on March 30, 2017, 12:30:56 PM
notification sound when a colonist levels up

This .. but with additional music, sparkle effects and a qte to get more xp.

Obligatory final fantasy 1 sound on level up xD


Victory Music after combat :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

XeoNovaDan


b0rsuk

If your colony has armchairs, a colonist should sometimes lose an item between the back of the armchair and the cushion on the seat. This would result in a great stress for the colonist, lasting for a few days, as well as a lost item.

SpaceDorf

Quote from: b0rsuk on April 01, 2017, 12:57:43 PM
If your colony has armchairs, a colonist should sometimes lose an item between the back of the armchair and the cushion on the seat. This would result in a great stress for the colonist, lasting for a few days, as well as a lost item.

On Deconstruction Armchairs drop their "inventory" in addition to a giant amount of dirt.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

b0rsuk

For increased realism, vomit should be made of randomly generated, multi-colored pixels.

A human should vomit more than a cat.

A mufallo would vomit more than a human.

An elephant would vomit more than a mufallo, but not as much as a thrumbo.

Selvek

Quote from: Thirite on January 03, 2017, 01:38:33 PM
Port RimWorld to mobile and make it F2P with microtransactions. Only 99c to get a new colonist or send a trade caravan to your colony! Buy 250 in game silver for $5, 500 for $7.50, or 1000 for $10 (best value!). Of course ask for all phone permissions the game would never actually need on install for all that wonderful data harvesting. Invite your friends to try RimWorld mobile edition and get a free colonist!

Oh god, just thinking about this possibility makes me physically ill...

Eric

Giant insects reproduce at the rate of actual insects

SpaceDorf

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Jovus

Plague of locusts incident.

A horde of flying insects descends on your colony, eating all your outdoor crops and every other food-bearing plant on the map. The incident ends in a couple days, leaving around a fair number of dead locusts around, which you can pick up and cook/eat (with the same mood debuffs as insect meat).

Not actually convinced this is a bad idea, now that I type it out.

SpaceDorf

Me neither, even dialed to eleven it still sounds awesome ..

why leave behind locusts ?
and why should the only eat plants ?

a swarm of locusts appears .. they will eat anything and through anything not made from stone or metal ..
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

b0rsuk

Bionic body parts, because then we could have:

bionic manhunter wargs,
a thrumbo with a painstopper,
a chinchilla with power claws,
an elephant with scyther blades instead of tusks, and tusks sold to fund the operation,
a turtle with bionic legs,
a labrador with bionic eyes,
a husky with bionic arms, to chase down cats running up trees,
a mufallo with bionic humanly eyes, looking too adorable to be killed, except for colonists with Psychopath.

It goes without saying bionic parts should randomly appear in wild animals, just like with humans.

XeoNovaDan

Replace the frag grenade's throwing sound with "FRAG OUT!!!"

SpaceDorf

Quote from: XeoNovaDan on April 05, 2017, 04:37:26 PM
Replace the frag grenade's throwing sound with "FRAG OUT!!!"

Replace all weapon sounds with Children making the sounds.

All hit and wound sounds should be replaced with painful cries from war movies.

Also the operation sound, and all wounded pawns should constantly make hurt sounds. Except when unconscious.

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Jovus

For added realism in Intense-and-higher difficulties, when performing surgeries the game should just drop you into a running instance of Surgeon Simulator 2013 (now bundled with and required for Rimworld to run). Doctor medical skill determines the sensitivity of the hands for tool manipulation.