Post a cool tip you know about!

Started by Limdood, February 09, 2017, 11:55:07 PM

Previous topic - Next topic

Mday

How to deal with Psychic ships.
1) Train 100 boars.
2) Get 1 gunner and as many EMP as you have
3) Send your animal to surround the psychic ship. Make sure the animals are positioned as close to the ship as possible from all direction.
4) Shot the psychic ship to release the mechanoids, and draft your animals at the same time. The mechanoids will spawn right by the animal hence they won't fire their weapon.
5) Undraft your gunner to avoid friendly fire. Stun the mechanoid using EMP and watch your boars tear those mechanoid apart.
6) Profit!

This method has a very high chance of leaving the scyther blade intact. You will need a high level crafter to successfully remove those scyther blade.

dearmad


Shurp

This is more of an "exploit" than a tip, but it's one that's going to be difficult to fix.

Have a pawn who refuses to haul that giant pile of steel the siegers left behind?

Designate a new steel research bench back at your base.  Tell your won't-haul-er to build it.  (Make sure to forbid any other steel nearby).  He'll pick up the steel and carry it back to the base... just remember to cancel the bench before he gets to it!
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

kuledude

1)Get 1 prisoner
2)Get herbal medicine and wood
3)Spam peg leg/jaw operations on him with a doctor every day
4)? ? ?
5)profit

Mday

How to rob ally caravan.
1) Train 100 boars
2) Position the boars right by the ally caravan (radio for a caravan if needed).
3) Arrest ally pawns.
4) Watch your ally get owned by the boars
5) Don't let the muffalos get away. Kill them, get their goods, and cook them up.
6) Capture everyone that is alive. Treat their wounds, give them peg leg if they needed one, strip them. Then release them.
7) Use the console to send them some silver to make up the lost rep.

Profit!

The trick is that you didn't straight up shot them with guns so they have a higher chance to be taken alive. Each pawn you release is worth 15 rep, and then the goods and silver they carry will be more than enough to pay for the rest. Make sure whoever you capture is healthy enough to reach the edge of the map once you release them. (e.g a shot in the brain and the pawn may not be able to reach the edge of the map before he stave to death)

Modo44

If you make a growing zone, then forbid sowing on it, pawns will harvest whatever grows naturally on it. This is a quick way to harvest only 100% grown trees, fruit, etc. around your base. Be careful not to go overboard, especially early on.

Mday

#246
How to grab the neurotrainer item stash real quick.
This only works if the site is guarded by turret. You gona need drop pods to make it work.
1) load a fast moving pawn and assault rifle + about 75 chemfuel into a drop pod (in most case 75 is more than enough).
2) drop by edge, kill the enemy pawn real quick. Your assault rifle can out range enemy turret. Enemy usually consists of 1~2 pawn, may not even have guns. (If you drop in more pawns, the site will be guarded by more enemy with better guns)
3) Claim all building and turret. Make sure you grab your reward.
4) Deconstruct some of the turret, solar generator and battery. Use the resulting material to build a drop pod launcher and a drop pod.
5) Refuel and load the drop pod, then get out of there.

It only cost 80 steel and 1 component to build a drop pod. If on your way back you fill in the drop pod with component and steel ,you can recover the initial building cost. This make the trip's real cost somewhere close to 150 chemfuel.

Edit.
I just realize that, if the site isn't guarded by turret, you can probably bring 4 components with you and just mine the 160 steels on site to make the return trip possible.

Kubouch

Quote from: Mday on July 30, 2017, 09:22:03 AM
How to grab the neurotrainer item stash real quick.
This only works if the site is guarded by turret. You gona need drop pods to make it work.
1) load a fast moving pawn and assault rifle + about 75 chemfuel into a drop pod (in most case 75 is more than enough).
2) drop by edge, kill the enemy pawn real quick. Your assault rifle can out range enemy turret. Enemy usually consists of 1~2 pawn, may not even have guns. (If you drop in more pawns, the site will be guarded by more enemy with better guns)
3) Claim all building and turret. Make sure you grab your reward.
4) Deconstruct some of the turret, solar generator and battery. Use the resulting material to build a drop pod launcher and a drop pod.
5) Refuel and load the drop pod, then get out of there.

It only cost 80 steel and 1 component to build a drop pod. If on your way back you fill in the drop pod with component and steel ,you can recover the initial building cost. This make the trip's real cost somewhere close to 150 chemfuel.

You forgot to include 100 boars.

Quote from: Modo44 on July 30, 2017, 05:15:44 AM
If you make a growing zone, then forbid sowing on it, pawns will harvest whatever grows naturally on it. This is a quick way to harvest only 100% grown trees, fruit, etc. around your base. Be careful not to go overboard, especially early on.

This is priceless! I'm always constantly pausing to search for 100% grown trees/berries and manually designating them to be harvested.

Mday

I would, except my boars are in really bad shape and won't survive the launch.

[attachment deleted by admin: too old]

dearmad

They don't need to survive... 100 trained boars know the secret to bringing back the dead.

Shurp

Quote from: Mday on July 30, 2017, 03:06:57 AM
6) Capture everyone that is alive. Treat their wounds, give them peg leg if they needed one, strip them. Then release them.
7) Use the console to send them some silver to make up the lost rep.

Yeah, that's pretty evil -- and clever.  "Yeah we took all your stuff, but we patched up all your people and sent them home.  Aren't we great?  BTW, here's 1000 silver, why don't you send another caravan?"
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

SpaceDorf

Quote from: dearmad on July 30, 2017, 12:10:05 PM
They don't need to survive... 100 trained boars know the secret to bringing back the dead.

that sounds boarely legal.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

giannikampa


How to Train 100 boars:
1) Play 15 years on Phoebe super easy
2) Assign every boar you came across to train
3) Profit
And as always.. sorry for my bad english

SpaceDorf

#253
1) Train 100 Boomalopes
2) Watch the World Burn
3) ???
4) !!FUN!!

and of course : Maxim 1 : Pillage, then burn.

---------------------------------------------------

And just for kicks something useful :

1) Tame a bunch of Carnivores.
2) Don't feed them, not even dead Raiders.
3) no more annoying pests on the map.
4) If your Carnivore is big enough, this includes Foxes and Wolves.

---------------------------------------------------

I just remembered another useful tip. ( this one is pretty close to an exploit )

When you are done looting a questmap, but can't transport all the goods, because they are to heavy or you are afraid to run out of time .. doesn't matter .. ( as long as you have transport pods researched )
Mine everything, harvest everything collect everything ..
Reform the Caravan.
Take everything you want.
If you can't move : Settle.
Take all the time and ressources you want to send your ressources home, or tame some more animals to carry for you.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Mday

#254
lol dude, as long as you have 1 pawn that has a burning passion in animal handling, boars are super easy to tame and train.
Gestation Period is 13 days, 1-3 offspring per birth. Make it your priority to tame the boars that are close to your base. the next year you will have at least 30 of them.

I now have so many boars that selling baby boars alone give me 9k silver every half a year.