[Request] Less Mud/Marshes

Started by Love, May 29, 2017, 09:25:27 AM

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Love

Every map I generate feels like a swamp with how wet it is.

WarlordToby

Rainy areas are more swampy. You might want to consider a place like, lets see...
Deserts, boreal forests and whatnot.

Love

Quote from: WarlordToby on May 29, 2017, 11:20:14 AM
Rainy areas are more swampy. You might want to consider a place like, lets see...
Deserts, boreal forests and whatnot.

They're not rainy areas I'm generating. Boreal forests still have a ton of mud and marshes. Temperate forests too. I'd expect this amount of mud and marshes from tropical.

kaptain_kavern

It is set in the biomedefs xml files.

And it looks like this :


<terrainPatchMakers>
      <li>
        <perlinFrequency>0.015</perlinFrequency>
        <thresholds>
          <li>
            <terrain>SoilRich</terrain>
            <min>0.73</min>
            <max>0.80</max>
          </li>
          <li>
            <terrain>Mud</terrain>
            <min>0.80</min>
            <max>0.93</max>
          </li>
          <li>
            <terrain>WaterShallow</terrain>
            <min>0.93</min>
            <max>1.06</max>
          </li>
          <li>
            <terrain>WaterDeep</terrain>
            <min>1.06</min>
            <max>999</max>
          </li>
        </thresholds>
      </li>
</terrainPatchMakers>

Wild_Wolve

#4
i have same problem here  ... and editing the biome defs does not seem to change anything

i love to dig into a mountainsside at a temperate forest for a cave colony .... but it is almost impossible because i have every where half of the entire mountain lentgh water, mud or marshy soil, where a can't build anything on it
actually its even way more than the half of the lentgh of the mountainside

it would be very cool if there would be some more costumization options for the map generator .... for exaple for more or less mashy soil, or for more or less water an the map
right now the only thing, you can set up for the map, is how big the map should be, 400 x 400 tiles at maximum

kaptain_kavern

Guys, honestly i'm way over my head in (a lots of) mods update but i'll add that to me to-do list and if nobody have done it since, I will try to throw you a little mini-mod for that

Doc Savage NDMF

Just for informational purposes, the following settings in the "cold" biome for the Boreal forest produced no water or marsh at all:

</terrainsByFertility>
    <terrainPatchMakers>
      <li>
        <perlinFrequency>0.015</perlinFrequency>
        <thresholds>
          <li>
            <terrain>MossyTerrain</terrain>
            <min>0.0</min>
            <max>0.32</max>
          </li>
          <li>
            <terrain>Marsh</terrain>
            <min>0.0</min>
            <max>0.16</max>
          </li>
          <li>
            <terrain>WaterShallow</terrain>
            <min>0.0</min>
            <max>0.28</max>
          </li>
          <li>
            <terrain>WaterDeep</terrain>
            <min>0.0</min>
            <max>0.28</max>
          </li>
        </thresholds>
      </li>
    </terrainPatchMakers>


I'm going to up the <min> to make sure a little gets in there next map I run.

Cheers..!

dburgdorf

I've updated my Configurable Maps (formerly Fewer Ruins) mod, so one of the things you can adjust now is the "water level" on new maps. This will affect the size and frequency of lakes, marshes, and the like. You can't completely get rid of marshes in biomes that are supposed to have them, as I didn't want the mod to allow the "essential nature" of biomes to be altered, but you can certainly make them small and rare.
- Rainbeau Flambe (aka Darryl Burgdorf) -
Old. Short. Grumpy. Bearded. "Yeah, I'm a dorf."



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