[1.2] Better Workbench Management (QoL mod)

Started by falconne, May 30, 2017, 06:16:40 AM

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zizard

Would it be possible to make a "do until" that counts input materials? So that excess of some item can be processed, while leaving a reserve. This can currently be done using bill radius and 2 stockpiles, but it's finicky.

aimxoo0o

#196
Is it maybe possible to turn off the "Do until X" automatically if the X is reached and goes automatically on if the new Y-Value is reached?

Oh I am dumb. It is possible.


falconne

Quote from: zizard on May 17, 2018, 02:13:00 AM
Would it be possible to make a "do until" that counts input materials? So that excess of some item can be processed, while leaving a reserve. This can currently be done using bill radius and 2 stockpiles, but it's finicky.

I have the on the roadmap for the future.

falconne

This has now been updated to B19. The mod has been cut down to include just what's missing in vanilla. I will update the description in the first post soon.

Madman666

Amazing! Thanks for your hard work @falconne! This mod is absolutely essential for me and many others.

BlackSmokeDMax

Quote from: Madman666 on September 12, 2018, 06:19:29 AM
Amazing! Thanks for your hard work @falconne! This mod is absolutely essential for me and many others.

Agreed. ^^

Falconne, thanks so much for keeping on with this mod! Love the extra bits this mod includes!!

bigheadzach

When I attempt to clickdrag the grip squares for bills, it is instead attempting to drag the Nth Colonist Bar icon across the top (drag the first bill, the first colonist bar item pulls down instead).

No errors are generated when I do this, either.
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falconne

Quote from: bigheadzach on September 14, 2018, 12:38:27 AM
When I attempt to clickdrag the grip squares for bills, it is instead attempting to drag the Nth Colonist Bar icon across the top (drag the first bill, the first colonist bar item pulls down instead).

I believe it is a conflict with Mint Menus. I will take a look at that in a few days, but I couldn't find the source code for the mod so probably have to talk to the mod's developer.

Madman666

#203
Will report it to Dubs, maybe he'll fix it :)

UPD: He said he'll deal with it. Yay!

falconne

Just done a small update fixing a bug where linked bills with a "Take to Stockpile" setting weren't working.

falconne


bigheadzach

As much as it might be disappointing that your mod does a fraction of what it used to, the fact that these ideas are now in vanilla speaks to your UI ingenuity.

Thanks, Falconne!

tarator


zmadz

would it be possible to add a mod option that bills start without ingredients and you have to select which materials u want them from

JT

#209
This is fantastic!  I had no idea what I was missing without this, and the widescreen interface is a godsend.

[edit]Second paragraph redacted! Wrong mod! But the QOL features this adds to the bill list are awesome too. =)