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Author Topic: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c  (Read 149231 times)

Iwillbenicetou

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #300 on: August 25, 2014, 01:14:01 PM »

Because he can't update the mod. probably took it off.
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BetaSpectre

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #301 on: August 25, 2014, 05:41:31 PM »

This...This mod is dead? NOOOOOOO!!!!!!!!
GG GG GG T_T T_T T_T  :'(
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░░░░░░░░░░░░░░░░░─╤▌██ |
░░░░░░░░─╤▂▃▃▄▄▄███████▄▃|
▂█▃▃▅▅███/█████\█[<BSS>█\███▅▅▅▃▂
◥████████████████████████████████◤
                           TO WAR WE GO

Iwillbenicetou

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #302 on: August 25, 2014, 10:19:21 PM »

If a good enough programer was to help him, well you get the point. It might continue
Sorry if I spell anything incorrect, I am wiped out.
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AlmightyR

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #303 on: August 28, 2014, 10:00:56 AM »

I can download it...but not working on Alpha6.

RIP CCM  :'( --- I'll be waiting someone to update you  :( ; Until then, enjoy heaven  ::) ; Because I'll abuse you thoroughly when you come back...  :o
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Argain

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #304 on: August 28, 2014, 07:58:41 PM »

won't letme go onto link to download shows up with error

Just tried it and the download link still works fine... make sure you're logged in when trying.
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Jackmino

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #305 on: August 29, 2014, 01:49:29 PM »

For some reason, the mod does not appear to work, i activate it in the mods tab and start a new colony but i cannot change the colonists like it says, its just like default, Please Help! :'(
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daft73

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #306 on: August 29, 2014, 02:08:30 PM »

For some reason, the mod does not appear to work, i activate it in the mods tab and start a new colony but i cannot change the colonists like it says, its just like default, Please Help! :'(
It appears the author of the mod has stopped continued work on this mod. It currently is not working.
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Argain

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #307 on: August 29, 2014, 08:42:09 PM »

For some reason, the mod does not appear to work, i activate it in the mods tab and start a new colony but i cannot change the colonists like it says, its just like default, Please Help! :'(

The mod only works for Alpha 5.
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AlmightyR

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #308 on: August 30, 2014, 02:08:20 AM »

For some reason, the mod does not appear to work, i activate it in the mods tab and start a new colony but i cannot change the colonists like it says, its just like default, Please Help! :'(

The mod only works for Alpha 5.

Then why isn't it in the 'Outdated' section?
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Iwillbenicetou

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #309 on: August 30, 2014, 11:52:00 AM »

Because he will update it -_-
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tervix

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #310 on: September 05, 2014, 05:05:32 AM »

Is this mod still going to be updated? just questioning.
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Xerberus86

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #311 on: September 05, 2014, 07:27:03 AM »

Is this mod still going to be updated? just questioning.

would be interested too, i would love to create my first three (or 4) colonists on my own instead of clicking the randomize button for several dozen times (literally).
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Emottaja

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #312 on: September 05, 2014, 08:56:32 AM »

Is this mod still going to be updated? just questioning.

would be interested too, i would love to create my first three (or 4) colonists on my own instead of clicking the randomize button for several dozen times (literally).

Go check page 19...
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Argain

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Re: [Mod] (Alpha 5D) Colonist Creation Mod v2.3c
« Reply #313 on: September 05, 2014, 07:27:19 PM »

I'm locking this thread with a closing statement:

I am not going to update this mod (stop sending me PMs to update it, please) until the game is officially released, because A) The new mod structure of Alpha 6 does not support it and B) I don't wish to update it for every single new Alpha release. If such features are not in the finished product of the game, then I will make sure they're available as a mod. The only way I could do so now would be in the form of a 'Total Conversion', which would take an insanely huge amount of MORE time pouring through ALL of Tynan's code for any changes with every new Alpha. I admittedly considered it (and even asked for the source code to do it), but it would require far too much of time I simply don't have. So my apologies to all those wishing they could have an Alpha 6+ version of this, but it's not gonna happen.
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