Forming a Caravan needs fixing

Started by bmartin, June 10, 2017, 12:23:45 AM

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ToXeye

#30
I have a potential gameplay bug. I went to rescue a character that has a mechanite sleeping there. I can't leave the area because "there is still hostiles in the area". Even if the hostile is not dangerous, and would pose great danger to my colonists if I would leave the area fix the error by killing the mechanite.

(I realized it's called a mechanoid, not a mechanite)
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5thHorseman

Quote from: ToXeye on October 29, 2018, 09:45:12 AM
I have a potential gameplay bug. I went to rescue a character that has a mechanite sleeping there. I can't leave the area because "there is still hostiles in the area". Even if the hostile is not dangerous, and would pose great danger to my colonists if I would leave the area fix the error by killing the mechanite.

(I realized it's called a mechanoid, not a mechanite)

You can manually collect everything and then run everybody to the edge of the map, and then form the caravan from there.

It's this way because there's a (significant) chance that you can't get everything without waking the mechanoid.
Toolboxifier - Soil Clarifier
I never got how pawns in the game could have such insanely bad reactions to such mundane things.
Then I came to the forums.