RimWorld change log

Started by Tynan, May 02, 2014, 01:40:05 PM

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stefanstr

Quote from: Tynan on May 09, 2015, 11:45:18 AM
Quote from: ZestyLemons on May 09, 2015, 06:09:31 AM
I wonder what kind of new strats the AI will use. Mining into your mountain base? Breaching an outer wall with explosives?

This is indeed the plan! I've currently got them avoiding turret fields of fire. Next up is setting up a sapper AI that will path through walls, around danger areas, and carve a way into your base with mining or explosives. Also, avoiding spots in field of fire of locations where your colonists killed raiders before.

Love it Tynan. Even if A11 has absolutely no new content other than the raider AI upgrades, it will be the best Alpha release EVA.

TLHeart

going to make street fighting much more fun.

Boboid

Looking forward to the AI changes, the sapper Ai hopefully means that your average raider won't spontaneously decide that wall segments are high priority targets when the path gets to be a certain length.

Nothing more frustrating than a centipede headbutting his way through a wall in some random place miles away during an attack while the rest of his buddies attack the front.
I typically don't notice them until they've killed somebody :/

Have I mentioned how much I dislike centipede melee efficacy? :P
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

Latta

Will this be a death sentence to killboxed mountain bases? Looking forward to see this myself.

Coenmcj

Not neccessarly.

It just means that the whole tactics engine Rimworld has evolved from will finally be put to good use, The AI a little harder to predict and abuse.
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ZestyLemons

Quote from: Latta on May 10, 2015, 11:23:50 PM
Will this be a death sentence to killboxed mountain bases? Looking forward to see this myself.

It'll at least make good killboxes more expensive and more difficult to construct.

It'll be a lot more important to defend your walls (if you have them). Hopefully there'll be more ways to defend to compensate, like the doors.
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Kegereneku

Sound like a quite expensive rework... Look like Tynan planned more than we asked for.

I am the only one wondering if we will be able to use the explosive ourself, and how ?
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
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[Story] Write an ending ! (endless included)
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Rahjital

Tynan plans what is the best for the game and he certainly isn't going for any half-measures :D

I really hope we'll be able to use the explosives as well, the rocketlaunchers raiders sometimes carry have proven very useful against mechanoids. I'm guessing it will be a tim bomb, since pawns are now smart enough to avoid things like exploding turrets.

RickyMartini

QuoteThe Sapper raid strategy and pawn duties now basically work. The raid spawns with at least one sapper (who has grenades), paths into the colony through walls and avoiding turret fields of fire, and uses explosives and mining to pass any walls or other blockers in the way. Still lots of cleanup work to do on this.

Holy mother of Glitterworld!

stefanstr

QuoteThe raid spawns with at least one sapper (who has grenades), paths into the colony through walls and avoiding turret fields of fire, and uses explosives and mining to pass any walls or other blockers in the way.
The raiders will be able to mine into a base now! I am simultaneously excited and terrified.

EDIT: Ninja'd. :)

Coenmcj

THERE'S A SAPPER SPYIN' MAH SENTRIES
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StorymasterQ

I asked this in another thread but I think it's more pertinent to ask it here:
Quote from: StorymasterQ on May 11, 2015, 04:07:27 AM
Blowing holes in the wall. Do you lob a grenade onto a wall or do you just stuff one into a preexisting glory hole?
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The dubious quotes list is now public. See it here

Jstank

#1002
The Sapper raid strategy and pawn duties now basically work. The raid spawns with at least one sapper (who has grenades), paths into the colony through walls and avoiding turret fields of fire, and uses explosives and mining to pass any walls or other blockers in the way. Still lots of cleanup work to do on this.
[/glow]


Oh shit. There goes the kill box!
The road to hell is paved with good intentions.

             - Bernard of Clairvaux

Boboid

Quote from: Jstank on May 11, 2015, 09:05:32 PM
Oh shit. There goes the kill box!

Next up RaidStrategyDef - Bearded Lady.
Happens only when you're about to leave the planet in your ship, comes in, kicks your colonists out of their cryo tubes, and steals your bloody ship :P
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

jerome736