Started by megrim, July 18, 2017, 10:01:34 AM
Quote from: Canute on July 19, 2017, 08:44:32 AMFor sappers and sieges you don't need a defence, you should assault them.
Quote from: Shurp on July 19, 2017, 06:38:42 AMHow do you handle sappers with this design?
Quote from: Dargaron on July 19, 2017, 11:26:23 AMQuote from: Shurp on July 19, 2017, 06:38:42 AMHow do you handle sappers with this design?Probably not as well as TheMeInTeam does, (as I said, I haven't managed to "git gud" yet) but fighting sappers uses a similar method: wait for the sappers at the nearest doorway, take a couple pot shots at the guy with the grenades, then run back inside and move to a different entrance, rinsing and repeating until the grenadiers are dead. The big weak spot is the Eastern wall: I done goofed, I should've left a couple corridors open in between the bedrooms so that I can exit from that side. It helps that during the winter months, I can move twice as fast indoors as the raiders can outdoors. But I should build a sniper rifle once my primary pawn has a decent crafting level.I haven't had to deal with a siege yet, but that's why I rushed mortars. I have one and a few shells (should build a second one now that I have my second colonist), which I intend to use to blow up their shells while they're setting up. IIRC, if the siegers can't use their mortars, they'll attack normally, which means traps ahoy.@TheMeInTeam: Is there a reason your bunkers don't have corners? I've seen buildings like that before, but what does it do? Does it make it easier to enfilade enemies taking cover on the building?