[B19] Reclaim Reuse Recycle - Harvest & reuse Corpse parts

Started by DoctorVanGogh, August 26, 2017, 08:43:36 AM

Previous topic - Next topic

Canute

Did you enable "allow rotten" at the stockage settings ?

CEPMatos

Looks like it's fixed for all objects, except for the mechanoids (can they be disassembled at the butcher table too?).

DoctorVanGogh

Quote from: CEPMatos on September 12, 2017, 05:53:15 AM
the mechanoids (can they be disassembled at the butcher table too?).
No - they can be harvested at the machining table ;)
Appreciate my mods? Buy me a coffee

Kori

Quote from: Canute on September 12, 2017, 03:02:43 AM
Did you enable "allow rotten" at the stockage settings ?

I'm pretty sure that I activated the whole Corpses section, but maybe I was too stupid to double check the allow rotten so I will try it again, thank you! :)

werty112

What to do to make un-sterile parts sterile once again?
That moment when you get oneshotted from first shot by first raider that had 0.2% acc

DoctorVanGogh

Quote from: werty112 on September 17, 2017, 12:23:37 PM
What to do to make un-sterile parts sterile once again?
Quote from: DoctorVanGogh on August 26, 2017, 08:43:36 AM
[...]
Reclaim, Reuse, Recycle
[...]
This mods basically adds two types of jobs/recipes:

  • [...]
  • A set of "refurbish" type jobs on the Drug Lab which will transform extracted parts into fully reusable body parts again.
[...]
8)
Appreciate my mods? Buy me a coffee

faltonico

EPOE needs an additional manufacturing step for sterilizing all of their products once produced, or the need to craft them in sterile environments. I blame the simplistic way of crafting in this game for this though, EPOE simply copied that.

werty112

Quote from: DoctorVanGogh on September 17, 2017, 01:13:32 PM
Quote from: werty112 on September 17, 2017, 12:23:37 PM
What to do to make un-sterile parts sterile once again?
Quote from: DoctorVanGogh on August 26, 2017, 08:43:36 AM
[...]
Reclaim, Reuse, Recycle
[...]
This mods basically adds two types of jobs/recipes:

  • [...]
  • A set of "refurbish" type jobs on the Drug Lab which will transform extracted parts into fully reusable body parts again.
[...]
8)

Doesn't work
That moment when you get oneshotted from first shot by first raider that had 0.2% acc

tonsrd

my docters are using the butcher table none stop to butcher pawns

are they only meant to butcher pawns if they have bionics or just everyon ?

foxmlg

So.. Theres a bug with chunks related to this mod.

If I create a stockpile only for chunks, hauling is impossible.

It only becomes possible to haul chunks if the stockpile also accepts "Corpses -> *Harvested", wich comes from this mod.

Please take a look at it. Its an infuriating bug.

Thank you.

DoctorVanGogh

Appreciate my mods? Buy me a coffee

faltonico

I can't recycle this part:


I have had no problems with EPOE parts so far, this one is from Mechanite Augmentation Project.

Is it because it is scarred?

This is the xml of the part, just in case:
  <ThingDef ParentName="ImplantBase">
    <defName>GunSlinger</defName>
    <label>Gunslinger Implant</label>
    <description>A neural-muscular enhancing implant that improves skills with ranged weapons.</description>
    <graphicData>
      <texPath>Things/Item/Implant/Implant</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <statBases>
      <MarketValue>800</MarketValue>
    </statBases>
    <techHediffsTags>
      <li>Advanced</li>
    </techHediffsTags>
  </ThingDef>

DoctorVanGogh

I just checked and the part itself gets correctly flagged for non-sterile & mangled variants.

Removing the part from a dead pawn also worked.

I can tell from the screenshot that the Brain is significantly damaged (it's red). Check your settings and make sure the current health value is not outside the range where you get at least 'mangled' versions of the item (Default shouldn't return anything under 50%).
Appreciate my mods? Buy me a coffee

faltonico

Ahh...
I didn't know there were settings. Awesome.
It was effectively damaged really badly (10%), i was using the presets (50-85%), reducing it really low allowed me to get it back.

Thanks a lot for your work!

DoctorVanGogh

Okay... I've published the first "official" version for A18.

Major change (aside from upgrading to A18) are dedicated workbenches and work types for harvesting & refurbishing.
Those new workbenches have huge bonuses if placed adjacent to each other.



Appreciate my mods? Buy me a coffee