[1.0] Androids - The ultimate manpower solution

Started by ChJees, September 16, 2017, 06:04:53 AM

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ChJees

And update is out.

Should considerably nerf Droids by making them require more energy from the base to keep running. But on the plus side they now can die in a glorious explody death on command.

Madman666

#76
Quote from: ChJees on November 26, 2017, 08:59:07 AM
In the upcoming update i am making them even more soulless.
Also more bugfixes. (Making new systems is darn buggy :V)

They can't interact with colonists, can't join social fights and nobody cares if they die.
But on the plus side they can now self destruct for great effect :D.

Now thats damn awesome) If i wanna have a living chatting colonist, I'll recruit a prisoner or make androids with maid outfits(!). And droids are kind of automated workers, for when I want my colonists do more important stuff. I won't use self destruction much, since they are damn tough and don't die easily, so I'd rather repair them, but if they are mauled good and there are enemies all around them... Why not? Niiice.

I wonder, since they are programmable - can you consider adding different variations of those droids to Manufactory? Like garden droids or Construction droids? The types that are totally useless in any other kind of job, but have one strong skill (level 10 up to 16-18 with several advanced programming research projects).

Madman666

Well and since we can employ droids, I kinda wish pirates could as well))

Canute

Yeah create a Android faction that want free their enslaved pawns from Madman666 ! :-)

QuoteAnd droids are kind of automated workers, for when I want my colonists do more important stuff.
Replace droids with slaves, and you got the same statement people used in the past.

Daros

I'm not sure if this error is from Androids or Alien Race framework mod, but nonetheless, I cannot find the XML file in question and change the offending tag.
Any idea where it might be?

Attempt to use string defname to refer to field defName in type AlienRace.AlienTraitEntry; xml tags are now case-sensitive. XML: <li><defname>Nerves</defname><degree>2</degree><chance>100</chance></li>

CannibarRechter

Open PowerShell.exe

cd to your <RIMWORLD>/Mods directory.

Type in:

> ls -recurse *.xml | sls -pattern defname -casesensitive

This will show you all xml files in the RW mods directory that have the word "defname" in them. It is supposed to be "defName" now.
CR All Mods and Tools Download Link
CR Total Texture Overhaul : Gives RimWorld a Natural Feel
CR Moddable: make RimWorld more moddable.
CR CompFX: display dynamic effects over RimWorld objects

Daros

#81
Quote from: CannibarRechter on November 26, 2017, 12:19:06 PM
Open PowerShell.exe

cd to your <RIMWORLD>/Mods directory.

Type in:

> ls -recurse *.xml | sls -pattern defname -casesensitive

This will show you all xml files in the RW mods directory that have the word "defname" in them. It is supposed to be "defName" now.

I have no idea what any of that means... could you explain it like I'm 5..? Sorry and thanks!

EDIT: Okay, with little bit of Googling and a tutorial on how to use PowerShell I managed to understand what and how the commands are used, thanks!

Imca

Flavor wise how does giving an android bionics work? Do they have synthetic muscles to enhance? Are bionic eyes essentialy "Eye cameras version 2" what is going on with it. I love the idea balance wise but I just cant figure out how it is supposed to make any sense.

Also with droids getting dramatically increased power consumption, is there any chance for them and androids to get a medical option to put them into standby mode? No longer consuming power, but no longer doing much of any thing..... for when resources get too scarce to maintain them? Useful so you don't loose the time and effort spent on making them permanently.

Madman666

Quote from: Imca on November 26, 2017, 03:27:28 PM
Flavor wise how does giving an android bionics work? Do they have synthetic muscles to enhance? Are bionic eyes essentialy "Eye cameras version 2" what is going on with it. I love the idea balance wise but I just cant figure out how it is supposed to make any sense.

Also with droids getting dramatically increased power consumption, is there any chance for them and androids to get a medical option to put them into standby mode? No longer consuming power, but no longer doing much of any thing..... for when resources get too scarce to maintain them? Useful so you don't loose the time and effort spent on making them permanently.

Yeah, I second to that. Would be nice to have an option to hibernate droids for when power is desperately needed for other stuff.

ChJees

Quote from: Imca on November 26, 2017, 03:27:28 PM
Flavor wise how does giving an android bionics work? Do they have synthetic muscles to enhance? Are bionic eyes essentialy "Eye cameras version 2" what is going on with it. I love the idea balance wise but I just cant figure out how it is supposed to make any sense.

Also with droids getting dramatically increased power consumption, is there any chance for them and androids to get a medical option to put them into standby mode? No longer consuming power, but no longer doing much of any thing..... for when resources get too scarce to maintain them? Useful so you don't loose the time and effort spent on making them permanently.

Androids are basically synthetic flesh, organs and nervous system on top of a plasteel skeleton frame. So they are as biological as humans but the main thing is that their brain is pretty much a extremely powerful computer attached to the biological brain stem.
Due to that complexity is why they are made in a oversized 3D printer :P.

Also standby mode... Been thinking of doing abilities for both Droids and Androids so i will take that in consideration.

Madman666

Oh oh and also! Pirated droids! And different kinds of specialised droids! and... Ah, don't listen to me. I got something I really damn liked and overhyped (something I didn't get from MAI mod basically). I finally got my expendable security-janitor mechs with armor, that will clean garbage from my room and human-garbage from my lawn. And they not only clean it in kill-them-all way, but also in cleanup-burn-corpses-wash-off-blood-from-floors way. Wow. I probably can't play without it now.

ChJees

Quote from: Madman666 on November 26, 2017, 05:37:36 PM
Oh oh and also! Pirated droids! And different kinds of specialised droids! and... Ah, don't listen to me. I got something I really damn liked and overhyped (something I didn't get from MAI mod basically). I finally got my expendable security-janitor mechs with armor, that will clean garbage from my room and human-garbage from my lawn. And they not only clean it in kill-them-all way, but also in cleanup-burn-corpses-wash-off-blood-from-floors way. Wow. I probably can't play without it now.

Nothing prevent you from making a Add-On mod to this :P. I made it quite supportive for people adding their own things.
With just XML you can currently make your own Droid manufactory with your own Pawn to spawn and set skills on it. Oh and also set costs to whatever you desire.
With C# you can change the whole process basically.

Call me Arty

 I didn't want to update to B18 yet, but half of my mods already updated. I was going to wait for the rest of them, but the itch was too strong, so I booted it up and saw what I had to use. Apini, Crystalloids, Leeani, Cactaceae, all of my favorite race mods (my favorite kind of mod) aren't updated yet. Then I see yours. NOT ONLY is it updated, but it's got way more content too! Thanks so much for all the work and effort into the mod, it's great, and adds a lot to my favorite game.
Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!

Madman666

Quote from: ChJees on November 26, 2017, 05:52:05 PM
Nothing prevent you from making a Add-On mod to this :P. I made it quite supportive for people adding their own things.
With just XML you can currently make your own Droid manufactory with your own Pawn to spawn and set skills on it. Oh and also set costs too whatever you desire.
With C# you can change the whole process basically.

Unfortunately I am limited to xml editing and adding different kinds of specialised droids to one Manufactory to choose from probably requires C# right? Adding a new manufactory for each droid type is way to inconvenient. Adding some existing droids to pirate raids can probably be done via xml though... Damn. How I wish i knew c# :(

Imca

#89
So my primary battle Droid is now covered in scars, and while they show charecter they are starting to hinder his combat effectivness, will the Droid repair kit remove them?

Also if I can make another sugestion, maybe some Droid upgrades using the implant system might be fun, longer lasting batteries, or upgraded leg hydraulics so they can run down people in melee especialy.

I mean even as a mobile turret, what's the point if it can't reach them? And melee is where there disposability works best, because they get shot.... a lot... and with the new explosion feature.