Started by Haplo, May 16, 2014, 05:54:01 AM
Quote from: Haplo on January 25, 2016, 06:51:31 AMQuote from: Vas on January 24, 2016, 01:53:12 PM...Your first issue: You tried to deactivate Mai? Did you read the description? Mai, once activated, doesn't like you to mess with her programming, so will rather initiate her self destruction then let you do that.Second issue: That sounds like a bug with my code to replace the lost limbs. ... but their was a big change and it Looks like I missed something important here.. Sorry, that is really a bug of my work.If I can't find a solution for the Mai-limb-replace-bug, I'll at least remove the nanite assembler until I find a working solution.Third issue: The nanite repair station is effectively a renamed and retextured Hopper. I'm not sure if I can locate the problem that's causing the Job loop, but I'll at least try to find it. Fourth issue: To be honest, I have no idea what would cause the savegame to get corrupted, but I'll look into your savegame and try my best to find the root of this. The cleaning bot issue: The cleaning bots use the vanilla cleaning tasks. So if your colonists will clean something, then the bot also will clean that. The only idea I have why your bot didn't clean something is, that it may not be inside the cleaning area (homezone)?All in all I'm sorry that you got some gamebreaking bugs and I'll definitly look into them.
Quote from: Vas on January 24, 2016, 01:53:12 PM...
Quote from: Vas on January 25, 2016, 11:41:54 PM5th (cleaning bot) ; I did have all of the areas marked as home zones. I don't know why the cleaning bot wasn't cleaning properly, and sometimes would just wander around not looking for areas to clean. I think it would wander to a far place very slowly, then clean that area after it got there, then wander again. You might consider changing it so that it can only wander roughly 5 cells away so that it doesn't end up going to the other side of my base wanting to wander over there. I suspect though that that'll make it stop cleaning the entire base. I don't know why it wanders to begin with when there's still work to do, it's a robot! It can't want a break!
Quote from: Haplo on January 26, 2016, 03:11:06 AMJust FYI: You CAN set an restriction area for the bots. just not in the area overview, as the bots aren't in the pawns list, but in the bot view itself. just click on their area and you can set it to a new restriction area.The wandering is just a problem of my laziness. Because I didn't want to write an own wander Job that would be more realistical, I've added the colonist wander routine to them. This is something on my to-do-when-I-have-free-time-list
Quote from: Vas on January 25, 2016, 11:41:54 PM...Also, do you have a PSD or other layered image file for your cleaning bot pad texture? I wanted to make a tweak to that that you might like that still fits with your current theme.