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Author Topic: [1.3] Miscellaneous w MAI+Robots  (Read 1346675 times)

rdz1122

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Re: [A11b] Miscellaneous w MAI (V 1.11.5 / 11.07.2015)
« Reply #870 on: July 11, 2015, 05:23:04 PM »

I will try it right away; thank you so much for lending your efforts for our enjoyment.  Hopefully it doesn't feel thankless, 'cause some  of us love the modders in this community.
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Haplo

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Re: [A11b] Miscellaneous w MAI (V 1.11.5 / 11.07.2015)
« Reply #871 on: July 12, 2015, 01:40:07 AM »

Thank you. It is always good to hear that your work is appreciated by someone.
So thank you for the kind and supporting words :)
« Last Edit: July 12, 2015, 01:42:05 AM by Haplo »
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Patrykbono20

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Re: [A11b] Miscellaneous w MAI (V 1.11.5 / 11.07.2015)
« Reply #872 on: July 12, 2015, 09:50:11 AM »

I have such a problem that the trader comes in, spin around and kind of goes away and it is still in the colony until his death. In general, there is growing tent.
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Litcube

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Re: [A11b] Miscellaneous w MAI (V 1.11.5 / 11.07.2015)
« Reply #873 on: July 12, 2015, 01:21:23 PM »

Whenever I try to trade, I get this:

http://www.mediafire.com/view/yeeovpq7j1veoz7/Capture.PNG

Ideas?
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Haplo

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Re: [A11b] Miscellaneous w MAI (V 1.11.5 / 11.07.2015)
« Reply #874 on: July 12, 2015, 04:11:29 PM »

Do you have a trade beacon? It may be something simple like that.
This could also be a problem from a mod that adds something to trade which is missing a needed xml part for the trade menu.
The output_log.txt can most often tell more about the problem..
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AN7AG0NIS7

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Re: [A11b] Miscellaneous w MAI (V 1.11.5 / 11.07.2015)
« Reply #875 on: July 12, 2015, 09:07:58 PM »

Update:
I've refactored the code of the robots and most importendly of the robots base station.
They recharge a bit earlier, the graphics are updated and it even got a loading battery mote :)

Unfortunately I'm not sure, if it is savegame compatible. It is, when you have no robots, but maybe not, when you already have robots in your base..

Hi Haplo! It is savegame compatible (i think). I got the new version running on a savegame that had 12 MAIs, 1 cleaner bot and 1 hauler bot and it seems to work fine.

The robot base station and charging are working as intended now. The robots don't despawn like they did previously when they returned to recharge. However, there is the small issue of the "need colonist bed" warning coming up every time the robot leaves its station. Not that big a deal.. Just thought you should know.

Thank you for your hard work! I love MAI!
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Litcube

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Re: [A11b] Miscellaneous w MAI (V 1.11.5 / 11.07.2015)
« Reply #876 on: July 13, 2015, 03:43:51 PM »

Is there any way to get the group hotkeys to work with M2D droids?
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Haplo

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Re: [A11b] Miscellaneous w MAI (V 1.11.5 / 11.07.2015)
« Reply #877 on: July 14, 2015, 03:23:56 AM »

The robot base station and charging are working as intended now. The robots don't despawn like they did previously when they returned to recharge. However, there is the small issue of the "need colonist bed" warning coming up every time the robot leaves its station. Not that big a deal.. Just thought you should know.
Thanks for the bug. I'll try to find a solution for that problem. :)

Is there any way to get the group hotkeys to work with M2D droids?
Right now, I don't think so. If it doesn't work with the MD2 robots, then it's most likely that they aren't regular pawns or at least not colonist pawns. It is on my todo list, but not anywhere near the top of it, sorry.
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theapolaustic1

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Re: [A11b] Miscellaneous w MAI (V 1.11.5 / 11.07.2015)
« Reply #878 on: July 14, 2015, 10:13:25 AM »

Well that's upsetting.

If you click the "overview" tab while you're on the window for who to send to the "rumor of ruins" event, it opens the overview tab. Closing the overview tab then removes the prompt for who to send to the ruins.

I would advise against looking at the overview tab to see who you can afford to lose for a few days.
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Thorbane

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Re: [A11b] Miscellaneous w MAI (V 1.11.5 / 11.07.2015)
« Reply #879 on: July 14, 2015, 02:55:20 PM »

I can't find the tactical computer.  What are the tech prerequisites?
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Haplo

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Re: [A11b] Miscellaneous w MAI (V 1.11.5 / 11.07.2015)
« Reply #880 on: July 14, 2015, 03:14:49 PM »

Nothing. Search for an exotic trader who sells it :)
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Haplo

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Re: [A11b] Miscellaneous w MAI (V 1.11.6 / 15.07.2015)
« Reply #881 on: July 15, 2015, 04:14:27 PM »

This is just a small bugfix-update:
The robots no longer are registered as colonists and shouldn't need a bed anymore.
I've also updated the provided SourceCodes.
« Last Edit: July 15, 2015, 04:23:04 PM by Haplo »
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Mechanoid Hivemind

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Re: [A11b] Miscellaneous w MAI (V 1.11.6 / 15.07.2015)
« Reply #882 on: July 19, 2015, 12:46:51 PM »

Is there a way i can just get the bases for the turrets
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michal3588

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Re: [A11b] Miscellaneous w MAI (V 1.11.6 / 15.07.2015)
« Reply #883 on: July 19, 2015, 01:13:36 PM »

Could you please put a link to older versions somewhere? Especially 1.11.3 - Alpha 11. I'm not updating my rimworld to 11b until all my "must have" mods are up to date and I can't find .rar with your mod on my hard drive.
To be honest I don't really like MAI but Tactical Computer, traders, keybinding and nano storage are on my "must have" list :P.
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Haplo

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Re: [A11b] Miscellaneous w MAI (V 1.11.6 / 15.07.2015)
« Reply #884 on: July 20, 2015, 12:34:58 AM »

You can find all my old versions on nexus.
There I just mark them as old and don't delete them.
But I can't understand why you don't like MAI. She is so adorable.. ;D

Is there a way i can just get the bases for the turrets
If you delete everything that's not somehow named WeaponBase, or Common, this way you can extract them.
But don't forget the language files..
« Last Edit: July 20, 2015, 12:38:49 AM by Haplo »
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