Started by Justin C, May 20, 2014, 02:09:20 AM
Quote from: doomonion on March 27, 2015, 03:49:41 PMI'd shit bricks if a squad of power armor clad zombies came running towards my base.quickedit: well, seeing how zombies use a hidden faction as their 'faction', it'd be pretty easy to achieve, simply divide the hidden factions to several; e.g. tribal zombies, spacer zombies, etc
Quote from: Redshadow on March 27, 2015, 05:32:09 PMAlso, I forgot to add this in my original idea post, but--Angry Corpse storyteller, uncommon standard bad events, but more frequent events like the random colonist joining & such, and does zombie events progressively more frequently.-Unrelenting Corpse storyteller, is the same as above, but sends in zombies even more frequently(a couple of zombie events per day), so it's a real sense of urgent survival that'd force players to iron out any flaws in their defence quickly, or face the overwhelming horde knock down their doors and eat them all.
Quote from: Z0_oM on March 27, 2015, 11:08:13 AMWhy EVERY hit done to my colonists by zombies, makes them infected? It worked fine few days ago, and i suppose this mod incompatible with some mods like expanded prosthetic, etc.
Quote from: Kaballah on March 27, 2015, 07:32:37 PMI regularly get zombies wearing power armor actually, and tbh you might tone the frequency down for PA a little bit if that is simple because you end up with gobs and gobs of PA pieces after a while.
Quote from: faltonicoI truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.
Quote from: dunka on March 29, 2015, 08:43:13 PMSo I 'saved' a colonist by putting his torso bitten self in a cyro pod. Would it be possible to remove the alerts of "colonist bitten" etc for ones in pods? Basically ignore the ones in stasis.Thanks!
Quote from: LustrousWolf on March 29, 2015, 04:59:31 PMWill this mod work if I have these mods already? http://gyazo.com/0627a1651a09679162977afb9a35be3e(Yes I have tested if all these work together and they do, only reason I am asking is this look pretty big :O)If I get this mod I am guessing I will need a mod that allows me to get weapons faster maybe? by crafting or something? or is it easy to begin with with the zombies?