Rock5s [B18] mods

Started by Rock5, November 25, 2017, 10:08:40 AM

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Malacai

#15
Hey, the Butcher mod seems pretty useful. I added it to my already running game, but i got a bug when i made a new bill, "butcher humans" and "butcher animals". As soon as i switched to "do untill you have X" the bill turned invisible, as well as the learning helper. Only the shadow of the learning helper remained. I could still click stuff on the learning helper, but it would stay invisible. As soon as i selected something else other than the butcher table the lerning helper turned visible again, but i still cant see the butcher bills. Also the "add bill" button no longer has a drop down menu to add any new bills

I do run a lot of mods so no idea which one is the conflicting one here, but maybe you can figure something out

Rock5

I don't think it's my mod. I currently have 59 mods installed and have had no such problem. I have the learning helper disabled though. I just tried turning it on and had no issues.

My mod uses harmony to patch a couple of methods so should be compatible with all well behaved mods. If there is a conflict it's most likely caused by a mod that does some overwriting of defs or code.

I suggest you carefully go through your mod list and consider which might conflict with my mod. Try disabling any mods that have anything to do with workbenches, butchery, recipes, etc. or general mods that make a lot of changes or add a lot of content. If that doesn't work you'll have to keep disabling them until you find the conflict (if there is one). You might also try changing the order of your mod list.

Good luck.
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Rock5

#17


RimSearch

Original authors page: https://ludeon.com/forums/index.php?topic=34228.msg349579#msg349579
1.0 version by Valcrafto https://ludeon.com/forums/index.php?topic=46560.msg442423#msg442423

Search for items and pawns on any map.

Author

ChJees
Updated by Rock5

Changes from original

- Removed search world option. It didn't work anyway.
- Changed default search term to ".-"
- Made Search window draggable
- Now search window doesn't close when clicking go to item
- Added close X button to window.
- When rimsearch window opens the text box gets focus. Thanks Jamestec.

The last 3 changes were made to make it easier to quickly go to multiple items in the search results.

Download
Steam http://steamcommunity.com/sharedfiles/filedetails/?id=1219791056

Source
Here's my source for B18 if someone wants to update it.
https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=27918

[attachment deleted due to age]
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

SpaceDorf

Thank you for this awesome republication
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

notfood

Thanks, much appreciated. Specially those changes. Autofocus of keyboard would be nice feature too.

Do you plan to upload on Steam workshop?

Rock5

Quote from: notfood on December 02, 2017, 05:19:06 PMAutofocus of keyboard would be nice feature too.
I totally agree. For the life of me, I can't figure out how to do it. I suspect the game doesn't provide for that feature.

Quote from: notfood on December 02, 2017, 05:19:06 PM
Do you plan to upload on Steam workshop?
I plan to, yes. Especially now that you have asked.  :)
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Rock5

Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

notfood

Check Dialog_GiveName, my guess is this.absorbInputAroundWindow = true;

Rock5

I think absorbInputAroundWindowjust stops you from being able to click anything outside the window while it's open. Thanks anyway.
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

tehchanman

#24
can you do jtexport and jtreplacewalls ? thanks lol

Rock5

I'm not really interested in doing updates for mods I'm not interested in. Every colony is different and I'd develop bills as I go. So I would never use JTExport.

JTReplaceWalls I do use and I have it installed. It's available on steam and here at Jamestecs topic. I think it's a link in one of the posts near the end of the topic.
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Rock5

#26
JTExport

Original authors page: https://ludeon.com/forums/index.php?topic=26210.msg265080#msg265080

Export and import worktable bills and stockpile settings.

Updated and recompiled for B18.

Author
Jamestec
Updated by Rock5

Download
https://ludeon.com/forums/index.php?action=dlattach;topic=37177.0;attach=23546

[attachment deleted by admin: too old]
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport

Jamestec

If you haven't found a solution to auto focusing keyboard, look at:

https://docs.unity3d.com/ScriptReference/GUI.FocusControl.html

I used it in JTMoreAreas, Dialog_RenameArea_JT, line 89.

notfood

GUI.SetNextControlName("MyTextField");

GUI.FocusControl("MyTextField");

Ooh, that's useful to know! Thanks for pointing it out

Rock5

One problem I had is not being able to find the text controls name. I don't know unity but the part that seems to make the search bar controls is
            searchTerm = Widgets.TextField(searchBarRect, searchTerm);

I'm not sure I understand it but searchTerm is a string, not some control.
Rock5 [B18] Mods
- Butchers Can Count Meat
- Sun Lamp Planner
- JTZoneButtons
- RimSearch
- JTExport