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Author Topic: [B18] Custom Death Randomness  (Read 13489 times)

Torann

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[B18] Custom Death Randomness
« on: December 06, 2017, 11:06:49 PM »

Custom Death Randomness

Description:
Custom Death Randomness is based off of Mazacik's "Less Death Randomness" and "No Death Randomness."
When a pawn is downed, it has a 67% chance to be killed, animals have a 47% chance.
As the title suggests, I've included mod settings that allow you to choose what these value should be; setting options are for both pawns and animals.
It's possible to set these value to 100%, which might make an interesting game in itself.

Notes:
Instead of the original injects/detours, I've used a Harmony prefix that does not run the original method unless null values are detected in any of the entry variables.
Tested with "Death Rattle" mod and I haven't found any incompatibility issues, though I don't know why it would since both mods patch different methods.
Safe to use on existing games.

How to install:
Download from Steam Workshop: http://steamcommunity.com/sharedfiles/itemedittext/?id=1223688158
Or ModDB:  http://www.moddb.com/games/rimworld/downloads/customdeathrandomness-b181
Japanese translation by Proxyer: https://www.dropbox.com/s/epjgruc3sp79bq1/CustomDeathRandomness_JP.zip?dl=0
- Mod load order: Core -> HugsLib -> Custom Death Randomness
HugsLib: https://ludeon.com/forums/index.php?topic=28066

Author
Torann

License
Free to use however you want.
« Last Edit: December 09, 2017, 06:13:26 PM by Torann »
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SpaceDorf

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Re: [B18] Custom Death Randomness
« Reply #1 on: December 07, 2017, 08:57:01 AM »

The best solution to circumvent death mans apparel  ;D

I would absolutely use the non-steam version.

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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Torann

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Re: [B18] Custom Death Randomness
« Reply #2 on: December 07, 2017, 09:07:30 AM »

Quote
I would absolutely use the non-steam version.
Hah, I guess that's a not so subtle hint to post the mod outside of steam.  ;)

I'll post it to moddb when I get home from work tonight.
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SpaceDorf

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Re: [B18] Custom Death Randomness
« Reply #3 on: December 07, 2017, 10:38:46 AM »

You guessed absolutely right.

Subtlety is none of my many talents.

Thank you in adavance.
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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mazacik

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Re: [B18] Custom Death Randomness
« Reply #4 on: December 07, 2017, 01:55:34 PM »

Nice work! :-) HugsLib didn't exist back when I made the mod, thus it was difficult figuring out and fixing compatibility issues and keeping up with updates. I also don't play Rimworld nearly as much anymore. Next time I do a playthrough, this mod will certainly be a part of it.
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Torann

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Re: [B18] Custom Death Randomness
« Reply #5 on: December 07, 2017, 03:53:20 PM »

Thanks Mazacik!

Also, posted to modDB, link added above.
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kubolek01

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Re: [B18] Custom Death Randomness
« Reply #6 on: December 07, 2017, 04:03:40 PM »

Thanks Mazacik!

Also, posted to modDB, link added above.
No files there. Only main mod page.
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Eat lead, walking pile of silver! (greedy Player)
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GrumpyProgrammer

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Re: [B18] Custom Death Randomness
« Reply #7 on: December 07, 2017, 08:20:20 PM »

Can confirm that no files are listed on the moddb page.
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Canute

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Re: [B18] Custom Death Randomness
« Reply #8 on: December 08, 2017, 03:08:39 AM »

And you should add a B18 tag at the moddb, to reflect it that is for the B18 version.
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SpaceDorf

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Re: [B18] Custom Death Randomness
« Reply #9 on: December 08, 2017, 04:09:03 AM »

Also waiting on the file ..  ::)
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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fatm3l

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Re: [B18] Custom Death Randomness
« Reply #10 on: December 08, 2017, 07:59:13 AM »

No file
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Torann

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Re: [B18] Custom Death Randomness
« Reply #11 on: December 08, 2017, 01:30:37 PM »

Yeah, sorry about that.  It was posted but it looked like it was waiting for authorization.  The file should be available now.
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SpaceDorf

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Re: [B18] Custom Death Randomness
« Reply #12 on: December 08, 2017, 04:43:46 PM »

And there it is .. thank you
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

GrumpyProgrammer

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Re: [B18] Custom Death Randomness
« Reply #13 on: December 08, 2017, 05:40:51 PM »

Groovy, thanks! I'll install and test.
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kubolek01

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Re: [B18] Custom Death Randomness
« Reply #14 on: December 09, 2017, 04:31:31 AM »

Mod deleted. What Da Fak?!
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Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.
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