[MOD] (Alpha 6) Cannons and Turrets v3.81

Started by PunisheR007, June 06, 2014, 07:15:37 AM

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PunisheR007



Cannons and Turrets v3.81






FEATURES


3 Cannons. (150mm artillery, 88mm howitzer and 20mm flak)
1 Multiple rocket laucher. (katyusha mrl) * fires incendiary rockets *

* The artillery, flak and katyusha can fire over walls, mountains and rocks *

3 Types of blasting charges. (incendiary, emp and stun) * emp affects all electrical devices *

* Plus Kilroy's killer turret pack *
* Credits to Kilroy for the killer turret pack *



RESEARCH


Self Propelled Guns
High Explosives
Ballistics
Rocket Science
IES Blasting Charges
Howitzer Armour Plating * Adds 250 Hp
Artillery Armour Plating * Adds 250 Hp
Flak Armour Plating * Adds 250 Hp
Katyusha Armour Plating * Adds 150 Hp
Reinforced Metal Walls * Adds 170 Hp
Fire Resistant Metal Walls * Metal walls gain fire resistance.




HOWITZER COSTS


Power: 350W
Resources: 500 Metal + 50 Shells




HOWITZER STATS


Range: 150
Min Range: 8
Health: 650
Damage: 45
Explosion Radius: 3.5
Speed: 350
Reload Speed: 8 Secs
Warmup Time: 2 Secs



ACCURACY


Touch: 0.93
Short: 0.95
Medium: 0.98
Long: 1.00




ARTILLERY COSTS


Power: 650W
Resources: 650 Metal + 35 Shells




ARTILLERY STATS


Range: 350
Min Range: 15
Health: 650
Damage: 90
Explosion Radius: 7.0
Speed: 75
Reload Speed: 17 Secs
Warmup Time: 2 Secs



ACCURACY


Touch: 0.28
Short: 0.26
Medium: 0.22
Long: 0.18




FLAK COSTS


Power: 500W
Resources: 650 Metal + 35 Shells




FLAK STATS


Range: 200
Min Range: 8
Health: 650
Damage: 15
Explosion Radius: 2.0
Speed: 90
Reload Speed: 12 Secs
Warmup Time: 2 Secs
Shots per Burst: 4



ACCURACY


Touch: 0.33
Short: 0.32
Medium: 0.26
Long: 0.20




KATYUSHA COSTS


Power: 550W
Resources: 650 Metal + 15 Missiles




KATYUSHA STATS


Range: 350
Min Range: 8
Health: 650
Damage: 25
Explosion Radius: 2.5
Speed: 110
Reload Speed: 24 Secs
Warmup Time: 2 Secs
Shots per Burst: 8



ACCURACY


Touch: 0.27
Short: 0.26
Medium: 0.20
Long: 0.14




DOWNLOADS





http://www.mediafire.com/download/ljr0csiovlh3z4l/Cannons_and_Turrets_3.81.rar



https://www.dropbox.com/s/hus6j2z0e6l3rpo/Cannons%20and%20Turrets%203.81.rar?dl=0

My textures could be a little better, i'll work on them a bit more and re-release,
or i would welcome anyone who has a texture fit for these mighty cannons :).

Would love some feedback so it can be re-balanced if needed, but i think it's ok as is.




This work is licensed under http://creativecommons.org/licenses/by/4.0/

CHANGELOG

v1.0  - Artillery cannon turret.

v1.1  - Fixed cannon turret overiding improvised turret.

v1.2  - Raised projectile speed by 1/3.

v1.3  - New cannon texture.

v1.4  - Fixed the turret textures to look more centred on the structure,
        and will now take 2x2 squares instead of 1x1.
        - Added a few touches to the textures. (muzzle break)
- Raised the projectile speed from 35 to 55.
- Raised explosion radius from 1.5 to 2.5.
        - Reduced reload time by 1 sec

v1.5  - Research now needed to build the artillery cannon
        1. Self propelled guns, leading to high explosives (cost 3500)
        2. High explosives leading to the cannon (cost 2500)
        - 10 Shells are also needed with the 650 metal to build 1 cannon
- Raised the reload time to 5.5 secs
- Raised the projectile speed from 55 to 85

v1.51  - Bit of code cleanup
          - Changed the range and placing display radius from 55 to 56,
          56 is the maximum placing display radius possible atm.
          - Changed the explosion radius of the shells from 2.5 to 3.0.
          and accuracy from 6 to 10.

v1.6  - Tweaked warmup, cooldown and reload times to be more closer to stats.
        - Tripled the firing range and tweaked the minimum range alot more closer to the turret.

v1.7    - Added 2 new sounds *Pre-impact* and *explosion* sounds
          - Changed the projectile texture a bit, so you can see it better.

v2.0  - Mod now called Cannons
        - Changed cannon names to artillery cannon and howitzer cannon
        - Artillery cannon fires over walls/mountains/rocks, and
        the Howitzer cannon is the original cannon and doesn't have the pre-impact sound.
        - Both cannons are from the same research pre-requisites.

v2.1  - Tweaked the stats of both cannons.
        - New howitzer cannon texture.
        - damage now doesn't instantly disintergrate enemys,
        thats how i wanted it initially :).

v2.2  - added new artillery firing sound, howitzer got the artillery sound.
        - tweak the volumes of all sounds.

v2.3    - Added new research, ballistics, howitzer and artillery armour plating.
        - Changed the research tree for artillery and howitzer cannons.
        - changed the work to build of the howitzer from 1000 to 850.
        - Changed the cost of the artillery from 650 metal to 850 and from 10 shells to 20.

v3.0    - Mod renamed to Cannons and Turrets
          - Merged Kilroy's killer turret pack
          - Grenade turret has been removed (for now) will put back if everyone wants it.
          - Reworked research tree of turret pack.
          - All turrets have new armour plating research,
            when each turret becomes available through research.
          - Added reinforced metal walls and fire proof metal walls research.
          - Added colonist fitness training research.

v3.1   - Tweaked the artillery cannon's accuracy.
         - Added colonist endurance, strength training and diet program research.
         - all slaves from slave traders will benefit from the colonist training and diet program.
         - 50% more walk speed for all colonist who benefit from training.
         - Remember only the 3 orig starting colonist and slaves from slave traders,
           will benefit from the 50% more walk speed, training, and the diet program.

v3.2   - Artillery accuracy decreased, explosion radius and damage increased.
         - Howitzer accuracy, explosion radius and damage increased.
         - Colonist training removed and moved to it's own mod. (Enhanced Colonists)
         - Metal costs reduced.
         - Shell costs increased.
         - Started working on a new flak style cannon.

v3.3   - Added new 20mm flak cannon.

v3.4   - Added new Katyusha MRL (Multiple rocket launcher) With firing sound.
         - Removed preimpact sound for flak cannon, to make artillery cannon unique.
         - Added new research item rockets, available after ballistics, which allows for the Kaytusha MRl to be built.

v3.5     - Added new howitzer sound, artillery got the old howitzer sound
           and the flak got the artillery sound.
           Sounds alot better, and more relative to the size of the cannons.
         - Accuracy, damage and firing speed re-balancing.
         - Katyusha now fires incendiary rockets and fires 2 extra shots. (8 missles)

v3.6     - Further Re-balancing of damage, explosion radius, firerate and range.
           - Howitzer damage reduced from 65 to 45,
             and explosion radius reduced from 4.5 to 3.5
           - Artillery damage reduced from 135 to 90
             and explosion radius reduced from 8.0 to 7.0
           - Artillery reload time increased from 12 to 17 secs.
           - Flak Range reduced from 350 to 200
           - Katyusha reload time increased from 12 to 15 secs.

v3.7     - Added EMP and incendiary blasting charges. (Research needed)
           - Further Re-balancing of accuracy on artillery,
           accuracy and firerate on flak and kaytusha,
           and firerate on howitzer
           - Flak firerate increased from 8 to 12 secs.
           - Katyusha firerate increased from 15 to 24 secs.
           - Howitzer firate increased from 6 to 8 secs.

v3.8     - Added Stun blasting charge.
           - All 3 blasting charges are now unlocked with 1 research
             called IES Blasting Charges.
           - Added flak and katyusha armour plating research.
             Flak gains 250 health, giving it 900 total.
             katyusha gains 150 health giving it 400 total.
           - Re-balanced base power consumption on artillery, howitzer and katyusha.
             Artillery base power consumption increased from 500 to 650.
             Howitzer base power consumption decreased from 500 to 350.
             Katyusha base power consumption increased from 500 to 550.
          - Typo fix.

v3.81    - Fixed pawn damage showing up as misc.

Tuvka

Wow, great idea! If not a secret, what damage does and how long recharge, as well as accuracy.

PunisheR007

#2
Quote from: Tuvka on June 06, 2014, 08:02:46 AM
Wow, great idea! If not a secret, what damage does and how long recharge, as well as accuracy.

Cheers, here are the damage, reload time and explosion radius stats
Damage - 65
Reload time - 3 secs roughly
Explosion Radius of 2.5x2.5 squares.
Accuracy - 6

Tuvka

Um ... mod adds artillery turret, and replaces this original game. This is not the best option. It would be great if you added your turret as new optional instrument.

PunisheR007

Quote from: Tuvka on June 06, 2014, 08:17:01 AM
Um ... mod adds artillery turret, and replaces this original game. This is not the best option. It would be great if you added your turret as new optional instrument.

I'll fix that and re-release very shortly, i thought i noticed the improvised turret not there,
thx for the heads up :).

Tuvka

#5
On the other hand super gun :)) conducted field tests just came raiders squad in 15 people, and 5 guns superbly repelled an attack :) But it seems no question of wounded could not be :))))

still liked that the projectile flies with a delay, that's just too much delay, well, in my humble opinion :)

PunisheR007


Evul

This is cool!
I was about to make a mortar for Project Armory but a Tynan said wait. :P

PunisheR007

Quote from: Evul on June 06, 2014, 09:37:13 AM
This is cool!
I was about to make a mortar for Project Armory but a Tynan said wait. :P

Thanks :), i just updated my about info for the mod and re-uploaded.

StormProxy


PunisheR007

Quote from: TerraStorm32 on June 07, 2014, 01:15:50 AM
could use shells to build

That i think i will do, cause since it has no ammo, and they are pretty good for killing mechs and large groups of raiders.
Making them harder to achieve would be better more balanced, also i was thinking of making them unavailable till research is done on Self Propelled Guns (SPG) and High Explosives.

JorDash

Instead of shells to build, how about shells to fire? I like the research idea.

StormProxy

could use hopper for using ammo like the NPD

PunisheR007

#13
Quote from: JorDash on June 07, 2014, 02:48:36 AM
Instead of shells to build, how about shells to fire? I like the research idea.

I'll have to wait for alpha 5 for turrets using shells as ammo, so Tynan has it defined in the game.
i wish i knew c# otherwise i would have done it lol. i've already made a cannon hopper that accepts shells, ready for alpha 5. :).
I just made the canvas size of both textures the same,
and changed the textures a little to make the turret sit more centred and a few extra touches (muzzle break).

mrofa

Damn i love this cannon texture, just makes me wanna remade clutter on similar to this :D
All i do is clutter all around.