Started by Greenbear, April 27, 2018, 04:54:00 PM
Quote from: mebe on May 05, 2018, 06:10:03 AM[...]* Sieges that actually aim to prevent you leaving the area of your base* Resource grabbing via mining (e.g. component) raids* Resource stealing (animals, accessible stockpiles)* Wall destruction (rather than full on attack)* Actively finding and targetting tamed animals* Setting up defensive settlements on your map* Pillaging - burn any outside fields* Power killing - destroy power lines & geothermals even if walled in, burn barrels of oil to create smoke to knock out solar etc.* Disease spreading - lob rotting carcasses which spread plague into your base* Building and manning sniping positions* Sapper raids which disarm traps and EMP turrets rather than just grenading wallsThen I'd mix and match these into a single raid so that the 20 man raid group is simultaneously burning your fields, stealing your last mineable components, actively working on disarming your killbox while setting up sniping positions to make it harder for you to counter.Guess that amount of AI would be extremely hard to do but it would sure be fun.
Quote from: sadpickle on May 22, 2018, 12:33:28 AMI think they are pretty easy with prep time. Build some simple shooting barricades at max gun distance. 2-3 blocks of wall with a roof on the shooter's side, have the shooter stand at the edge and he'll lean around. Make one per shooter and spread them around the ship part. If two pawns stand next to each other you will have problems from Inferno Cannon and Minigun. It's even easier if they raid the base, because Centipedes are so slow you will be able to engage the Scythers first. Mass fire on Scythers and spread out to deal with the Centipedes. EMP can help but I don't bother with it, they adapt too quickly.And above all else, make Devilstrand gear for everyone, it provides serious protection and you can grow a huge quantity of it with a decent growing season.
Quote from: sadpickle on May 22, 2018, 12:41:42 PMI've tried using mortars before, maybe I'm just doing it wrong but my guys are almost always way off the mark. I've gotten a pinpoint strike maybe once every 10 launches. Might be worth it in a siege.