Unstable build feedback thread

Started by Tynan, June 16, 2018, 11:10:34 PM

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YokoZar

I had an escape pod person get up, tend herself, and start to leave the map before my pawn could even walk over to her (I drafted them immediately).

Was kinda neat, though!

JavaWho

I have read so much, but I may be missing this and do not want to comment before I know exactly how traps are suppose to work today.  Were they readjusted?  Trap event is happening for me today, 2 pawns in 2 days hit my traps.  I am okay with this if it is suppose to be that way.  In fact I am quite happy about it.  If that is the case can our friendly traders hit the traps once again?

Greep

One of my pawns also hit a trap.  There was a note about traps being changed again, but was left vague.
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

JavaWho

Quote from: Greep on July 10, 2018, 12:30:32 AM
One of my pawns also hit a trap.  There was a note about traps being changed again, but was left vague.

Thank you for the feedback, glad to know someone else noticed, would like to have more info on how they are suppose to work now.  I also noticed raiders moving around them once again and not always getting hit.  I like this, but not sure if it is the intent.

Tynan

Quote from: Fritigern on July 09, 2018, 08:14:49 PM
I'm on year 10 of my colony with over 30 pawns, and I can officially say I have begun cheating to survive mechanoids in 1.0...

It sounds like something's really going weird with your game. Could you possibly upload the savegame? If not...

- What's your wealth?
- Population is 30, right?
- How many days old is the colony?
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Tynan

Quote from: Syrchalis on July 09, 2018, 10:09:20 PM
Quote from: Lanilor on July 09, 2018, 09:50:18 PM
And if you think raid sizes are too large
You're asking me to do it... you're ASKING ME TO DO IT.

...
~200 Scythers. Instant game over.

Might be related to the 5,5mio colony wealth

How did you get 5.5 million wealth? What's the context here?
Tynan Sylvester - @TynanSylvester - Tynan's Blog

SchizoidCrow

Crashland/Temperate Forest/Large Hills/Cassandra Hard.
8th of Aprimay, 5502.

I had my first infestation. I'm just surprised it took this long, I built a bit too much into the mountain. Though I was pleasantly surprised to see that there was a delay. My crafters were not doomed! So, a couple of thoughts:

- The sound-effect of the bugs digging their way up doesn't stop when the game is paused. It's not particularly enjoyable to hear it while you're drafting your pawns and evaluating the situation.
- A bench that was in the way of where a hive was going to spawn completely disappeared. It was a high-tech research bench, meaning 250 steel and 10 components. I don't mind losing the bench because it is my fault, but the materials can be hard to come by, especially components. A partial refund of the things that get destroyed by the appearance of the hives might be fairer and more consistent, considering that it happens in similar situations. The components I used for that bench came from a couple of mini-gun turrets that I destroyed while raiding an item stash, for example.

Oblitus

Quote from: Syrchalis on July 09, 2018, 10:09:20 PM
Might be related to the 5,5mio colony wealth
And I thought I am a hoarder with my 381k on 249 days colony...

Tynan

Also, human bite damage is defined as equal to punches, I'm not sure why it'd do more. Any insight appreciated, maybe I just forgot how this system works.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Wildfire628

#2139
Couple of notes, I've been hunting with melee and since that needs done by drafting the animal corpses default to forbidden. I'm assuming that it's WAD (not that it's a huge issue since I have to go back and undraft them anyway). Opportunistic hauling still feels kinda wonky for single harvest jobs. For example, when I have a job to cut a berry bush the job finishes and they head back home to the next job without hauling the berries back. I'm assuming that it's because the next job is decided before the berries "drop" or are counted as an available job?
Edit: I'm also playing on climate cycle in a 20/60 boreal forest and it's reporting the seasons as permanent winter for my starting year even though it's around 80F during the day. The growing zones are all working right though

Boboid

Quote from: Tynan on July 10, 2018, 02:14:54 AM
Also, human bite damage is defined as equal to punches, I'm not sure why it'd do more. Any insight appreciated, maybe I just forgot how this system works.

-<DamageDef Name="Bite">
<defName>Bite</defName>
<label>bite</label>
<workerClass>DamageWorker_Bite</workerClass>
<externalViolence>true</externalViolence>
<deathMessage>{0} has been bitten to death.</deathMessage>
<hediff>Bite</hediff>
<hediffSolid>Crack</hediffSolid>
<harmAllLayersUntilOutside>true</harmAllLayersUntilOutside>
<impactSoundType>Slice</impactSoundType>
<armorCategory>Sharp</armorCategory>

<biteDamageMultiplier>1.25</biteDamageMultiplier>


There's a 1.25 damage multiplier on bites in the Damages_MeleeWeapon def. If bites are set to 10 damage then the 12.5 damage we're seeing at least lines up with that..
But I thought punches did 8 damage, not 10. Maybe I'm going mad.
A prison yard is certainly a slightly more elegant solution to Cabin Fever than mine...

I just chop their legs off... legless prisoners don't suffer cabin fever

Greep

#2141
A rather amusing event occurred.  So a poison ship lands way on the other side of the map.  It's -10C and too far away to ever poison me, so I just pop the mechs out and restrict my dudes to never go near it.  Free guardians amiright?

A few days later some friendlies arrive.  Wow. They actually kicked their butts.  I'm used to friendlies arriving and instantaneously getting wrecked. 



[attachment deleted due to age]
1.0 Mods: Raid size limiter:
https://ludeon.com/forums/index.php?topic=42721.0

MineTortoise:
https://ludeon.com/forums/index.php?topic=42792.0
HELLO!

(WIPish)Strategy Mode: The experienced player's "vanilla"
https://ludeon.com/forums/index.php?topic=43044.0

Tynan

I recently rebalanced how friendlies scale.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Mehni

I am unimpressed by explosions. They seem terribly ineffective against anyone with even the most minor armour.

I've been at the receiving end of doomsdays and (mostly) shrugged them off. I've had to throw a dozen grenades at someone in power armour to kill them and worst of all Anti-grain vs centipedes was a huge disappointment.

Oblitus

Quote from: Tynan on July 10, 2018, 02:14:54 AM
Also, human bite damage is defined as equal to punches, I'm not sure why it'd do more. Any insight appreciated, maybe I just forgot how this system works.
Base damage 8.2
Random mult up to 1.2, can rise it to 9.84, which can be rounded to 10
biteDamageMultiplier adds 25% which leads to 12.5