[1.4] RimHUD - Add more information to the UI

Started by Jaxe, September 21, 2018, 07:08:31 PM

Previous topic - Next topic

kamagi

Hello and thank you for your work. I install this mod, it is green in mods list, and... nothing happens. Is there i miss something?
https://imgur.com/YIsAGTh
https://imgur.com/HYOmwUy
https://imgur.com/7Pa2NMP

Canute

kamagi,
you should verify that you installed the mod correct.
Just compare the file structure it with the other mods you used.
Mods
   Modname
        About
        Assemblies
        ...

Jaxe

Updated to v1.6.7:
- Added support for RimWorld 1.2
- Removed support for RimWorld 1.0

Enrymion

There's an issue with the Royalty DLC, meditation has too long of a text to show up correctly as activity no matter how I try adjusting the settings.


Shieldxx


Jaxe

Updated to v1.6.8:
- Possible lag spike fix
- Fix allowing non-vanilla skill passions
- Fix for invalid mood offsets

Jaxe

Updated to v1.7.0:
- Performance improvements
- Fixed deactivation on some modded moods
- Added activity tooltip
- Clicking on activity opens the Work tab
- Changed skill passion indicators to a star
- Skill values will now show a + when skill is currently being learned

Garwel


Jaxe


ZeraKun

I can't believe RimHUD still haven't been implemented in the game yet. Someone need to slap the dev team and wake them up already. Vanilla HUD is Sucks tbh.

danportu

Quote from: Enrymion on November 16, 2020, 06:14:21 PM
There's an issue with the Royalty DLC, meditation has too long of a text to show up correctly as activity no matter how I try adjusting the settings.


i have the same problem

Jaxe

RimHUD updated to v1.9.0:
- Significant performance tweaks
- Added clickable icons for faction and ideoligion (if available) on the inspect tab
- Illegible multiline text fixed
- Window height limit increased
- Refresh rate changed for better performance
- Added dev mode to inspect performance. Click the version number in the config menu to toggle. Must be in RimWorld's dev mode to work
- Added "Ideoligion, gender, race and age" element in available content
- Compress notifications off by default
- General code tidying and miscellaneous tweaks

RibDibbington

QuoteAdded clickable icons for faction and ideoligion
I love you so much. It's a massive pain to have to dig to get to the ideoligion view when all I want to do is make sure my prisoners are converted so that I can flip to the recruit button. RimHUD needs to be the standard UI. Cheers!

Jaxe

Updated to v1.9.1:
- Added legacy localization for 1.1-1.2
- Added toggle for Faction and Ideoligion icons

Jaxe

Updated to v1.10.0:
Color Tab: Added hex option
Color Tab: Added Prisoner and Slave colors
Content Tab: Fixed display error
Content Tab: Disabled Rest bar for non-colony animals to match vanilla (can be re-enabled)
Content Tab: Can "Add row" to append a sibling row to the selected row
Content Tab: Fixed presets for Dubs Bad Hygiene (with and without Thirst need)
HUD: Colony Prisoner and Slave names and titles are now colored
HUD: Added Certainty to Ideoligion button tooltip
HUD: Added Suppression bar by default for Slaves - click for shortcut to Slave Tab
HUD: Added Prisoner Info (Resistance and Will) by default for Prisoners - click for shortcut to Prisoner tab
HUD: Fixed some tooltip stats
HUD: Added additional stats to element tooltips
Code: Added some error handling for a few more HUD elements
Code: Some refactoring and code tidying