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Author Topic: [1.0] Faction Manager (4-11-2018)  (Read 61957 times)

Kailan7401

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Re: [1.0] Faction Manager (4-11-2018)
« Reply #60 on: August 05, 2021, 11:28:55 PM »

I don't suppose there's a 1.3 version of this in the works by anyone, is there?
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Canute

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Re: [1.0] Faction Manager (4-11-2018)
« Reply #61 on: August 06, 2021, 03:42:49 AM »

I don't suppose you learned how to use search function of various website ?
When you search the workshop for 1.3 + manager you find
https://steamcommunity.com/sharedfiles/filedetails/?id=2558335251&

Kailan7401

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Re: [1.0] Faction Manager (4-11-2018)
« Reply #62 on: August 06, 2021, 09:15:29 PM »

I don't suppose you learned how to use search function of various website ?
When you search the workshop for 1.3 + manager you find
https://steamcommunity.com/sharedfiles/filedetails/?id=2558335251&

You seem like you'd be fun at parties. I do genuinely appreciate your help though, thank you very much :)
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EliasRipley

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Re: [1.0] Faction Manager (4-11-2018)
« Reply #63 on: August 16, 2021, 02:20:55 PM »

When you search the workshop for 1.3 + manager you find
https://steamcommunity.com/sharedfiles/filedetails/?id=2558335251&

This one doesn't seem to work for me.
Also no Set Up Camp compatibility. =(

Is the original mod author still alive / active?
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Lazla

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Re: [1.0] Faction Manager (4-11-2018)
« Reply #64 on: April 02, 2022, 06:40:48 PM »

Does anyone know if there is Ideologies error that removes roles when map is saved/loaded..
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Ruisuki

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Re: [1.0] Faction Manager (4-11-2018)
« Reply #65 on: April 11, 2022, 07:21:06 PM »

Will frozen colonies still age? is it possible to do?
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Ruisuki

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Re: [1.0] Faction Manager (4-11-2018)
« Reply #66 on: April 22, 2022, 02:59:29 AM »

can unloaded colonies age? or do they freeze completely. since you mentioned immersion in your op I hoped itd be possible that they still grew old instead of acting like cryptosleep for your secondary pawns
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