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Poll

What vehicle do you want me to add?

Wheelbarrow/Wagon
- 15 (20.5%)
Sedan/Car/SUV
- 12 (16.4%)
Real vehicles?
- 14 (19.2%)
Motorcycle
- 22 (30.1%)
Red Alert vehicles?
- 8 (11%)
Comment on the forum.
- 2 (2.7%)

Total Members Voted: 41


Pages: 1 ... 7 8 [9] 10 11 ... 25

Author Topic: [1.0] (WIP) Yes, Vehicles, Finally! - Stuck on 1.0, "flex tape" won't work.  (Read 55134 times)

Icarus

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #120 on: August 18, 2019, 10:49:14 AM »

Is there no way to make health of colonists transfer to vehicle and vice versa? Essentially allowing crew kills with good hits.
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PM_ME_NAKED_SINGULARITIES

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #121 on: August 18, 2019, 11:46:26 AM »

I hope the repair bug is fixable. (pun definitely intended)
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NinjaSiren

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #122 on: August 18, 2019, 12:02:41 PM »

Is there no way to make health of colonists transfer to vehicle and vice versa? Essentially allowing crew kills with good hits.

Ie. like specific kills? like if the turret is damaged heavily, the gunner dies? Most likely not yet, that might be a good feature not on this mod but the [O21] Vehicle Framework in general. I don't want to dabble on C# codes yet.
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[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

NinjaSiren

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #123 on: August 18, 2019, 12:03:56 PM »

I hope the repair bug is fixable. (pun definitely intended)

 ;D I'll try to find a way, but for the time being not yet, bug on the vehicle framework itself.
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[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

trixualz

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #124 on: August 18, 2019, 03:14:55 PM »

why is it the vehicles make so much noise even when no one is inside them or even when they no fuel? even if their power is turned off they still making noise
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R e h a n

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #125 on: August 18, 2019, 09:55:31 PM »

add soviet vehicles pls, make sense since they are cheap and rugged to fit in harsh rim conditions
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NinjaSiren

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #126 on: August 19, 2019, 12:13:04 AM »

why is it the vehicles make so much noise even when no one is inside them or even when they no fuel? even if their power is turned off they still making noise

Oh, ok I'll check it out thank you.
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[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

NinjaSiren

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #127 on: August 19, 2019, 12:15:19 AM »

add soviet vehicles pls, make sense since they are cheap and rugged to fit in harsh rim conditions

Hmm... Different vehicle crafting tables per country?
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[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

R e h a n

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #128 on: August 19, 2019, 12:37:49 AM »

add soviet vehicles pls, make sense since they are cheap and rugged to fit in harsh rim conditions

Hmm... Different vehicle crafting tables per country?


well, nope, or maybe in a separated mod pack
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Hjkma

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #129 on: August 19, 2019, 04:01:33 AM »

;D I'll try to find a way, but for the time being not yet, bug on the vehicle framework itself.
On the discord they wrote that the bug was repaired.
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NinjaSiren

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #130 on: August 19, 2019, 09:06:42 AM »

;D I'll try to find a way, but for the time being not yet, bug on the vehicle framework itself.
On the discord they wrote that the bug was repaired.

Yep, I saw that. It's something that pawns repair vehicles.
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[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

NinjaSiren

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #131 on: August 19, 2019, 09:08:05 AM »

v0.7e

  • Added vehicle fuel gauge.
  • Added variety of weapon quality.
  • Added specialDisplayRadius for weapons.
  • Changed weapon ranges depending either CE is installed or not.
  • Patched some weaponTags.
  • Fixed bug: JobDriver error when building weapon above "good" quality.
  • Vehicle repairs now possible, as updated by neronix17. (Repairs are automatic, no user control needed)

Latest Downloadable Version:
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[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

makute

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #132 on: August 19, 2019, 10:33:08 AM »

It's amazing how much progress have been made in such short time for quite a sought after mod :)
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NinjaSiren

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #133 on: August 19, 2019, 01:38:00 PM »

v0.8 (Rimsenal and Polarisbloc support, next Swimming mod)
- Added support for Rimsenal and Polarisbloc mods.
- Added vehicle faction AI for Rimsenal and Polarisbloc mods. (Raids, Caravans, and Bases)
- New vehicle: ATV with a Cart/Wagon. (on its back, I downloaded that old mod, Tools for Haul. Might revive it?)
- Not recommended to use Combat Extended while running this update. (No CE patches yet for Polarisbloc, and Rimsenal CE patch is kinda buggy yet.)

No possible downloads yet, most likely separate download until we have "working" CE patches for Rimsenal and Polarisbloc. (I love those two mods, sad I can't just run it with CE yet.)

For CE users: I recommend to stay on v0.7e for the meantime, or maybe add a hotfix for the Cart.
Non-CE users: Well, ok.

Might, make a CE patch for Polarisbloc, and edit the Rimsenal CE patch?
And I wanted a better looking graphics for the vehicles of those mods.
« Last Edit: August 19, 2019, 01:44:08 PM by NinjaSiren »
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[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!

NinjaSiren

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Re: [1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
« Reply #134 on: August 19, 2019, 02:07:44 PM »

It's amazing how much progress have been made in such short time for quite a sought after mod :)

 ;)  ;D
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[v0.83.4] [v1.0] Yes, Vehicles, Finally! - A somewhat* new way to travel the planet!
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