Improvements

Started by MisterSpock, July 27, 2014, 01:27:28 PM

Previous topic - Next topic

MisterSpock

Hi, here are some suggestion:

- merge both mortar types togheter. (i know there will be changes in the future)
- buff incendiary mortar. It looks very weak compared to the other version. Maybe a bit more damage and larger fire area.
- add ability to deconstruct abonded siege bases (sandbags + mortar)

- metall dropped by pirate mortars should be forbidden for colonist.


If i got other ideas, i will post it in this thread.

muffins

Quote from: MisterSpock on July 27, 2014, 01:27:28 PM
Hi, here are some suggestion:
- add ability to deconstruct abonded siege bases (sandbags + mortar)

Blasting charges! A little investment of 35 metal and you get hundreds back, especially profitable if you can take out multiple abandoned mortars with one charge.

vagineer1

Quote from: muffins on July 27, 2014, 03:04:47 PM
Quote from: MisterSpock on July 27, 2014, 01:27:28 PM
Hi, here are some suggestion:
- add ability to deconstruct abonded siege bases (sandbags + mortar)

Blasting charges! A little investment of 35 metal and you get hundreds back, especially profitable if you can take out multiple abandoned mortars with one charge.

Apart from the merge mortars you can do all of this already. You do realise that right?
You see this tank?

This tank is the epitome of "I'm going to destroy you"


This tank can make Chuck norris cry.

All hail the Takemikazuchi.

Halinder

Incendiary mortars are actually quite powerful in fighting enemy sieges. It spreads somewhat nicely and can eat away at enemy food stocks until they eventually die.

ApexPredator

Quote from: muffins on July 27, 2014, 03:04:47 PM
Quote from: MisterSpock on July 27, 2014, 01:27:28 PM
Hi, here are some suggestion:
- add ability to deconstruct abonded siege bases (sandbags + mortar)

Blasting charges! A little investment of 35 metal and you get hundreds back, especially profitable if you can take out multiple abandoned mortars with one charge.

Where are you getting blasting charges? I thought they were removed?

Bog

Quote from: ApexPredator on July 27, 2014, 06:29:28 PM
Quote from: muffins on July 27, 2014, 03:04:47 PM
Quote from: MisterSpock on July 27, 2014, 01:27:28 PM
Hi, here are some suggestion:
- add ability to deconstruct abonded siege bases (sandbags + mortar)

Blasting charges! A little investment of 35 metal and you get hundreds back, especially profitable if you can take out multiple abandoned mortars with one charge.

Where are you getting blasting charges? I thought they were removed?
They were removed, he's using the Blasting Charges Mod.
Divergence of Civilization Lead Developer (in this case that's the fancy way of saying "Only Developer")

Project Armoury Developer (New huge 2.13 Release now live!)

muffins

The blasting charge mod comes with the latest version of the game. You just have to enable it in the mod screen.

Bog

Quote from: muffins on July 30, 2014, 02:01:25 AM
The blasting charge mod comes with the latest version of the game. You just have to enable it in the mod screen.
Yeah, I forgot to mention that. You don't have to download the blasting charges mod, it's already included in the game.
Divergence of Civilization Lead Developer (in this case that's the fancy way of saying "Only Developer")

Project Armoury Developer (New huge 2.13 Release now live!)

BetaSpectre

Incen Mortars do 10 damage but cause a fire effect.

It has its uses against sieges but its usually less potent then lobbing boom booms.

Now against your town its another story. Usually.
░░░░░░░░░░░░░░░░░─╤▌██ |
░░░░░░░░─╤▂▃▃▄▄▄███████▄▃|
▂█▃▃▅▅███/█████\█[<BSS>█\███▅▅▅▃▂
◥████████████████████████████████◤
                           TO WAR WE GO