[MOD] (Alpha 6) Superior Crafting v2.11: The Stim Fix! [Updated]

Started by Abrexus, August 14, 2014, 07:39:00 AM

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What do you think of the shooting range?  Would you like to see more skill enhancing buildings?

Yes
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No
0 (0%)
I've never used it
0 (0%)

Total Members Voted: 0

Voting closed: August 23, 2014, 06:24:29 PM

Abrexus

Quote from: Jerethi50 on August 31, 2014, 12:02:56 PM
Some bug reports for you, using only your mod.

1. Chemlab
   a. Chemlab has multiple copies of the shroom stim and agave gel recipe, seems to keep adding to the copies, at my current point i have about 7 or 8 of each recipe listed in the menu.

Cannot replicate.  Have a chemlab and tried multiple loads/saves but still only have the set number of recipes.  I am only running this mod however, so there may be a mod conflict in play.  What mods are you running?
Quote
   b. People working at the chemlab seem to work continually until they either pass out or starve to death, or if their mood is low enough, until they rebel against the colony or go bonkers.
This has already been reported and is a bug with the doctor skill itself.  The workaround will be to move these recipes to level the research skill instead.  Until Tynan fixes the doctor skill (unless he wants the doctors to pass out) this is the only workaround.

Quote2. Shroom stims and Berry Wine.
   a. I think you somehow mixed these items up code wise, I have never seen the colonists use berry wine except when they are about to mentally break, and only during a psychic drone event, and yet the shroom stims, my colonists go for as soon as they get a little moody.
Has already been reported and will be fixed in 2.02.  The Berry Wine is working as intended.

Quote3. Shooting Range
   a. Colonists seem to prioritize this over other things, they do occasionally quit using it but colonists will run to a free shooting range before doing anything else it seems, as soon as one is free, some one runs to it, i have hunting set to 4, the lowest priority, and yet they run straight for it, even when there is plenty of work to be done, tons of stuff to haul (hauling is set to 3 on everyone, so it outranks hunting)

This is also working as intended.  It works of the priority of the hunter skill, so if you have that prioritized they will go to the shooting range before doing anything of a lower priority.

Jerethi50

Im only running your mod, I know better than to bug report on mods when running multiple mods. :) also, as i said, I have hunting set to the lowest priority possible, they still use the shooting range as if it is their highest priority.

Jerethi50

odd ... I just quit the game entirely and reloaded my game, both the chemlab recipes and the shooting range issue seem to have fixed themselves.

Abrexus

Updated to v2.02

Complete review of all crafting recipes.  Output and exp gain increased on most recipes.
Energy output on Solar Panels increased to 500.
Chemlab recipes no longer tied to doctor skill to avoid the "work to death" bug.  Now tied to research.
Shroom-stims no longer as addictive, and should only be consumed during a Psychic Drone event.

nAKIR

awesome mod!

Reference the Chemlab bill bug, I noticed the bills go all wonky (multiple instances of stim/gel pushing the medkit off the list) if I build the lab after I've researched the stims (or it may have been after I researched the med tank). in any case, I had a chemlab I built right after I unlocked it, it worked fine. I built a second lab after I unlocked the stims/gel and that one went haywire, though it didn't affect the first lab. As mentioned, restarting did seem to fix it though.

LZPanzer

id love to see the trap pack mod made by super pirson included in this tech tree

Lambert2191

Not sure if it's a bug or I'm just stupid, but I cannot for the life of me work out how to research. It says "Cannot prioritize (research is a long term project)" so... how does it work?
-Censored for Profanity-

LittleMikey

Quote from: Lambert2191 on September 01, 2014, 06:25:57 AM
Not sure if it's a bug or I'm just stupid, but I cannot for the life of me work out how to research. It says "Cannot prioritize (research is a long term project)" so... how does it work?

By default research is the lowest priority, colonists set to research will only do it if they have no other tasks queued. If you go to Overview you can see who's set to research. Either remove other tasks from the person you want to research or click the "Manual" button and set Research to a higher priority then all the other tasks.

CounterFact

Quote from: Lambert2191 on September 01, 2014, 06:25:57 AM
Not sure if it's a bug or I'm just stupid, but I cannot for the life of me work out how to research. It says "Cannot prioritize (research is a long term project)" so... how does it work?
Click the 'overview' button, you can go to the 'Work' tab. There you can tell your colonists what to do and they will do it giving the highest priority to the left, lowest to the right. Checking the little box that says 'manual priorities' gives you options to further manage priorities (1 highest priority, 4 lowest).

edit: ninja'd by LittleMikey

Abrexus

Update incoming later today with new items.....here's a preview:



What could this be used for?  Let the speculation begin  :)

mrofa

All i do is clutter all around.

Shinzy

Heated slab of vampire binding! Clearly! No question about it

mrofa

All i do is clutter all around.

zenkmander

Hey Abrexus, do you have any plans on adding lockable doors? I just finished my last game with v1.10 and near the end, the huge number of visitors from other colonies would either eat all my food or get stuck in a part of my base and kill each other. I've tried adding both Colonist Only Doors and Misc w/ MAI, but neither worked properly. COD has an issue with incorrect textures (independent of your mod), and Misc w/ MAI also had textures issues which I assume is some sort of conflict.

mrofa

Kinda strange, since vanilia doors require key to open ;p

Edit: just checked misc mod it got wrongly modified draw, its simple to fix with this draw, just need to change texture to one that got both side of doors, if its locked :)
All i do is clutter all around.