[1.1][MODLIST] Glitter Tech

Started by Sam_, August 16, 2014, 05:41:59 AM

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Do you think this mod should be broken into smaller mods?

Yes
No
Yes, but have an option for all features in a mod pack.

Smexy_Vampire

Quote from: WolfgangPolska on September 04, 2019, 03:19:20 AM
If you will scroll down to the very bottom of orginal post you will see a mod called "fishing nets" mate

oops did know sam made that mod im sorry

WolfgangPolska

Np, I would like to see some more balancd tho
I have no idea how, but it works!!!

Joshman1306

Has anyone experienced problems using the orion corp pacifier? Whenever I tell my colonist to use it in an attack order they just drop it. Same if they get attacked while holding it.

totos_totidis

For some reason the factions in this mod do not spawn. Does anybody know why that is?

Canute

Did you add this mod to an existing colony ?
When you want that faction from a mod spawn after you add it, you need the mod Faction discovery.
https://ludeon.com/forums/index.php?topic=25159.0

Or only on a new colony all the faction from a mod will generated on world generation.

Waras

is there an option to remove/make apear later in the game for orion faction or at least remove their items on death just like mechalit does, if not then this mod is way too op, u just kill one orion guy take his stuff make urself op and ur safe till end game even on merciless difficulty

Waveshaper

#1146
Unfortunately that's how the mod is... And the modder behind it seems to be adamant to change that stuff - at least he was when I and a few others brought some of the major balancing issues to his attention some time ago.

At that time I made an overhaul for at least the mods weapon & armor stats to be easily implemented using another mod - unfortunately I don't think that I have the files still around, at least I can't think of where I might have put them at the moment.

It's been a few years since then already - but if I remember correctly the main issues I've found had to do with one weapon line - something like 'EMRG' or so I think - especially the pistol from this weapon type, since it's possible to get your first raid enemies using them, so you can equip your pawns early with some ridiculous one-shot weaponry. I - or 'we' - decided that mainly lowering this weapon types firing rate brought the best result. Also; IIRC shieldbelts from this mod should mostly be deactivated or heavily nerfed. And then there is the problem with Alpha & Beta Pole melee weapons... I would rather deactivate both materials before attempting to balance though. I remember seeing a fork of the mod once, where the autor claimed that he balanced this version in regards to those two materials - you might google around for it.

It's sad - the rest of the mod seems to be pretty well done and enhances the game quite in the right aspects.

EDIT.: Seems my memories aren't as bad as I thought. That was the project some of 'our' values got into - at least I think that one of us had a connection to the guy behind RWWB. Unfortunately that might not be helpful at all, since the project is obviously dead. https://steamcommunity.com/workshop/filedetails/?id=932311074
BUT he still has the mod descriptions with his changed values up - so if you're using https://steamcommunity.com/sharedfiles/filedetails/?id=1084452457 or a similar mod to change in-game values, you might just import his values since nothing much should have changed in this regard since b17.

Sam_

Glitter Tech, Furnace and Tilled Soil are updated. The rest are updated on Steam but have a few issues.


RicRider

I love this mod so much, so glad to be able to use it again. When you play with dinosaurs, robots, nuclear weaponry and raiders riding dozens of mechanoids you need a badass mod like this with OP weaponry and armor.
##Coding Scrub##

RicRider

I went on Github this morning to add this mod and I can't find the 1.1 version. Is it only on Steam at the moment?
##Coding Scrub##

alexo

update 1.1 plsplsplspslpslpsl

Canute

alexo,
why do you think is the forum title [1.1][MODLIST] Glitter Tech ?
The mod is allready updated to 1.1

harpo99999

Quote from: RicRider on March 07, 2020, 11:32:19 AM
I went on Github this morning to add this mod and I can't find the 1.1 version. Is it only on Steam at the moment?
have a look at the dropbox links, they do have a dual version in them (1.0 AND 1.1)

WizarDoge

Tilled soil is not updated tho. Its still in 1.0. Checked both github and dropbox.