[1.3.3200] Stupid AI

Started by publicuser, February 10, 2022, 10:18:35 PM

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publicuser

1. Go to any AI base
2. Claim any furniture at the edge of the map
3. Shoot any base wall and run out of AI's sight
4. All the AI will run to the furniture and destroy it
5. You can steal any items from the base

PS:
1. After destroy the furniture, AI will back to the base, but you can claim another furniture and AI will run to it again. Claim furniture one by one, you will have enough time to get everything from the base
2. The same as when open an Ancient Danger

Canute

But think about that scenario:
You arrived with a shuttle (which is basicly the same like a claimed furniture).
You shoot the wall, try to steal stuff, while the AI destroy the shuttle.

Sure some adjustment, like only 50% of the AI charge to the furniture.

publicuser

Quote from: Canute on February 11, 2022, 03:16:20 AM
But think about that scenario:
You arrived with a shuttle (which is basicly the same like a claimed furniture).
You shoot the wall, try to steal stuff, while the AI destroy the shuttle.

Sure some adjustment, like only 50% of the AI charge to the furniture.
It's different
Shuttle is a vehicle has high value, and can help you leave or escape. Destroy it make sense
But furnitures are already exist before you arrive, just because you remote claim them that will attract AI, this is unreasonable

The best logic is AI should ignore claim things except mortars

Pheanox

Thanks for the bug report.  This does have a bit of an exploit feel to it, so I think I will put it down as a bug report.  A player can easily distract a base by having them attach furniture rather than their pawns.  There are some instances that this should be ignored, like Canute mentioned with a shuttle, but I'll get a report in to the devs.