Post Best Defense Systems/"Kill Boxes" Here!

Started by SubZeroBricks, September 03, 2014, 03:51:17 PM

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How You Defend Your Base?

Turrets/Mortars
Colonists
Both

SubZeroBricks

I wanna help myself and others make better defenses, so shot your best ones and put em here.

This is because I see too many threads "too many X enemies after X time in Rimworld on X difficulty" I see a mixed answer to these, so what works?

Also don't forget to do the POLL above
Btw, F9 and F10 create the best screens :D
"The only time you have too much fuel on board is when you are on fire."

JimmyAgnt007

My setup is that my entire base is under the thick roof of the mountain and the only way in is through two killboxes.  And a picturesque path to the nearest edge when they flee... lined with more turrets.

[attachment deleted by admin: too old]

BetaSpectre

Quote from: JimmyAgnt007 on September 03, 2014, 04:29:57 PM
My setup is that my entire base is under the thick roof of the mountain and the only way in is through two killboxes.  And a picturesque path to the nearest edge when they flee... lined with more turrets.
The defenses look nice, but the turrets can explode if some pawns get close enough. Although with high enough fire power you'd need Mechanoids to break the line I would think.

Its a better idea to have a kill box with 3 sides all lined with turrets if you want a chance to Incap a mob. Spread the turrets out to prevent them from killing friendly turrets.

However, The best defense against Pawns would be a narrow hallway with turrets inside, they'll act as land mines and take out any thing that goes inside.

If I ever feel like it I'll post screenie's
░░░░░░░░░░░░░░░░░─╤▌██ |
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▂█▃▃▅▅███/█████\█[<BSS>█\███▅▅▅▃▂
◥████████████████████████████████◤
                           TO WAR WE GO

HatesYourFace

One of my earliest attempts at a Turret Farm:


One of my later designs:
If you have any 2 of the following 3 things: Time, Interest, or Ability; Head on over to the RimWorld wiki and help improve/update it! http://rimworldwiki.com

muffins

I use the Boxes of Death. Enemies charge in, attack a turret, turret goes BOOM, enemies dead, next wave attacks the next turret, turret goes BOOM, more enemies dead. The great thing about this that a single turret can take out enormous numbers of enemies, you're not using much metal, and you get your metal back after everything goes explody.

It's easily expandable too, so you can start with a single Box of Death, and just build more as your colony grows and the threats get bigger.




Shinzy



This is my welcoming zone from The fabled town of Uptodaterton

Works really well against everything except mechanoids that drop spank in the middle

but I have emp mortars ready for that, and single turrets littered all across the town along the walkways as a failsafe
And lots of doorways for quick escape!

Gonorejus

Viewers at twitch called it "The Pacman Defense System"

Shinzy

Quote from: Gonorejus on September 04, 2014, 10:16:56 AM
Viewers at twitch called it "The Pacman Defense System"
http://i.imgur.com/4QcfRPh.jpg

Aw! Walking through the long dark corridor littered in bones only to end up in pacman's mouth seems really, really cruel

I hope you give any visitors the same treatment! they'd sure deserve it!

Matthiasagreen

Quote from: Gonorejus on September 04, 2014, 10:16:56 AM
Viewers at twitch called it "The Pacman Defense System"


Having watched this in action, I can attest to it. I have seen him take out legions of mechanoids without a single casualty. He doesn't mention that the hallway drives most raiders insane before they even get to the killbox and the empty area with the single wall is actually a trap to cave in and destroy the mechs automatically.
Hi, my name is Matthias and I am a Rimworld Addict. It has been five seconds since my last fix...

FMK



This is mainly theoretical (haven't tested it for longer than a few in-game months and forced raids), but I dub it the logic locker. How it works is that when raiders enter through the top, they target the left turrets and thus head right -- but when they get over to the right, they check for threats and detect the turrets on the right, which makes them head left. They continue going left and right until they give up/go crazy/etc. Mechs will literally just do it forever.

This is my normal defense though, which takes out everything and wastes no resources:

TheGrover

Whats the best way to deal with raidees dropping INSIDE the base? Keeping every habitable space roofed WILL eventually drive every colonist insane as the cabin fever sets in. So is there a way to create an area used regularly by colonists which is classed as outside, but which prevents any raiders dropping in?

Shinzy

Quote from: TheGrover on September 05, 2014, 05:21:19 AM
Whats the best way to deal with raidees dropping INSIDE the base? Keeping every habitable space roofed WILL eventually drive every colonist insane as the cabin fever sets in. So is there a way to create an area used regularly by colonists which is classed as outside, but which prevents any raiders dropping in?

They in most cases prefer to drop on the Trade beacon so keep that in well defended area

and it never hurts to keep inactive turrets all around the base just incase
and keep the design so that there's lot of corners and doorways and escape routes for your colonists to take cover in

Having weapon racks all over helps too =P incase you haven't got someone equipped after an injury or something!

BetaSpectre

I have yet to see something more effective aside from land mine turrets than the Pac Man defense.
░░░░░░░░░░░░░░░░░─╤▌██ |
░░░░░░░░─╤▂▃▃▄▄▄███████▄▃|
▂█▃▃▅▅███/█████\█[<BSS>█\███▅▅▅▃▂
◥████████████████████████████████◤
                           TO WAR WE GO

TheGrover

Quote from: Shinzy on September 05, 2014, 07:58:48 AM
Quote from: TheGrover on September 05, 2014, 05:21:19 AM
Whats the best way to deal with raidees dropping INSIDE the base? Keeping every habitable space roofed WILL eventually drive every colonist insane as the cabin fever sets in. So is there a way to create an area used regularly by colonists which is classed as outside, but which prevents any raiders dropping in?

They in most cases prefer to drop on the Trade beacon so keep that in well defended area

and it never hurts to keep inactive turrets all around the base just incase
and keep the design so that there's lot of corners and doorways and escape routes for your colonists to take cover in

Having weapon racks all over helps too =P incase you haven't got someone equipped after an injury or something!

You mean keep your trade centre on the OUTSIDE of your fort's kikl box? Allowing you to keep some open spaces besides those over solar panels without fear of lunatics and mechs dropping into your garden and killing most people before you know youre under attack :p

Shinzy

Quote from: TheGrover on September 05, 2014, 08:32:36 AM
Quote from: Shinzy on September 05, 2014, 07:58:48 AM
Quote from: TheGrover on September 05, 2014, 05:21:19 AM
Whats the best way to deal with raidees dropping INSIDE the base? Keeping every habitable space roofed WILL eventually drive every colonist insane as the cabin fever sets in. So is there a way to create an area used regularly by colonists which is classed as outside, but which prevents any raiders dropping in?

They in most cases prefer to drop on the Trade beacon so keep that in well defended area

and it never hurts to keep inactive turrets all around the base just incase
and keep the design so that there's lot of corners and doorways and escape routes for your colonists to take cover in

Having weapon racks all over helps too =P incase you haven't got someone equipped after an injury or something!

You mean keep your trade centre on the OUTSIDE of your fort's kikl box? Allowing you to keep some open spaces besides those over solar panels without fear of lunatics and mechs dropping into your garden and killing most people before you know youre under attack :p

Well,.. yes! that would be much better actually =P having them land right in the middle of the killbox has proven to be problematic
why haven't I ever though of that, oopsie