[1.0] Turret Collection (update 02.03.2019, adds more contents)

Started by eatKenny, October 15, 2014, 06:14:10 PM

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Kolbaszharcos


mikeydmc

You are a saint nearly cried when I thought I wouldn't be able to use browning anymore

samurai999

China restricted access website Dropbox.Who can send one in other SkyDrive?

eatKenny

Quote from: samurai999 on April 25, 2016, 03:41:45 AM
China restricted access website Dropbox.Who can send one in other SkyDrive?

i will upload this mod to nexus mod when i'm back home, hope you can download from there.

Patrykbono20

Quote from: samurai999 on April 25, 2016, 03:41:45 AM
China restricted access website Dropbox.Who can send one in other SkyDrive?

Little china sukcs ?? :D


eatKenny thanks for update, but this work correct with High Caliber ?

eatKenny

Quote from: Patrykbono20 on April 25, 2016, 01:42:58 PM

Little china sukcs ?? :D


eatKenny thanks for update, but this work correct with High Caliber ?

yes they work fine together ;)

samurai999

Quote from: eatKenny on April 25, 2016, 06:55:37 AM
Quote from: samurai999 on April 25, 2016, 03:41:45 AM
China restricted access website Dropbox.Who can send one in other SkyDrive?

i will upload this mod to nexus mod when i'm back home, hope you can download from there.
thanks very much

crusader2010

Sorry if this was asked before. Is this mod compatible with CombatRealism?
My mod pack: {A13} Mod Mega Pack

eatKenny

Quote from: crusader2010 on May 03, 2016, 06:49:23 AM
Sorry if this was asked before. Is this mod compatible with CombatRealism?

for now it can work with CR but the dmg and range is not balanced with CR.
i will release a CR patch after the final release of CR 1.6

panggul_mas

Kenny, can I ask what it was about the two turrets you left out in A13 that made them specifically hard to implement? Specifically the spotlight turret.

eatKenny

Quote from: panggul_mas on May 07, 2016, 09:58:09 AM
Kenny, can I ask what it was about the two turrets you left out in A13 that made them specifically hard to implement? Specifically the spotlight turret.

anyone really uses the spotlight? me myself find them not that useful :-[

Distorti0N

I used to use the spotlight turrets alongside the darkness mod. (Of which has a revamped edition for A13)

Would greatly appreciate if they could be reimplemented. :)

harpo99999

Quote from: eatKenny on May 07, 2016, 12:30:20 PM
Quote from: panggul_mas on May 07, 2016, 09:58:09 AM
Kenny, can I ask what it was about the two turrets you left out in A13 that made them specifically hard to implement? Specifically the spotlight turret.

anyone really uses the spotlight? me myself find them not that useful :-[
I do use them to focus my defenders on the nearest attackers and increase the effectiveness of their shooting due to the light levels around the attackers

duduluu

hello
there is an incompatibility problems with skullywag's laser weapon mod
can not active two mod together.
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dareddevil7