[A12C] Mechanical Defence 2 (Update 23 - quick fix)

Started by mipen, November 10, 2014, 03:58:33 AM

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mipen

Quote from: Ninefinger on August 27, 2015, 10:55:40 PM
Quote from: mipen on August 27, 2015, 10:25:01 PM
Quote from: skyarkhangel on August 27, 2015, 07:34:42 AM
Quote from: mipen on August 27, 2015, 07:02:50 AM
Yeah IRL sucks! D: I would love to be a RimWorld citizen  8) But good news! Update for A12 is here! :D

Ohh.. finally updated. Thank you Mipen. But what about sources? I have problem with designationdefs while trying to update MD-Base from 11d. Buttons dissapeared lol  :D
Ohh that's my bad, I forgot to mention that MD2 now uses the Community Core Library, so you need to have that loaded before any MD2 modules. Sorry! D:

Darn it I was hoping to avoid all the work it will take to properly incorporate CCL into the modpack. Unless it will be easier than I think but from what it looks like it will be a bit of work. But It was going to happen eventually this just forces it to happen a little sooner I guess lol :D
You don't really need to do anything to add it, just if some mods use it then that's what it's there for :) Unless you really want to make all the mods use the functionality it provides :P But while you're looking at CCL, you should definitely take a look at the help menu system it has. This lets you write in-game help for different parts of the mod pack. Might be useful for explaining things that some people don't get

Quote from: skyarkhangel on August 28, 2015, 01:28:29 AM
Quote from: mipen on August 27, 2015, 10:25:01 PM
Ohh that's my bad, I forgot to mention that MD2 now uses the Community Core Library, so you need to have that loaded before any MD2 modules. Sorry! D:

Check buttons "collect sand" or clay in Orders menu. They are missed.
That's a bug in version 0.12.0 of CCL, you should bug 1000101 to hurry up and release 0.12.1 :P

Ninefinger

Quote from: mipen on August 28, 2015, 04:32:01 AM
Quote from: Ninefinger on August 27, 2015, 10:55:40 PM
Quote from: mipen on August 27, 2015, 07:02:50 AM
Yeah IRL sucks! D: I would love to be a RimWorld citizen  8) But good news! Update for A12 is here! :D

Darn it I was hoping to avoid all the work it will take to properly incorporate CCL into the modpack. Unless it will be easier than I think but from what it looks like it will be a bit of work. But It was going to happen eventually this just forces it to happen a little sooner I guess lol :D
You don't really need to do anything to add it, just if some mods use it then that's what it's there for :) Unless you really want to make all the mods use the functionality it provides :P But while you're looking at CCL, you should definitely take a look at the help menu system it has. This lets you write in-game help for different parts of the mod pack. Might be useful for explaining things that some people don't get

Good to hear, that is a relief :D Thanks for letting me know!

skyarkhangel

Quote from: mipen on August 28, 2015, 04:32:01 AM
That's a bug in version 0.12.0 of CCL, you should bug 1000101 to hurry up and release 0.12.1 :P

Interesting.. how designators (orders  menu) depends on CCL in A12...

1000101

The injection is for mod compatibility.  Multiple mods editting the defs cause issues (last one wins).

I have this fixed and an update should be out by the end of the weekend.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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lance789


rsof69

Quote from: skyarkhangel on August 28, 2015, 12:34:46 PM
Quote from: mipen on August 28, 2015, 04:32:01 AM
That's a bug in version 0.12.0 of CCL, you should bug 1000101 to hurry up and release 0.12.1 :P

Interesting.. how designators (orders  menu) depends on CCL in A12...

1000101 and tynan is plotting something

FVMorais

I'm extremely grateful for the modules already updated for 12 and eagerly awaiting the droid update; checking daily!  ;D

Thank you for your work!

mckinnal

stupid question: being for Alpha 12, does that mean it wont work for 11?

mckinnal

also is there a way to get those 8 mods, but for Alpha 11?

mckinnal

question, if the droids part isint updated to 12, shouldnt it work for 11? and if so..... why does it crash my game

mipen

Quote from: mckinnal on August 30, 2015, 03:56:48 PM
also is there a way to get those 8 mods, but for Alpha 11?
The download links take you to the releases page on github which lists all the releases of the mod. Just lokk for one that says alpha 11 :)

Quote from: mckinnal on August 30, 2015, 04:06:58 PM
question, if the droids part isint updated to 12, shouldnt it work for 11? and if so..... why does it crash my game
Make sure you are using backstoriescore v8


Hexatron

You have no idea how often i come here per day to check if the droids may be around by now... lol. They are so helpful, i don't want to play without them anymore.

pktongrimworld


1000101

Quote from: Vuursteen on August 31, 2015, 01:38:45 PM
No buttons for collect clay and sand with new version CCL on clear Rimworld installation.
http://clip2net.com/clip/m54307/cfcca-clip-316kb.jpg
http://clip2net.com/clip/m54307/c19ca-clip-129kb.png

Seems mipen forgot two small but the most important xml tags from a file.

Replace /Mods/MD2Base-12.0.0/Defs/ModHelperDefs/Designators.xml with the file attached to this post.  Hopefully he will sneak this into MD2 itself.

Edit:
Mod updated, link removed.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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