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Author Topic: [A12C] Mechanical Defence 2 (Update 23 - quick fix)  (Read 565396 times)

mipen

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1050 on: August 28, 2015, 04:32:01 AM »

Yeah IRL sucks! D: I would love to be a RimWorld citizen  8) But good news! Update for A12 is here! :D

Ohh.. finally updated. Thank you Mipen. But what about sources? I have problem with designationdefs while trying to update MD-Base from 11d. Buttons dissapeared lol  :D
Ohh that's my bad, I forgot to mention that MD2 now uses the Community Core Library, so you need to have that loaded before any MD2 modules. Sorry! D:

Darn it I was hoping to avoid all the work it will take to properly incorporate CCL into the modpack. Unless it will be easier than I think but from what it looks like it will be a bit of work. But It was going to happen eventually this just forces it to happen a little sooner I guess lol :D
You don't really need to do anything to add it, just if some mods use it then that's what it's there for :) Unless you really want to make all the mods use the functionality it provides :P But while you're looking at CCL, you should definitely take a look at the help menu system it has. This lets you write in-game help for different parts of the mod pack. Might be useful for explaining things that some people don't get

Ohh that's my bad, I forgot to mention that MD2 now uses the Community Core Library, so you need to have that loaded before any MD2 modules. Sorry! D:

Check buttons "collect sand" or clay in Orders menu. They are missed.
That's a bug in version 0.12.0 of CCL, you should bug 1000101 to hurry up and release 0.12.1 :P
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Ninefinger

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1051 on: August 28, 2015, 10:52:32 AM »

Yeah IRL sucks! D: I would love to be a RimWorld citizen  8) But good news! Update for A12 is here! :D

Darn it I was hoping to avoid all the work it will take to properly incorporate CCL into the modpack. Unless it will be easier than I think but from what it looks like it will be a bit of work. But It was going to happen eventually this just forces it to happen a little sooner I guess lol :D
You don't really need to do anything to add it, just if some mods use it then that's what it's there for :) Unless you really want to make all the mods use the functionality it provides :P But while you're looking at CCL, you should definitely take a look at the help menu system it has. This lets you write in-game help for different parts of the mod pack. Might be useful for explaining things that some people don't get

Good to hear, that is a relief :D Thanks for letting me know!
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skyarkhangel

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1052 on: August 28, 2015, 12:34:46 PM »

That's a bug in version 0.12.0 of CCL, you should bug 1000101 to hurry up and release 0.12.1 :P

Interesting.. how designators (orders  menu) depends on CCL in A12...
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1000101

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1053 on: August 28, 2015, 07:07:52 PM »

The injection is for mod compatibility.  Multiple mods editting the defs cause issues (last one wins).

I have this fixed and an update should be out by the end of the weekend.
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lance789

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1054 on: August 29, 2015, 09:50:21 PM »

c'mon, need my droids :P
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rsof69

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1055 on: August 29, 2015, 11:03:34 PM »

That's a bug in version 0.12.0 of CCL, you should bug 1000101 to hurry up and release 0.12.1 :P

Interesting.. how designators (orders  menu) depends on CCL in A12...

1000101 and tynan is plotting something
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FVMorais

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1056 on: August 30, 2015, 02:40:37 AM »

I'm extremely grateful for the modules already updated for 12 and eagerly awaiting the droid update; checking daily!  ;D

Thank you for your work!
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mckinnal

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1057 on: August 30, 2015, 02:21:41 PM »

stupid question: being for Alpha 12, does that mean it wont work for 11?
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mckinnal

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1058 on: August 30, 2015, 03:56:48 PM »

also is there a way to get those 8 mods, but for Alpha 11?
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mckinnal

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1059 on: August 30, 2015, 04:06:58 PM »

question, if the droids part isint updated to 12, shouldnt it work for 11? and if so..... why does it crash my game
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mipen

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1060 on: August 30, 2015, 04:18:50 PM »

also is there a way to get those 8 mods, but for Alpha 11?
The download links take you to the releases page on github which lists all the releases of the mod. Just lokk for one that says alpha 11 :)

question, if the droids part isint updated to 12, shouldnt it work for 11? and if so..... why does it crash my game
Make sure you are using backstoriescore v8
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Vuursteen

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1061 on: August 31, 2015, 01:38:45 PM »

No buttons for collect clay and sand with new version CCL on clear Rimworld installation.
http://clip2net.com/clip/m54307/cfcca-clip-316kb.jpg
http://clip2net.com/clip/m54307/c19ca-clip-129kb.png
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Hexatron

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1062 on: August 31, 2015, 02:09:54 PM »

You have no idea how often i come here per day to check if the droids may be around by now... lol. They are so helpful, i don't want to play without them anymore.
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pktongrimworld

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1063 on: August 31, 2015, 04:05:43 PM »

.... T.T

*waits for droids to play rimworld.
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1000101

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Re: [A12C] Mechanical Defence 2 (Update 22 - Alpha12c is here!)
« Reply #1064 on: August 31, 2015, 04:17:52 PM »

No buttons for collect clay and sand with new version CCL on clear Rimworld installation.
http://clip2net.com/clip/m54307/cfcca-clip-316kb.jpg
http://clip2net.com/clip/m54307/c19ca-clip-129kb.png

Seems mipen forgot two small but the most important xml tags from a file.

Replace /Mods/MD2Base-12.0.0/Defs/ModHelperDefs/Designators.xml with the file attached to this post.  Hopefully he will sneak this into MD2 itself.

Edit:
Mod updated, link removed.
« Last Edit: August 31, 2015, 11:06:55 PM by 1000101 »
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