Started by keylocke, December 03, 2014, 03:49:17 PM
Quote from: Drahkon on December 10, 2014, 02:33:51 PMItems already have durability, just make removal/recovery decrease it, and let it be repaired for a cost at a workstation. At less than 20% durability it's unusable.
Quote from: keylocke on December 04, 2014, 04:06:21 PMwhat it would be cool to have though is item durability : weapons, armors, bionics needs to be repaired by people with the "repair" task (it's just like repairing damaged walls, everything is done automatically)
Quote from: Telarin on December 17, 2014, 04:17:22 PMI agree that you should be able to remove bionics from corpses as well as harvesting organs from freshly dead humans, however, I think there should be a few caveats:1) You have a chance to damage or destroy the bionics or organs, based on the medical skill of the colonists performing the tasks.2) In the case of organs, the older the corpse, the less likely you should be to get a fully functioning organ. In reality, organs need to be harvested within a few hours of death at the most.3) Selling harvested organs (or any organs for that matter) should result in negative thoughts similar to selling a prisoner.
QuoteProperly disallowed harvesting body parts or bionics from corpses.
Quote from: keylocke on December 03, 2014, 03:49:17 PM^title :i understand not being able to harvest organs off from dead people. but bionic implants should still be harvestable, amirite?