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Author Topic: [A15] Industrialisation (04-09-2016)  (Read 327519 times)

eatKenny

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Re: [A15] Industrialisation (04-09-2016)
« Reply #495 on: February 02, 2017, 04:53:26 AM »

due to lack of time i have to give up this mod permanently, if someone is interested to maintain/update this mod you will have my green light. all the resource from this mod are open for using. thanks for the support!

Hydromancerx

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Re: [A15] Industrialisation (04-09-2016) A15 update and more!
« Reply #496 on: February 02, 2017, 05:28:39 AM »

Besides changing the version number I changed a file that had "warmupTicks" instead of "warmupTime" and it seems to not give an error upon loading the game. Not sure what other side effects are going on but its a start. Perhaps someone more skilled at modding could take a look.

This has worked for me. Its an easy fix if you want to do a quick patch.
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duduluu

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Re: [A15] Industrialisation (04-09-2016)
« Reply #497 on: February 02, 2017, 05:39:44 PM »

I'd like to maintain this mod. I know some C#. I work on translating so long so thar I'm familiar to Defs.
By the way, what about your other mods?
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pktongrimworld

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Re: [A15] Industrialisation (04-09-2016)
« Reply #498 on: February 02, 2017, 06:01:20 PM »

The only problem is with the refinery overriding the default refinery. but other than it, it works for A16 after some fixes on the time thingies.
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eatKenny

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Re: [A15] Industrialisation (04-09-2016)
« Reply #499 on: February 03, 2017, 03:24:33 AM »

I'd like to maintain this mod. I know some C#. I work on translating so long so thar I'm familiar to Defs.
By the way, what about your other mods?
thanks! i will maintain "high caliber" and "medieval asian weapons" myself as they are almost all .xml mods.

to this mod: i did a A15b version for myself adding some new features like industrial battery, reinforced cable etc, i will upload this to dropbox when i get home tonight so hope you can bring them to A16 as well.

eatKenny

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Re: [A15] Industrialisation (04-09-2016)
« Reply #500 on: February 03, 2017, 01:38:20 PM »

I'd like to maintain this mod. I know some C#. I work on translating so long so thar I'm familiar to Defs.
By the way, what about your other mods?
as i said i uploaded the latest A15b to https://www.dropbox.com/s/oaz894tg60096pd/Industralisation%20A15b.zip?dl=0
have fun!

duduluu

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Re: [A15] Industrialisation (04-09-2016)
« Reply #501 on: February 03, 2017, 06:26:46 PM »

Yes, I got it. I'd like to open source on Github and use Creative Commons license (or MIT license?).
What do you think?
« Last Edit: February 03, 2017, 06:34:14 PM by duduluu »
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eatKenny

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Re: [A15] Industrialisation (04-09-2016)
« Reply #502 on: February 04, 2017, 03:38:44 AM »

Yes, I got it. I'd like to open source on Github and use Creative Commons license (or MIT license?).
What do you think?

sure no problem, CCL or MIT i'm ok with both

duduluu

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Re: [A15] Industrialisation (04-09-2016)
« Reply #503 on: February 14, 2017, 05:38:31 AM »

I done. https://ludeon.com/forums/index.php?topic=30547.0
I would update the water patch when I am free.
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eatKenny

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Re: [A15] Industrialisation (04-09-2016)
« Reply #504 on: February 14, 2017, 06:32:33 AM »

I done. https://ludeon.com/forums/index.php?topic=30547.0
I would update the water patch when I am free.
good job and a big thanks mate! it's all yours from now on ;)

Robbie

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Re: [A15] Industrialisation (04-09-2016)
« Reply #505 on: April 26, 2017, 01:46:57 PM »

When I use Skydriller.. :-\

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Kalre

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Re: [A15] Industrialisation (04-09-2016)
« Reply #506 on: December 02, 2017, 07:14:23 PM »

Any chance someone can update this for B18 :(
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RyanRim

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Re: [A15] Industrialisation (04-09-2016)
« Reply #507 on: December 03, 2017, 04:57:09 AM »

#KennyModsToB18
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Kalre

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Re: [A15] Industrialisation (04-09-2016)
« Reply #508 on: January 12, 2018, 01:07:36 PM »

Q_Q I miss this mod.
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