Suggestions request: Ways to fulfill a "joy" need

Started by Tynan, March 14, 2015, 03:13:03 AM

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Mathenaut

Feels awkward seeing 'joy' or 'fun' when it's mostly a measure of stress in a system designed around stress relief.

stefanstr

Seeing that TV got added I have a question: what programs would that TV even receive? The planet only has max. two towns, some tribals and pirates. Who would broadcast anything?

Maybe it would make more sense as a DVD player or something?

Johnny Masters

Quote from: stefanstr on March 19, 2015, 04:13:24 AM
Seeing that TV got added I have a question: what programs would that TV even receive? The planet only has max. two towns, some tribals and pirates. Who would broadcast anything?

Maybe it would make more sense as a DVD player or something?

Maybe cable is really good or traders sell data packages worth years of content.

kingtyris

Is there going to be any incentive to build a diversity of fun stations? Otherwise I can see players building a minimum of the cheapest stations to keep their colonists happy.

Johnny Masters

Quote from: kingtyris on March 19, 2015, 12:42:48 PM
Is there going to be any incentive to build a diversity of fun stations? Otherwise I can see players building a minimum of the cheapest stations to keep their colonists happy.

Yeah i was hoping that too. My guess is that different pawns would have different preferences, so a joyous activity would have varying efficiency. Some pawns could even refuse to do some of them.

Not sure about a mood bonus "plenty of attractions", but could be a thing as well.

Mathenaut

Quote from: kingtyris on March 19, 2015, 12:42:48 PM
Is there going to be any incentive to build a diversity of fun stations? Otherwise I can see players building a minimum of the cheapest stations to keep their colonists happy.

That's related to a concern of mine as well. If other factors of the game (namely length of a day) are adjusted with the implementation of this system, then there's no real harm done.

Though if it's going to be more than just another rest meter, there should be an incentive to keep stress levels optimized as opposed to just pushing a bare minimum to offset penalties.

REMworlder

I'm sure the balancing process will take time (I bet this will be subject to a lot of public bug testing before the next alpha release), but it sounds like the different fun/recreation options will have pros and cons. For example, if you wanted to encourage shooting skill any way possible:

Quote from: TynanDartboard, horseshoes (distant play, tiny bonus to shooting skill)

Johnny Masters

Quote from: REMworlder on March 19, 2015, 04:30:58 PM
I'm sure the balancing process will take time (I bet this will be subject to a lot of public bug testing before the next alpha release), but it sounds like the different fun/recreation options will have pros and cons. For example, if you wanted to encourage shooting skill any way possible:

Quote from: TynanDartboard, horseshoes (distant play, tiny bonus to shooting skill)

I'm wary of this, i think that any pros of joy should be the joy you get and the cons should be the time they spend doing it (a robot would say waste). Any extra bonus should be abstract or minor.

But i think that this presents a few opportunities.  For example, a joy activity related to a skill, instead of increasing it, or increasing it substantially, could instead prevent the "dread" skill degradation.


Kegereneku

Thinking about it :
"STORYTELLING"
A colonist sit at table with other and tell them story.

Cassandra Classic joined your colony

Quote from: kingtyris on March 19, 2015, 12:42:48 PM
Is there going to be any incentive to build a diversity of fun stations? Otherwise I can see players building a minimum of the cheapest stations to keep their colonists happy.

I don't think we need such incentive... most of us will do so anyway and the freedom would allow us to imagine make up our story rather than following needs.
"Sam Starfall joined your colony"
"Sam Starfall left your colony with all your valuable"
-------
Write an Event
[Story] Write an ending ! (endless included)
[Story] Imagine a Storyteller !

Darth Fool

I imagine some activities will be forbidden for different pawns.  For example, pawns that can not do intellectual activities would not play chess, while those who won't do dumb labor will not find exercise to be a joyful activity.

Johnny Masters

Just to help the topic stay on topic, here's just a few more:

-Relaxation Pod - It's like a tanning bed, except you listen to music, watch images and disconnect yourself from the outside world, instead of getting burned. It's a hi-tech relaxation station.
-Enjoy the rain
-Mourn in a friend's graveyard - Perhaps bringing flowers. Could be triggered by date of death as well.
-Taking care of your bonsai
-Write a book
-Mini-golf
-Burn incense
-Arcades - It's like videogames, but cooler. Also Pinballs machines.
-Jaccuzzi - Because why not right?
-Organizing shelves and wardrobes
-Stargazing (like cloudwatching, except it's night).
-Collecting sea-shells
-Getting a Tattoo
-Watch: sunset, sundown, eclipse, meteorshower... Any natural event could be watchable.
-Tell stories by campfire, roast marshmallow or food by campfire. Or the campfire could be, or work as a joy activity in itself.
-Trampolining
-Whittling
-Optimizing machinery/station
-Wall balling
-Punching bags
-Fireplace
-Mirror
-Rocking Chair
-Getting a check up - Not exactly fun, but it's always good to be safe on your health. Could have some sort of scanning medical tools or stations, like a C.A.T scan machine.

JonoRig

Probably been said, but I'm lazy (sorry guys :(( ) but I'd love a book shelf/library where you can buy and sell books, and colonists write them (based on art skill) then the "quality" of the book affects how fun it is (with made some neg side affects for poor, awful and shoddy reading experiences)

Maybe have subcategories (like you have beaver skin shirt, cotton shirt etc) Such as romance, sci fi, fantasy, non fiction, crime etc, and each colonist may then have a favourite genre (could be unseen, or in the expanded character descriptions like food poisoning chance) forcing you to try and get a variety of books to make  available. Could have some colonists like to read in their rooms, so you'd need chair/table in them, some would like to socialise whilst reading, so sit around a table together, and others would like quiet in the new arm chair (getting debuffs, of reduced fun when disturbed like how the disturbed sleep function works


Probably way too in-depth, but id like tradable books

kingtyris

I'd still like to see passions tied to recreation, but in a low-impact way. Like say, darts and horseshoes fill a pawns joy meter faster if they are passionate about shooting, but don't confer any experience or other bonuses. So we have an incentive to build a variety, without it being crucial or a requirement.

Tynan

Thanks a ton Johnny. Those ideas are valuable, I'm taking them down now.

And yes, let's please keep this on topic. This isn't a thread for general airing of thoughts or concerns or questions. It's a thread about "Ways to fulfill a "joy" need". Other stuff should go in other threads please. Do what Johnny M did please!
Tynan Sylvester - @TynanSylvester - Tynan's Blog

b0rsuk

#119
Quote from: hyperkiller on March 18, 2015, 11:18:32 AM
trait related ones could give joy like:
psychopathy trait can gain for killing animals/raiders

Actually this is not how psychopath or sociopath works like. They're rarely sadistic. They're cold, calculating and uncaring. They don't have empathy, feeling empathy will not stop them from doing something that benefits them. It's just means to a goal.

On topic
* Polishing guns and equipment.
* Tending to a pet garden, pawns would place them outside of the Home zone so as to not mess up your plans too much.
* Drawing caricatures of other colonists or animals. Maybe this should fall under art ?